CrossWalk

Discussion in 'Halo and Forge Discussion' started by RoboArtist, Apr 3, 2012.

  1. RoboArtist

    RoboArtist Forerunner
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    This is a new map ive been working on for some time now. Its asymetrical with a unique blend of downtown-like structure all throughout the map. Budget is now depleted, but framerate hasnt been an issue from quite a lot of testing on the map.
    There are 3 power weapons on the map: Sniper, Shotgun, and Rockets.

    -CrossWalk was a name for the first competative map I made in reach. As you probably figured, it sucked. So I stuck with the name.

    Almost forgot :O
    Huge thanks to Frenchy's for the amazing naturals incorperated into the map, as well as some of the aesthetics. ;)

    Forge Universal: Crosswalk by xRoboArtistx and Frenchys - YouTube

    Reach Forge Map: CrossWalk - YouTube

    UPDATE: Map and pics are now updated. Gameplay is much more balanced, and downloading is now available.
    note: kill boundaries and gametypes other than slayer/teamslayer have not been implemented.

    Download Current version of the map: search my gt in the custom file search, xRoboArtistx, to access my F-share.

    Here are the screenshots (sorry about the quality. Took em with my computer):

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    #1 RoboArtist, Apr 3, 2012
    Last edited: May 27, 2012
  2. Ticky

    Ticky Forerunner
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    Looks like some interesting aesthetics. Some of the pics are a little too zoomed in.... I'm interested to see how it plays. I would be glad to test with you send me an invite some time.
     
  3. RoboArtist

    RoboArtist Forerunner
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    Can do. Once I get all the spawns and weapons out. The spawns and weapons there at the moment are sadly placed
     
  4. Eightball

    Eightball Forerunner
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    Looks really nice and all, but the editing of the pics is really throwing me off. Can you fix them so they don't look like caveman paintings? ;)
     
  5. RoboArtist

    RoboArtist Forerunner
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    They aren't edited. I had to put my computer up to the tv and use my web cam. And I can't find out how to disable the frame so it can focuse more on the actual image. Plus the contrast sucks. I'll get to it though
     
  6. Eightball

    Eightball Forerunner
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    Way to think outside the box with the whole webcam thing. I'd like to check this out next time I'm on, though.
     
  7. NlBBS

    NlBBS Forerunner

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    The map looks pretty interesting, but to be honest, I didn't think 'downtown' or 'urban' when I looked at the pictures. It doesn't look bad, but I really don't get the sense of being in that kind of environment.
     
  8. Skyward Shoe

    Skyward Shoe BTB Legend
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    I think Industrial is a good descriptor, though I see where you were going Robo with the roof lining and street-like paths. This does look pretty cool though, the environment certainly feels different than most small maps.
     
  9. Robster95

    Robster95 Forerunner
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    looks nice wish that all the pictures werent in the sttyle with water colours etc but fair enough, as for the map looks very nice well made and i have to say I LOVE thos barriers they look so good, but it loooks like it will play well and be a very competative map
     
  10. RoboArtist

    RoboArtist Forerunner
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    Industrial... That's a cool name for a map. If it's not taken, I might take it into consideration.
     
  11. neverendinghalo

    neverendinghalo Forerunner
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    Looks alot more like a Boardwalk if anything, but otherwise I would like to see this sometime
     
  12. RoboArtist

    RoboArtist Forerunner
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    Attention, the map has been updated for gameplay and is now available for download for community feedback on how it plays.
     
  13. PA1NTS

    PA1NTS Forerunner
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    This looks amazing robo artist. you have a really solid style of forging, the whole map looks clean, with white black and grey pieces. Really good on the eyes. The cover barrier reminds me of halo 3 forge. And definitely fits the urban theme, along with all the other aesthetic . great mix of clean and new exciting **** to look at. keep it up.
     
  14. X2Sora

    X2Sora Halo 3 Era
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    The map looks great and the aesthetic theme of the map give it a lot of character. Game-play wise the map was solid for the most part, but there are a few things that could be improved upon. First off you can either choose to move the spawn point located in the corner of debris (collapsed wall) or get rid of the railings there. The reason for doing so is because it is generally a bad idea to force a player to have to jump just after they spawned. Especially when it leaves them confused and vulnerable. You should also get rid of the bottom railing seen in picture 3 and 4. I saw no real purpose for the railing other than to confuse players and get in their way when moving in that area. Other than that the map seemed pretty solid, and if you have a hard time understanding my feedback or need a tester throw me an invite.
     
    #14 X2Sora, Apr 19, 2012
    Last edited: Apr 19, 2012
  15. RoboArtist

    RoboArtist Forerunner
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    Yea I'll remove that railing in that office thing. But as for the railing behind the bridge, I couldn't see it being too disorienting. I might just remove the railing piece on the left since it's closer to the ramp in the structure.
    As for now though, I'm a little too tired to forge right now
     
    #15 RoboArtist, Apr 19, 2012
    Last edited: Apr 19, 2012

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