What you want in Halo 4

Discussion in 'Halo and Forge Discussion' started by Carter1234, Jul 19, 2011.

  1. jameslieb1

    jameslieb1 Ancient
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    Why not?
     
  2. Overdoziz

    Overdoziz Untitled
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    Just look at Team Slayer.
     
  3. Dobam

    Dobam Ancient
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    Well you Hater go back to Halo 3 .
     
  4. Shik

    Shik Forerunner

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    How would this work out? Walking over a dead player to swap AA then the one you had before goes in the dead body.
     
  5. IH8YourGamerTag

    IH8YourGamerTag Forerunner

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    it may sound odd, but I think unlockable marine skins for gametypes with no shields would be fun. An infection gametype that incorporated this and flood forms for the zombies would be interesting.

    Before anyone says it, I know how unlikely this is. Just a thought :)

    also, more warthog options in forge.
    go to vehicles>warthog>regular, gaus, rocket, civilian, transport
     
  6. FrozenGoathead

    FrozenGoathead all i want is a CT that says mullosc
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    What would make me buy Halo 4 would be custumization. I would like that they bring back the enlarged emblem on your shoulder from Halo 3. Add even more armor customizations and designs like flames and stuff like that. Allow weapon custumizations like different color guns (they are still the same technical wise). Change the color of all viechles instead of just mongooses. Put designs on viechles. If they end up putting forge on halo 4, give the building blocks more than one form.
     
  7. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
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    I want to see a single shot(for people who like the DMR) Battle Rifle(for people who want the Battle Rifle) that has 24 rounds a clip, max ammo 120, has a high rate of fire, and kills in 8 shots if aimed at the head. If all body shots, then it takes 12 rounds to kill said enemy. It needs a small amount of bullet spread, just enough to punish spammers, but not overdone like default reach spread. As a side note, I would like to see built in sprint as well.
     
  8. artifact123

    artifact123 Forerunner
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    Vehicles that do less damage and can take more. Bungie thought they could balance it out by making them more powerful AND more fragile, turning Vehicle fights more into COD-style fights: The one who shoots first wins.
     
  9. Chron

    Chron Ancient
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    This...
    And this PL0X
     
  10. Carter1234

    Carter1234 Forerunner
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    I know I want more large scale battles, and more machinima tools.
     
  11. The Trivial Prodigy

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    Forgeable breakable glass.
     
  12. RegrettedKarma6

    RegrettedKarma6 Recruit
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    I know it's unlikely but I would really like a new mode that is strictly a terrain/piece editor. I love forge and I want it to stay the same way (but with more pieces and skins) but imagine a full terrain editor by itself. You edit the terrain and upload the canvas to forge to do forging on. Then if you're missing the piece you want you use the piece editor. Also I'd like the removal of armour lock and to decrease the amount of time that can be spent in the air with jetpacks. Additionally a custom game browser, built in sprint, deployable gravity lifts and please dear god make it so that 4/5 of the pallete isn't the same grey colour.
     
  13. jameslieb1

    jameslieb1 Ancient
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    If that does happen, it will probably just be intertwined with Forge.
     
  14. FrozenGoathead

    FrozenGoathead all i want is a CT that says mullosc
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    I want a matchmaking custom game lobby where a group of people get put together and each take turns being party leader.
     
  15. SpartanPeter

    SpartanPeter Around the Block

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    + Placeabe IA, i dont know how you exactly call it but placeable enemies.
    Imagine forging your own campaign with enemies, allies and vehicles.
    This is most likely not going to happen though.
    + Give some more colour to the forgeable items, not only grey.
    + Effects in forge such as snow,rain,storm,rampage,autumn,stary night etc.
    + A better system in matchmaking. (Armor abilities etc..)
    + Improved Armory
    + SMG,s
    + And much more.

    But my greatest qeustion is, how its going to change?
    the enemies are now forerunners, does the covenant and the flood make their return?
    always the best enemy for me, but i dont now yet who the forerunners are so..

    [br][/br]
    Edited by merge:


    Oh and much more large scale battle,s.
    it would be devastating!
     
    #155 SpartanPeter, Jan 25, 2012
    Last edited: Jan 25, 2012
  16. zeppfloydsabbtull

    zeppfloydsabbtull Promethean

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    Perhaps "customs search" would be an option for customs along with "open party" or "friends (or invite) only". Then one would designate their lobby as casual or competitive and select their own custom game before putting their lobby through the matcher. To search, a player could choose whether they want to join a casual or competitive lobby, and then choose what general gametype (such as slayer, CTF, infection, invasion- even team vs ffa slayer because it can be detected and sorted as a set custom game option by the computer matcher, but not distinctions like Big team or MLG slayer) he/she would search for. The competitive option would not only help sort out the mentality of the players, but also the nature of the gametype. For example, if lobby leaders had the sense to put mini-game infection as casual and traditional, balanced infection as competitive, players would be able to find what they're looking for.

    What do you guys think about an alternative option to kill zones that would serve as an invisible hard barrier to movement? Just like every map has an invisible perimeter, it would help to completely block spaces without using objects to prevent jetpackers from taking shortcuts through what would now be filled with useless soft kill zones. Think of forge maps like the cage. An on screen signal could be used when in contact with one to avoid confusion, but it would also detract from some players' experience (I don't think that, but I've heard it).

    The sniper rifle should not do significant damage to vehicles. Mapmakers could choose if they wanted a team to have a line of sight vehicle destroyer by placing a laser. Now a sniper gives one player an unnecessarily large influence on the entire match. I think that allowing BR/AR fire to do small damage to banshees and ghosts, like in H3, would be necessary to balance those vehicles (such that a ghost could be balanced on primarily infantry focused maps).

    The vehicle damage system should be like H3, so that jacking isn't ever a risky choice (seeing as how getting jacked is an avoidable mistake) and that players are rewarded more often for getting to cover, as opposed to ditching a five DMR shot vehicle. This, in theory, actually contributes to a possible skill gap, because avoiding bullets against aware opponents is impossible even with skill, but getting to cover after a kill before taking a certain amount of bullets does take skill. This would fit if the banshee's weapons were reverted to how they were in H3, giving players a slightly better chance to avoid being killed by banshee fire (which was still powerful in H3) as well as more time to fire back. BR fire could damage (tear pieces off) it until, in its weakest state, an amount of bullets only possible through team fire would deal the pilot himself enough damage to kill him. The pilot would see his shields drop, in other words, and it would be a good idea to always stay in a power vehicle, not abandon it. Avoiding small arms fire at all times would be encouraged in this system, like it is in reach, but a vehicle's health would never be near zero. A team would therefore spawn with the capability to destroy a banshee (or BR fire could be made to deal smaller amounts of damage to heavier vehicles and eventually their occupant's shields, just like several clips of DMR bullets can destroy a tank in Reach), but they would have to employ the simplest form of teamwork (team shooting a large target) to do so.

    I think that Reach's health system actually encouraged a banshee to stay on top of the opponent's spawns, because it took time to get to cover and back to enemies. On Boneyard and Renegade it was almost always possible to find at least one out of eight players spawning one after the other, so retreating meant more time getting shot while not killing enemies.
     
  17. Foxire

    Foxire Promethean

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    Only thing i think needed to be added or at least tested is,

    Ability to create a far more designed spartan or Elite, such as to change Gun holding style, and maybe even 3-5 layers of different color layers.

    Im going to Edit this.
     
  18. FrozenGoathead

    FrozenGoathead all i want is a CT that says mullosc
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    You might as well just say frame rate lag.
     
  19. SPL4TTERMAN

    SPL4TTERMAN Forerunner
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    What do I want? First off, more armor. The more the better. The brighter colors I like a lot better, seems like a detailed throwback to Halo 3, rather than Reach's more grey and depressing color scheme. Finally, I want no relation to Call of Duty in multiplayer. From what I've heard you can use cR to purchase loadouts, which goes completely against Halo and their loadout equallity. How can a beginner with, say, and AR compete against a player who loads out with a shotgun and a DMR? One of the reasons I hate COD, and favor Halo.
     
  20. Waterfall

    Waterfall Promethean
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    No need to write a novel loooooooool jk I can't blame you I could ramble and ramble and ramble some more on this topic but info not feel like spending hours writing a few posts.

    [br][/br]
    Edited by merge:


    It would be cool if you could play as all races of covenant for invasion that would be awesome obviously it would have to be balanced for example only two ppl could spawn as hunters every three -four minutes etc etc
    I know this won't happen but I'm just rambling
     
    #160 Waterfall, Apr 17, 2012
    Last edited: Apr 17, 2012

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