What Makes Players Love Games with Horrible Designs?

Discussion in 'Halo and Forge Discussion' started by HomicidalWhales, Mar 28, 2012.

  1. HomicidalWhales

    HomicidalWhales Promethean

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    Hello, Forgers and Gamers! I'd like to tackle something I've been thinking of, and that is a map's eye candy vs. concepts. The reason I'm starting this discussion is because I'm surprised my roleplaying game hasn't received many bad comments, despite the horrible base designs for each team.

    I would think a game that I tweaked on (for better playability) would entertain my friends and their friends for about 3–5 games, and then they would get bored and would hate the game. But after being released almost a year ago, Halo players still play the game and most of them still enjoy it! I'm quite surprised how far my game has come, with its sequel already out, and another one possibly in the works.

    So I would like for all of the members here to discuss many things like:

    • Why do you think some games are well-liked by players, despite it's horrible Forging designs?
    • How do you work on map sequels or newer games for an improvement and/or balance between aesthetics versus playability?
    • Could you ignore any horrible features of a map, despite a map's well-liked concept and playability?
    • If you rated a map with a "bad review" even though you still like playing it, would that affect your decision in playing the game (like not playing it)?
    • If you aren't a designer of the game, would you encourage the designer or one of the designers to make another version?
    So let's /discuss!!
     
    #1 HomicidalWhales, Mar 28, 2012
    Last edited: Mar 28, 2012
  2. Bloo Jay

    Bloo Jay Ancient
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    It all depends on the people you're with. If they want to be douches and make a point out of the forging flaws, then the experience is lessened. However, if your party realizes that the game is meant for fun no matter how it was created, they can still enjoy it.
     
  3. artifact123

    artifact123 Forerunner
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    Bad players like bad designs.
     
  4. xzamplez

    xzamplez Ancient
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    It doesn't make them douches. If anything, it helps him more than the kids who don't say anything. Even if the gametype is a casual one, forging improvements could help make the experience better.


    As for all of the questions above: They confuse me. And I feel like you made this thread, to give your gametype more exposure, instead of wanting answers.
     
  5. HomicidalWhales

    HomicidalWhales Promethean

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    I erased the little explanation down at the bottom so any moderators don't get the wrong idea. I'm not trying to advertise my map; there's already a thread for that.

    I can explain each question.
    Why do you think some games are well-liked by players, despite it's horrible Forging designs? A game could have overused aesthetics or underused aesthetics, like too much cover, too little cover, too many power weapons that affect playability, bad choices of armor abilities and loadouts, too. There may be things like this that would affect the way the game goes. What I was saying is that people still like the game I've brought life to, despite the horrible base designs.

    How do you work on map sequels or newer games for an improvement and/or balance between aesthetics versus playability? For example, you don't want to overuse some things because of frame rate issues. There are many maps Forgers have created, and the eye candy features used on their maps might have had to be fixed because of frame rate issues that could occur. "How do you improve from your last related maps to make the one you're currently making even better?" is what I'm saying, basically.

    Could you ignore any horrible features of a map, despite a map's well-liked concept and playability? Self-explainable, really. Mechanics, features, designs, placement of certain things, etc that make a map so bad, yet most players actually enjoy the concept of the game and what the Forger is trying to say to his players. So the question is: Can you ignore all of that, and try the game out to get used to it and like it?

    If you rated a map with a "bad review" even though you still like playing it, would that affect your decision in playing the game (like not playing it)? This one kinda looks confusing, but if you had to make an honest review of a game you enjoyed playing and you actually gave it a bad review (like a 4/10 overall), would that change your decision of playing the game? For example: "Is one base too overpowered in terms of defense that stops you from playing the game (maybe because that one team almost always wins)?"

    If you aren't a designer of the game, would you encourage the designer or one of the designers to make another version? Again, self-explainable. Maybe you enjoyed the current version of a game that Forger released, and it's been out for about 6 months+, so you decide to go to him yourself—or with friends—to convince the Forger to make another version.
     
  6. xzamplez

    xzamplez Ancient
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    If you are only exposed to a certain standard of quality on a map, and are unaware that there are superior maps out there, then whatever maps you see will be sufficient. Analogy: If you have only heard one type of genre of music, is it possible for you to like the other genres without listening to them? No.

    But casual players are different. They will like anything you create, as long as they can have fun on it. The only thing that deters casual players, is a complex layout that causes them confusion.


    With every creation I make, I learn something from it. But I never make "sequels". I make sure to make every map play differently.


    Can you ignore the flawed features of a map? That varies between person, depending on how high their standards are.


    Again, varies from person to person. If a map has a serious issue like chronic imbalance, I would not want to play it.


    No. If I enjoyed the map, then I would keep it. I wouldn't ask for the creator to make another version of it.
     
  7. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    on second thought, I really don't want to get into this discussion...
     
    #7 MrGreenWithAGun, Mar 28, 2012
    Last edited: Mar 28, 2012
  8. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    I think part of it has to deal with nostalgia. If you played a map for awhile before you knew about more competitive designs, but you still remember liking it you don't necessarily have to start hating it just because you know more.

    Example: The Hushed Apprentice has some definite flaws, but I loved it when I started playing and I have great memories on it and I still love it. I see what is wrong, but I can still enjoy it for what I remember and what is good.

    A stronger example is my old map First Tracks. The design for that map was really bad in terms of competitive invasion, but I still love it because I remember the good times I had testing. This is only one possibility of course, but I thought I'd put it out there.
     
  9. KnottyNumber

    KnottyNumber Promethean

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    It depends on the people your with all people have their like and not liked maps I for one hate Asylum for some reasone.
     

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