Countries of Reach – Role-Playing Gametypes

Discussion in 'Reach Gametypes' started by HomicidalWhales, Mar 13, 2012.

  1. HomicidalWhales

    HomicidalWhales Promethean

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    Countries of Reach
    4 Teams. 4 Countries. 1 Winner.

    Hello, everyone. You can call me Whales. Countries of Reach—or CoR for short—is a popular role-playing game that was created on April 12th, 2011, which was placed on Forge World. I was one of the creators of CoR, the main designer being Sgt Caolan. However, I am sometimes credited as being the main designer of CoR for balancing, promoting, and fixing any and all issues found in CoR.

    In my opinion, CoR has to be one of the most popular RPGs with a big growing fan-base in Halo: Reach. I have seen many versions of CoR, but Sgt Caolan and I always use the version we worked on together (because we just love it so much!). I highly recommend you download and use the updated version of CoR for many reasons stated in the next paragraph.

    The base version of CoR doesn't support the use of Elite characters, and the latest version has many things that have been fixed throughout time like spawning, jail doors, vehicle add-ons, weapon add-ons, base defenses, etc. The current version of CoR not only supports Slayer, but also CTF, Territories, and Assault, which have been recently added for a more entertaining experience with CoR.


    Now I'm about to go in-depth explaining what each gametype is, what CoR is, how to play and rules of the RPG, etc.

    CoR was originally made for 4 Teams. However, for an additional entertaining experience with the role-playing game, I have added Territories and Assault, which only support two teams (Red and Blue). The teams that CoR has is: Red Team (Russia), which is located inside the Coliseum; Green Team (Ireland), which is located on the Island; Gold Team/Orange Team (Germany), which is located on Alaska; Blue Team (United States of America), which is located near the beach on the Canyon/Hemorrhage.

    Slayer and CTF are very similar to each other, CTF just having a more objective feeling to the game unlike the regular Slayer gametype. However, both are very objective-based and are very fun! Slayer and CTF are the only two gametypes to have all 4 countries on the map. The only difference is that Germany/Gold Team is supported on the Slayer gametype and Germany/Orange Team is supported on the CTF gametype. Germany/Orange Team is to only be used in CTF because Germany/Gold Team was the first team to be created for Germany, and Germany/Orange Team spawns are only supported for CTF.

    Territories and Assault are the only two gametypes to support only 2 teams. They both are placed on the opposite sides of Forge World. Russia/Red Team is located inside the Coliseum and America/Blue Team is located on the Canyon/Hemorrhage. Each are heavily Objective-based and are great if you only want to play with just two teams.

    The Slayer version of CoR was the first gametype to be created. After, Territories was made for CoR, then CTF, and then Assault.

    How to play:

    CoR was mainly created for 4 teams in which each team would create alliances and adversaries. You would eventually try conquering all the countries to rise as the MAIN World Power before you get conquered—this is the main focus of the game. Of course you want your country to win! You don't want to lose! It's highly recommended you work together with your team, but going as a lone wolf and covert helps as long as your team knows. [​IMG] Have a plan, have a strategy, and have nice teamwork in order for your team/country to triumph over the others.

    Rules of CoR:
    • You can only make alliances in the Slayer and CTF gametypes.
    • A team can only be conquered once ALL the team members are inside the jail cell.
    • Countries may have a leader (and co-leader) at the decision of the game's party leader or the team itself.
    • One team can merge with an ally into their team if they all agree.
    • If a team needs help getting out of a jail cell one member may switch to the ally's team to tell them they need help, and THAT IS ALL. You can only receive help from an ALLY.
    • Once a member from another team comes up to your jail cell and says something like, "You are conquered. Switch now." you must switch to that designated team. You cannot switch to your ally's team because they did NOT defeat you and you did NOT agree for a merge.
    • Rocket 'Hogs may not be flipped out of their zones. They are meant to stay STATIONARY.
    • It doesn't matter if one team that conquered another didn't kill them. The only way for a team to be conquered is if another team visits the other team's jail cell to claim the power, regardless if that team claiming power killed them or not.
    • It is recommended that if a team is defeated by more than 1 of the other teams, that the teams that allied to take down the others split the members as evenly as possible.
    • Players must stay in game chat in order to listen to others and participate. It'll guarantee a GOOD game and deliver the BEST experience.
    • In the CTF gametype you can win by capturing all the teams or by scoring.
    • In the Territories gametype you can win by hitting the 1 hour cap with the highest score, or by capturing the other team.
    • In the Assault gametype you can win by capturing the other team or by scoring.
    • Players can send Xbox LIVE messages or say something in a Private Chat or Party at their own discretion and/or of that of the team/country leader. It is recommended that a message be sent as the host of the game may kick you at any time.
    Links for download:
    Some pictures:
    This is Germany (Gold/Orange Team). You can clearly see the jail cell to the right of the structure with the spawn points. You have to press these land mines in order to free the players that have died. Behind the "Spawn Structure" as I'll call it, is an armory. Every base has an armory.

    [​IMG]
    This is the U.S. base.
    [​IMG]
    This is the Russian base. Beware—the Russian base is highly fortified and has extraordinary defenses in place!
    [​IMG]


    Edited by merge:


    The OP has been updated! :D
     
    #1 HomicidalWhales, Mar 13, 2012
    Last edited: Mar 28, 2012
  2. ryana1998

    ryana1998 Forerunner

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    Looks interesting...I will take a look at it.
     
  3. HomicidalWhales

    HomicidalWhales Promethean

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    You definitely should. I promise, despite the horrible aesthetics and base designs, it won't disappoint! Playability is overall good, and the concepts of the game are amazing!
     
  4. Carter1234

    Carter1234 Forerunner
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    We're playing this now, and the Red Team (Russian) base is the most overpowered, and is only accessible by air.
     
  5. HomicidalWhales

    HomicidalWhales Promethean

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    I've received that a lot, from either Red Team or Blue (mostly Red). Red Team is overpowered defensively, as I'd like to say. Red Team isn't unbeatable or impenetrable because I've been on the two teams that are sandwiched by Blue and Red and are considered the weakest, and I've had no problem beating these teams.

    I am a co-designer of the game, but that doesn't give me an advantage too much. It's usually a player's skill and cooperation with their team that can mean the difference between winning and losing.
     
  6. Carter1234

    Carter1234 Forerunner
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    I also think that Green Team has to be given a little more security (Base-wise) due to them being basically in the middle of the game. When we were playing on Red, we found that the Red Rocket Hogs can be used to hammer the Green team with rocket strikes.
     

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