Distortion

Discussion in 'Halo 3 Competitive Maps' started by buddhacrane, May 19, 2008.

  1. xX††Eclipz††Xx

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    never would have thought of this it is really great, i think it is good enough to get featured, 45 degree angle, very good.
     
  2. squirrel stud

    squirrel stud Ancient
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    walls are no obstacle for a squirrel......
     
  3. kayaman132

    kayaman132 Ancient
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    I'm voting for a feature.
    With my purple powers.
     
  4. Supernaut

    Supernaut Ancient
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    You broke down the fourth wall! Good idea , I am going to download it.
     
  5. Tex

    Tex Ancient
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    ya, replace shift wit this! Played with a bunch of friends on multiple occasions now, n everyone has loved it, except for one guy, who got pissed off literally because he tried to make a map like this, and this was obviously better, but he got pissed at me, because i "sprung" it on them...i still don't get what the big deal was, it's a game, and this is a great map...
     
  6. Brodellsky

    Brodellsky Ancient
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    Fantasic Idea.

    Can't wait to check it out.
     
  7. Absurdist

    Absurdist Ancient
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    This looks SO FREAKING AWESOME!!!
     
  8. Nicko

    Nicko Ancient
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    This is definately a cool map I will DL it.
     
  9. WC Bluex

    WC Bluex Ancient
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    omg so wierd and so cool!
     
  10. xX††Eclipz††Xx

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    lol this map was released not so long ago and it is alrady very successful it is definitely one of the best maps ever. it should definetly be featured. it is so good. make a poll BTW
     
  11. JJ3672

    JJ3672 Ancient
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    I finally did get around to doing a forge-thru, and I thought that would clear up some of the confusion.

    It didn't.

    You did such an amazing job making the optical illusion that it actually made me feel uncomfortable to be playing inside it. I had to delete one of the side walls and fly out of the map to get my bearings and keep myself from getting a headache.

    Take that as a compliment if you will...cause I don't know what else to say.

    Quite simply, this map blew my mind, and that's not easy to do.

    Obvious feature: 6/10 (the 6 is upside down, just like your map, if ya know what I mean)
     
  12. thesilencebroken

    thesilencebroken Jill Sandwich
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  13. boydcr2

    boydcr2 Ancient
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    Definitely as awesome as Bowie!! looking at it on a 50 inch plasma made my stomach turn lol...I love it!!! Definitely needs to be featured and I am going to blindside my friends with it soon...keep on forgin!
     
  14. firephoenix229

    firephoenix229 Ancient
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    Aewsome iadea... if olny I cuold tpye atfer raeindg and lkoonig at the pciteurs.
     
  15. LOCK.xcf

    LOCK.xcf Ancient
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    one of the most original, and confusing maps ever mad. 5/5
     
  16. Waylander

    Waylander Ancient
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    I did notice something wrong though.
    In the upside down room, the Teleporter is the correct way around for the player. As in the top i at the top and the bottom is at the bottom.
    To match the rest of the room it should have the bottom (flat area) against the 'ceiling' and the top pointed down into the room.
     
  17. David 118

    David 118 Ancient
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    Now that ive been on the map and its awsome by the way it reminds me of a famous painting this one! [​IMG]
     
  18. buddhacrane

    buddhacrane Ancient
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    Thanks for all the great comments everyone! Some of the comments made me laugh.

    I wondered if anyone would spot that the teleporter wasn't upside down. Unfortunately I couldn't have it upside down because it then teleports you above the room and out of the map, kinda sucks. I thought of a few ways to fix the issue but decided it wasn't worth the extra effort.

    If for any other reasons I need to make a V2 I will perhaps alter that teleporter.
     
  19. xX††Eclipz††Xx

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    lol version 2? why this one is soooooooooooooooooooooooooo fun!!!!!! lol i had nauscea when i was playing.
     
  20. Linubidix

    Linubidix Ancient
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    I love this map, I havent played on it yet but I had a forgethrough. Its so much better than shift. It is great. I love it. I love going into each room and jumping to see which angle the room is on.
     

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