Siren

Discussion in 'Reach Competitive Maps' started by WALDO the lemon, Feb 13, 2012.

  1. WALDO the lemon

    WALDO the lemon Legendary
    Forge Critic Senior Member

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    Siren ​


    [​IMG]

    Siren is a small vertical roombased map designed primarily for 1v1s. It revolves around juggling map control with power weapon control, and spawn predicting. Use with MLG NB settings for the correct Custom Power Up traits.

    Weapons:
    - 1x DMR
    - 1x Sniper
    - 1x Grenade Launcher
    - 1x Spiker

    Powerups:
    - 1x Custom Power up
    - 1x Health Pack

    Gametypes:
    - Slayer

    Screenshots:
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    #1 WALDO the lemon, Feb 13, 2012
    Last edited: Feb 13, 2012
  2. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    *Looks at water*
    *Looks at poster's name*
    Ah.... Yup, makes sense. :p

    Looks pretty sexy and all. Your use of the struts is pretty cool. The textures in general are pretty cool actually.

    But um.... The hell is with this onslaught of 1v1/2v2 releases here? Does no one care for 4v4 anymore?
     
  3. lglize420

    lglize420 Forerunner

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    def impressed with your style of forging. It took me a while playing the guessing game on what pieces you used while looking at some pics, figured it out, but was like "wow, that threw me of bc I don't usualy see that, nice!) but realy it looks great, the sfx fits it well (purple fits almost every map, but some better then others). The brace u used for the ramp in ur last pic is awsome, nd I'm just so impressed how u used the bridges to cover up the ugly random blues. I'm so exited to try this and aiden out 2moro. nice work


    Edited by merge:


    ^ ya know i noticed the same thing, but they sure do come out pretty dont they
     
    #3 lglize420, Feb 13, 2012
    Last edited: Feb 13, 2012
  4. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    I suppose its that these smaller scale maps are more enjoyable to forge because the hindrances of forge world have less of an impact, which allows for such aesthetic beauties such as this to be playable... I just don't enjoy anything less than a 4v4, which is my beef against such maps. :/
     
  5. WALDO the lemon

    WALDO the lemon Legendary
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    Ha ha, yeah I think only two of the maps in my FS don't have water <.<

    Thanks, I tried my best to continue a strong aesthetic theme throughout the map.

    Speaking for myself, it's just what I prefer playing. And I think I forge better when I'm designing something I actually want to play.

    Thanks man.

    I think you are probably right. I can make a much more complex and aestheticly pleasing map when I only have to cater to teams of 2. But its comes down to me just prefering 2v2s over 4v4s at the end of the day.
     
  6. xzamplez

    xzamplez Ancient
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    I resent that.

    Waldo, this is a very simplistic, yet interesting layout. It shows your asymmetrical designing skills have improved much since your first asym. Perhaps when you get back, you will deliver a full blown asym.
     
  7. Nutduster

    Nutduster TCOJ
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    Pretty much. I still feel the prettiest two maps I've made were the smallest ones (Recursive and City by the Sea) because it freed me up to use so many objects and so much of my budget just for aesthetic touches. Neither of those maps is good for more than four players, but they were the ones where I felt the least restrained by forge's limitations.

    Luckily, I like 1v1 and 2v2 maps. But there sure has been a flood of them lately.

    Anyway, this looks really good. Good object usage all around. Is that just a purple filter you're using? You might try adding next gen (I find it keeps the "nighttime" look while diminishing the purpleness a little bit). Another good combination for darkening a map in an interesting way is color blind + juicy + next gen. I've been trying to think of a map design just for that filter combination, but I know it will end up being really small and I'm having a hard time getting inspired.
     
  8. Hulter

    Hulter ^Raindear
    Forge Critic Senior Member

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    Nope.

    [​IMG][​IMG]


    Quite clearly still standing.

    OT: This map looks about as good as you wearing a suit, calum. Which makes it tremeduosly cool, stunning and good looking, if anyone's wondering.
     
    #8 Hulter, Feb 13, 2012
    Last edited: Feb 13, 2012
  9. Korlash

    Korlash Remember Isao
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    You're forgetting 8 other people: Me, Xzample, a couple others, and tyrant.

    -
    I got to download this, this is the only one of the three that I haven't seen yet, but it looks just as nice.
     
    #9 Korlash, Feb 13, 2012
    Last edited by a moderator: Feb 13, 2012
  10. Shik

    Shik Forerunner

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    Doesn't even feel like the purple effect is there, the atmosphere makes it seem as if it's acually nighttime. It seems that the sightlines of being vertical and all would be fun to play on.
     
  11. unoverrated

    unoverrated Legendary
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    Geez guys I didn't forget you, I was just trying to make waldo & aPK feel good, stop being so selfish!!!!

    As for the map,

    Thats a niiiiiiceeeeee bunker ramp wall.
     
    #11 unoverrated, Feb 13, 2012
    Last edited: Feb 13, 2012
  12. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Fixed it for ya. ;)
    And yes, I still count myself as a MLG forger. I just like to troll. :p
     
  13. Hulter

    Hulter ^Raindear
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    You have said you are taking distance from MLG and you are putting energy swords on your maps. Make your mind up.
     
  14. Erupt

    Erupt Forerunner
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    Again, very clean, very nice looking, and stuff, but probably my least favorite of the three because it seems like a few hallways around the main atrium and it kinda bothers me. I guess it seems too simple, but I haven't played it yet sooo.. I'll let you know.

    Also:

    "I hate ALL boys"
    Likes: 46 Comments:
    What about me!?!?
     
    #14 Erupt, Feb 13, 2012
    Last edited: Feb 13, 2012
  15. aPK

    aPK Greatest Forger Alive
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    I've always been at the top but now I'm here all alone.

    And who the **** left these lemon peels. They're wet.



    Always remember: The avy doesn't lie.



    As for the map, was never really a fan. Almost every playspace outside the atrium is 2 units wide, which make for some really awkward gunfights. Interesting layout, but I hope to see you come harder next time when you decide to step in the 1v1/2v2 asym category. Archon puts this map to shame.
     
  16. BedCedric

    BedCedric Forerunner
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    Awesome! this map looks remarkably well made and have a awesome aesthetics, reminds me of Prisoner. I'll be looking for more from you :)
     
    #16 BedCedric, Feb 14, 2012
    Last edited: Feb 14, 2012
  17. lglize420

    lglize420 Forerunner

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    Me and my friend are actualy in the middle of our 2nd game on this, we paused so I can tell you this: the map is amazing. Not only is the asthetics great, but no lag with split screen at all, wich is rare... It's fun, balanced, has fair spawn points, nd me nd him have no problems finding eachother and figuring out the map like the back of our hand within the 1st 2 mins of playing on it. I must say, best 1v1 I have played on yet. Great job.
     
  18. xdemption

    xdemption ATN
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    the map would better suite 1v1 for sure, compelling gameplay for sure. 2v2 on the otherhand was actually quite poor. most of the flow was up top with no one going down below for long. control stayed on the upper bridge entry ways almost the whole 2 games we played. reason for this was definately because of only 2 linear pathways to top mid. you can control most power weapons from one point as well. 1v1 you couldn't control as much, because of all the blind spots as single player. 2v2, you could cover both pathways and about 80% of the map from that point. GL i feel is one of the only things that pulls u downward. My final say is, 1v1 would be great but 2v2 I wouldn't ever play this again unless u changed the map layout slightly.

    Great work, but this a 1v1 map, not a 2v2.
     
  19. PA1NTS

    PA1NTS Forerunner
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    Had a look around on customs, looks very well forged. You know how to channel players evenly throughout the map. I also like how in that one open room with the teleporter sender, you used water and sand as flooring to prevent made spamming. Also digging the gradual inclines that curve around. You sure like the look of 2x1s don't you. Lol. Peace. Great map
     
  20. WALDO the lemon

    WALDO the lemon Legendary
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    I do agree. Out of the three maps I released at the same time this one had most emphasis put onto 1v1 play, it was only when one of my friends asked me to add 2v2 support that I did. When you play a 2v2 on this the flow changes to just controlling top mid and emphasis on predicting spawns and weapon timing diminishes. Some people don't mind this, others do. But the 2v2 support is only there for people who don't mind that style of gameplay.


    If you want a better map for 2v2 try out Archon or Sequoia from my fileshare. If I have time later I'll link them in my sig.
     

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