Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    They're talking about the details mentioned in the GI. What do you expect?
     
  2. RightSideTheory

    RightSideTheory Legendary
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    All of the spartans in the Red vs Blue video had their thrusters/jetpacks/whatever you want to call them.

    That makes me nervous, it could mean that the jetpacks are always stuck on the player models, which looks atrocious. And, though I highly, highly doubt it, god forbid you should always have access to Sprint AND Jetpack.

    I guess they could have just been using them because they thought they looked cool or something.
     
  3. Stevo

    Stevo Drunken Bantersaurus Rex
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    As the Infinity can create any map or playspace provided... I strongly hope this widens Forge's boundaries and lets us have multiple textures, water placement, vast array of natural scenery and the ability to build a map from the ground up.

    I definitely don't want a few canvas maps slapped in with an object editing mode from the days of pre-heroic Halo 3 where map creation was basically a few crates slapped here and there.
     
  4. Nutduster

    Nutduster TCOJ
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    Unfortunately the same obstacle exists that has always been there - load times and file sizes for custom maps. The beauty and simplicity of forge is that the map and its objects are all on-disc, and all you are saving and sending to other boxes who want to play your map is a tiny text file with object location data. If they give us something much more flexible than that, then they are either running head-on into the file size problem, or they've found an imaginative solution to that problem. My guess all along is that it will somehow be more flexible than Forge World, but it still won't be a full-on map editor. That sort of thing is difficult to make workable for consoles and XBL.
     
  5. Stevo

    Stevo Drunken Bantersaurus Rex
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    I also just thought of something amazing... (or at least, I think it is)
    If Forge 3.0 became a piece of software you can install on your PC and you use the software to fully develop maps from the ground up, like a real map creator. From there, when you save the map and 'Publish' it, it gets added to your Halo 4 fileshare for download and becomes visible online on halo.xbox.com.

    They've already made maps fully accessible online (except for getting actual files on your computer) so there's no problem in uploading content over PC to download to the xbox.
     
  6. Transactionzero

    Transactionzero Ancient
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    I just hope they don't segregate playlists and playstyles like reach is currently. It's like some playlists are TU where others are not. What's the point of a title update if every playlist isnt updated?
     
  7. Stevo

    Stevo Drunken Bantersaurus Rex
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    Meh... filesizes.
    Lots of games have full on user content to download. Most of the time it takes about 5 minutes tops. If you don't have the map, you download it. Simple. If you can't download it, tough ****.
     
  8. Loscocco

    Loscocco Ancient
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    Another RvB video: RvB: Save The Date - YouTube


    Please tell me that is not a jetpack on Sarge...



    Also, from what I've heard, the latest podcast says you start slowing down when people shoot at you; I suppose thats a plus because people can't run away (slow down the game) as easily.
     
    #2008 Loscocco, Apr 17, 2012
    Last edited: Apr 17, 2012
  9. Nutduster

    Nutduster TCOJ
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    Forge is far more popular and utilized than most (all?) of those features, and file size is the reason. It lets you pop into a custom game with anybody, playing any map, and be in the game within a minute. It also allows 343 to put custom maps in matchmaking. They can't do that if it requires a 5 minute download to play said maps - any time they get added to a playlist you'd have to download every new map just to keep playing.
     
  10. Stevo

    Stevo Drunken Bantersaurus Rex
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    Far Cry had a map creator though? And that worked well if I'm not mistaken?
     
  11. RightSideTheory

    RightSideTheory Legendary
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    In the pod-cast, it sounded like they were saying you only got slowed down if you were sprinting. That way, people can't just sprint into another room if you get one or two shots on them.
     
  12. Nutduster

    Nutduster TCOJ
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    I'm not a Far Cry fan but my understanding is that it's used a lot less than forge. I mean, just think of the practical implications - would you be in and out of custom games all the time if it took five minutes to download each new map every time party lead was passed? Or would you be happy in matchmaking if every so often, there was a five minute pause before a game started so someone could download the map? Five minutes may not sound like much but those are serious hurdles to enjoyability.

    I still think they could push the existing forge model a lot farther and still keep file sizes pretty small. But a full-on Far Cry editor probably won't happen.
     
  13. neverendinghalo

    neverendinghalo Forerunner
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    @Stevo They should just make it a separate disk then.
     
    #2013 neverendinghalo, Apr 17, 2012
    Last edited: Apr 17, 2012
  14. Loscocco

    Loscocco Ancient
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    Oh yeah, didn't notice that I didn't mention that it applies to sprint. Thats what I was talking about entirely :p
     
  15. Security

    Security Ancient
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    It worked well if you didn't care about waiting. Halo's matchmaking system would not suit the idea at all, though.

    I'm all for the idea of multiplayer on a separate disk.
     
  16. UnfrozenLynx

    UnfrozenLynx Promethean

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    I don't mind the sniper's new scope. I think it will make sniping more difficult again by not allowing one to see our their peripherals as easily. You would never get the FoV while looking down a scope as you do with the usual setup in Halo.

    About the graphics, however, I agree. Wraparound looks like they turned the lighting bloom waaaay too high. The cartoony look has me undecided right now, but I definitely don't like the matte-ish visors. Not enough reflectivity.
     
  17. ThrowinDemBows

    ThrowinDemBows Takoyaki?
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    For the record, it took 20seconds at the most to dl the maps in far cry before playing them in the community playlist(you would only need to wait if someone didn't have it. ) That is a poor excuse for playing on bad maps IMO. The only reason I can think of is they are catering to the people who have limited hard drive space, which is easy. Just make a few playlist free of forge maps so they dont have to download them. These days, most people have the free space to spare. I have 200 gb :p

    EDIT: the maps ranged anywhere from 200kb to 50mb (average would be 5-10mb). They could restrict the maps that got into mm to a certain size (kind of how they are now with split screen performance) and we would have a lot more freedom overall for customs.
     
    #2017 ThrowinDemBows, Apr 17, 2012
    Last edited: Apr 17, 2012
  18. Nutduster

    Nutduster TCOJ
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    Yeah, that's what we need: MORE playlist segregation. :)

    20 seconds certainly isn't that long, but that probably depends on internet connection and the actual file size. I've heard elsewhere that it can be up to 2 minutes. I'm sure that whatever 343 is doing with forge, this is on the forefront of their minds. I'd be all in favor of a more robust map editor, but I do think these considerations are among the reasons that Reach doesn't have one.

    Anyway, this is all pointless speculation because by now, whatever forge is, it's surely 99% locked in and won't be modified much more; and also, the announcement about it is probably coming soon, what with the general outpouring of information we're starting to see.
     
    #2018 Nutduster, Apr 17, 2012
    Last edited: Apr 17, 2012
  19. ThrowinDemBows

    ThrowinDemBows Takoyaki?
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    **copies edit**

    EDIT: the maps ranged anywhere from 200kb to 50mb (average would be 5-10mb). They could restrict the maps that got into mm to a certain size (kind of how they are now with split screen performance) and we would have a lot more freedom overall for customs.

    It could take 2 minutes if the file was too large and someone had a shitty connection I guess. Idk how far cry handled it but I never came across too many problems. Also, we had a few playlists in reach w.o forge maps I don't see why it'd be a problem now. Get a bigger hard drive or delete some **** lol. You're right though, too late now.
     
    #2019 ThrowinDemBows, Apr 17, 2012
    Last edited: Apr 17, 2012
  20. Nutduster

    Nutduster TCOJ
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    I think if 343 were really smart, they'd include a basic forge mode with Halo 4, then release DLC or a separate disc with a full-fledged map editor that lets you add entirely new maps into Halo. Then they could pick and choose the best community creations from those and offer them up as free downloads (just like the old Halo 3 DLC map packs) whenever they decide to add them into matchmaking. Of course, to keep download sizes low, they'd have to limit the number of maps added - maybe 3-5 at a time instead of a dozen all at once.

    For custom games, anybody could download them just like you currently do with forged maps - you'd just have to wait longer.

    Man, this is a great idea. Now I have my hopes all up. :( Only to certainly be dashed when they announce forge 3.0 - forge with six extra blocks!
     

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