Rush Hour

Discussion in 'Reach Mini Game Maps' started by ieatpirates, Mar 8, 2012.

  1. ieatpirates

    ieatpirates Promethean
    Senior Member

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    Picture the following:

    In London somewhere between Regent street and The River Thames a group of elderly gentlemen are walking down a main road sporting banners of peace clogging up the Rush Hour traffic.

    This map is based on this perfectly likely event!

    [​IMG]

    The Peace lovers (Survivors) must survive waves of angry businessmen
    (Zombies in Ghosts) who charge down into the pit in which the survivors spawn attempting to splatter them.

    [​IMG]
    Survivors spawn in a pit in the centre of the map.....
    [​IMG]
    .....and zombies on the outside of the cross. A teleporter behind the spawner will take the zombie to a different side for a mass attack or if no ghosts are available
    [​IMG]
    After diving into the pit if the zombies survive they can travel through the teleporters
    on each side of the pit and will be able to charge again. Sometimes the teleportation may kill! be warned!
    [​IMG]
    The holes in which the teleporters reside are kill zones that can be escaped round the edges of the one-way shields. This can be used as another way of killing the survivors aside from ruthless splattering!
    [​IMG]
    Please leave feedback and more importantly enjoy!


    If you like this map you might also enjoy my other mini game: Banshee Storm
    http://www.forgehub.com/forum/reach-mini-game-maps/135534-banshee-storm.html
     
    #1 ieatpirates, Mar 8, 2012
    Last edited: Mar 9, 2012
  2. Minion

    Minion Forerunner
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    Could you explain what this is? I don't understand. If you want more downloads, I suggest a video.
     
  3. ieatpirates

    ieatpirates Promethean
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    it would help if you read the text! I explain the aims after the first picture.
     
  4. Secsual Tiger96

    Secsual Tiger96 Promethean

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    I love the way it is designed, and it gives off a feel like you are actually on a road, instead of some blocks spawned in a line, so for me the aesthetics are great, and the map/game type have an awesome idea behind them, and it seems pretty original, but a tad like smear the ***** from halo 3, but it seems like you didn't base it off of it. Anyways it seems like an awesome and fun map, but I don't exactly understand the one way shields with the killzone parts, but that is it.
     
  5. ieatpirates

    ieatpirates Promethean
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    thanks for the feedback,
    I put in the kill zones because otherwise the survivors could simply hide in the alcoves so that zombies that attempt to charge will teleport away before they can splatter. I added the one way shields so that the survivors take longer to escape so can only get pushed (or hide) in there "X" amount of times

    thanks again for the feedback!
     
  6. enti0

    enti0 Promethean

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    It's an alright map but has a few technical problems, such as when going through the teleporters it can make you fly into the top of those braces and die.

    By the way, if im not certain, didn't i tell you to put those one way shields there? I believe i deserve some credit.

    I find that the gameplay is pretty good, although with the maximum players could be a bit difficult for the zombies, although i have not tryed it with 16 players myself.
     
  7. Berb

    Berb Forerunner
    Forge Critic Senior Member

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    It honestly doesn't look too fun...
    Gametypes like this have been done in the past with the humans trying to not get run over (ex: Frogger, Smear the *****) and they've been very successful because they have applied one concept, which you haven't. This concept is that the people walking about can actually see where the vehicle zombies are coming from. That then allows the human time to react and possibly dodge the zombie. Here, humans can't jump to react b/c zombies come downwards onto them, and they don't have line of sight so they can't react properly. Also, as someone else mentioned above, covie vehicles boosting through teleporters can be very glitchy, sometimes killing the zombie.
     
  8. ieatpirates

    ieatpirates Promethean
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    you'd think that but no...
     

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