Parapit

Discussion in 'Reach Competitive Maps' started by Stevo, Feb 16, 2011.

  1. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Thanks for your review pac, I can agree with this 100% :)
     
  2. ArmadillosTHFC

    ArmadillosTHFC Promethean

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    I really love the windows at the center overlooking the rockets. the predictability with the spawning really makes it possible to spawn trap, while at the same time giving an opportunity to break out of said trap. dl'ing for sure
     
  3. Korlash

    Korlash Remember Isao
    Forge Critic Senior Member

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    I'm curious about the first and fifth screenshot. Is there a reason that you have double-walls set up longways like that? Brace, Larges can do the same thing, yet they look better and aren't laggy with lights.
     
  4. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    I didn't properly understand what items caused framerate lag at the time. This is a pretty old map of mine, but I just liked it for the centrepiece. I'd imagine I probably ran out of decorative pieces so used Walls instead.

    Thanks dude.
    The 'Window' pieces were a favourite part of the map for me as well. I was going for a very strong Citadel approach in this map, so yeah, they give the right appearance I wanted :)
     
    #24 Stevo, Apr 15, 2012
    Last edited: Apr 15, 2012

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