I left my Legos at a friend's house and forgot them there for a while. When I asked about them, no one had any clue where they were or recalled seeing them. It was a ****ing HUGE bin of Legos! How do you not remember seeing it?! I lost a huge part of my childhood in that bin and I had planned on giving those to my kids one day. Buying new Legos is expensive as ****.
I love to challenge myself to making something that people have never done before, while hoping people like it.
I forge because I'm bubbling and fizzing with ideas and as I'm not any good at making games I forge to get all my ideas out of my head and show you, my fellow forgers and see what you think of them, some ideas are good and some are rubbish but that's forge isn't it realy.
I forged because I want to design levels for a living and it was the easiest way to cut my teeth at level design. I really never cared about releasing anything at all. I just went from one project to another trying to learn how to make any idea work in a map.
A year or so ago I broke down and just started building, and over the next few weeks built a small arsenal of working lego firearms. I still have a few in my closet, they were really fun to shoot even now. Aww, this thread has turned into a giant FH hug of happy memories.
I forge because I love to have somewhere where I can build I love to make things especially from scratch forge is a place where I can dump all my creativity at
Believe it or not, I was featured in the LEGO magazine in May '04. Built a ****in working model snowmobile. I mainly forge for the purpose of making something that is kickass and fun to play. I'm more concerned with the general awesomeness of the map than I am with making something super-competitive. Thus, all my maps have featured and will continue to feature sikk jumpz cause jumps are ****ing rad.
I'm going to go look through the stack of old LEGO mag's in my closet. I think it's important that you forge for what you love to play. If your super competitive, build competitive. If you love sikk jumpz then go for it!
I do because it is addicting. It is fun to make maps. It is like playing with Lego's but at the end of it you can throw a custom map match with friends and just have fun. I spent 3 months to make a perfect to scale version of The Pit and I'm just waiting to get my 360 back since I just finished basic training so I can upload it. I also have so many maps I drew in my free time during basic that I want to create. The most addicting apart about Forge is coming up with ideas for creating different aesthetics that make your map feel more like you're own creation instead of a typical Forge layout.
There's legos to my left too. 0_o I forge to create experiences and because it is a great creative outlet (dare I say artistic). I've always been into platformers and games that required thinking from the player to move on (among my favorites: Portal, Portal 2, Shadow of the Colossus and some older GBA games). I was unaware that Halo even had a puzzle community until my friend started a game without me. When I came back, I believe we were doing one of Buddhacrane's maps, and as we figured out each challenge, my mind was repeatedly blown in how it incorporated both glitches and knowledge of how everything interacted. I started playing puzzle maps by myself and making very crappy ones that I never released, but when Reach released I made myself go ahead and release one of my maps. I learned a lot from the community by doing this and my sequel to that map I feel is the best work I've put out. I told myself back in January that I'd stop with puzzle maps until Halo 4, but as many have said previously, forging is a great outlet and a couple days ago I resolved to make another one after realizing I had all that I needed to make one: ideas, motivation, a gametype glitch. tl;dr I forge what I know and I know puzzles
I love Lego, but It really wasn't a big deal for why I started forging. I started forging around the time of Halo 3, though it was really nothing more that messing around with my friends in Forge. At that time, I was more of a PS3 person, but my friends had Xbox, and Halo was my favorite game on the Xbox. When I saw forge, I was instantly hooked. A few months later my PS3 broke and I bought an Xbox. Then, Halo Reach came out and I was hanging out with my friends. I loved the new forge. At that time, I was pretty bad at the actual game, so whenever I put Halo in, I usually went to Forge. The more I was in Forge, I got better and better at the game. So, now I am a adequate forger and a good Halo player!
Not unlike the many who have already stated so, I too started out with Lego when I was younger. In my pre-teen years, K'Nex came out and I've ended up using that a fair bit as well; with them I somewhat "outgrew" Lego, but mostly in terms of the tools & material used rather than the base reasons. These days, I'm nearing the end of my undergraduate degree (next week will be the last of my classes) in civil engineering; not only that, I've taken one of my technical electives in structural engineering & design. Essentially, I've more or less been taking the hobby of my youth, building anything and everything out of Lego, to its logical conclusion - designing actual structures. I've even been using various pieces of structural analysis software, most recently S-Frame. AutoCAD is quite a useful tool, but in the end it's little more than a drawing program; S-Frame isn't exactly user-friendly (I have no idea how, but I think it might actually hate me), but it can accomplish signicantly more. But yes, the real question here is "Why do I forge?". Considering that I'm looking into doing the real thing in the near future, this is actually an interesting situation. I guess one of the reasons I've started work on forge mode again would partially be growing tired of other games at the moment, it's familar and entertaining without too much issue getting into learning how to work it out. But I think the main reason I enjoy forge so much is that it's a essentially "design-lite", which isn't necessarily a bad thing. While the real thing has considerably more depth and flexibility to it, the process can get more than a little tedious at times. In forge mode, you're a little bit more free to start piecing things together and experimentation is significantly easier to do; you don't necessarily have to know what you're going to end up with when you start out, but you'll know it when you see it. Just as an example, I ended up creating a whole invasion map over the last two days between my sessions of working out the details for various configuration for a slab-on-girder bridge (different numbers of girders, different grades of steel, and so on) in my structural design project. Not the first time I've made an invasion map focused around a spaceship, but I ended up incorporating the "Blood Gulch" canyon this time and I think it actually turned out rather well as whole; I'll probably get it up on TG once the fileshare situation is resolved. Anyhow, it was quite entertaining to build it; a fun & relaxing challenge to pass the time when I couldn't keep crunching the numbers but couldn't get my mind to run to a complete stop either. I've also tried out some alternative, and more in-depth, level editors in recent months: Starcraft II's "World(?) Editor" and Skyrim's "Creation Kit". The latter yielded some better results, and I have a handful of mods posted on the Steam Workshop; however, they were either just basic spells (a couple storm variants in there, but that's not too difficult) and tweaking of some NPCs (made dragons bigger). Made a couple videos of the results: Spoiler Ultra Dragons Alduin's Might I could definitely see the potential in those tools to create much more (including levels, dungeons, maps, and so on), but it was also quite obvious that the learning process would be very frustrating; right now, I simply do not have the time nor the patience for that. Priorities aside, learning S-Frame was enough frustration for few months. So yeah, it was back to forge for me for the time being. Potential functionality is nice, but sometimes just being plain user-friendly goes a lone way too.
Im sorta like Nutduster in this front: i love to create and design stuff. be it forge, woodwork, lego, music etc, i love the creative and personal side of it
Don't feel too bad, I enjoy your clue maps I... I love Lego Do you really love Lego or are you just saying that?