Empty Streets These streets remain empty true to their purpose... Empty Streets is a free-roam infection map where survivors must traverse the map to find weapons and if they're up for it they can use the warthog too. Empty Streets 2.0 The Original Empty Streets Empty Streets 2.0 Right building Interior Second Floor Outside Balcony Warehouse Entrance Warehouse Interior Warehouse Storage Warehouse Yard Second Street Street Intersection Well that is basically the whole map, except for leaving out most of the buildings on Second Street. Another thing I must emphasize is for you to use the custom gametype I have provided. Anyway, hope you enjoy.
Wow instead of making a city that tries to exclude grass from everywhere you embraced it I love how the grass growing on the concrete goes with the abandoned city theme great job there
All credit for the grass goes to Mr Pokephile. I saw his map Bayfalls and it inspired to go back and remake an old map of mine. I put the map up only after making sure that he wouldn't be offended or anything.
I am loving your attention to small details with the destruction on this map. I would have to agree with Waterfall to because the way you embraced the grass and rocks on this map really add to the abandoned and destroyed feel. I also like the way you have use the FX (I am pretty sure that you used colourblind, next gen and juicy) Because it adds to the undead theme by making the map darker therefore giving of a dusk,dark feel to the maps atmosphere. Great map.
Glad to see that my Grass idea has caught on The map looks great, I really like some of the building designs. Nice work! The warehouse yard specifically looks really good!
Like Waterfallninja3 saidyou embrace the grass and at rock destruction to make your map use more of the environment, it's really cool too because one of your rooms has grass seeping up out of the actual wall, and usually it looks bad, but because of the way you used your surroundings, it brings out a true I Am Legend map in a sense. Props to your aesthetics, the buildings could have more unique features to specify what kind of rooms they are, instead of looking sorta bland, but it's seems for the most part you tried to make different entrances which is good! Really nice map, I would like to see you create an actual building with different floor designs in a zombie map. Just a suggestion, great map overall!
I love the looks of this map, but I suggest adding some LOS blockers onto the streets. I see you have some already but that might not be enough. Other than that this map looks great, and I've been working on one for a LONG time now that is a lot like this and I posted the first one already (Resistance In An Infected City) and I made a huge v2, you should take a look at it, it's very similar to this, but more destroyed.
This would be my only complaint... but since I haven't play-tested the map, I won't even consider it a complaint, just something to watch out for whenever I get around to seeing it.
This looks really nice, I like that you used the grass like mr pokefile it looks like you definitely did a good job making sure the streets weren't too terribly open like in your previous version of the map but since it isn't meant for alpha zombies where you start with a pistol it probably wasn't a huge problem anyway. I like the variety of structures you made, most of them seem to be different from each other. They are made of different materials and aren't all the same height! most people just don't really pull it off this well. You've given me some ideas, thanks