Oracle(updated) Oracle Well out of boredom of good old Forge World, I decided to start a map on Ridgeline. I was dissapointed at the lack of large useful peices such as brace larges, colloseum walls, and colloseum windows. So that meant my map had to be relatively small. But after making about half of it I found out something quite crappy. The tree is a framerate killer. In the main atrium there is said tree in a grass box. Instead if using the ugly and unaturally smooth grass pad, I used the bottoms of the remaining 4 trees. even though it looks sexy the framerate is quite atrocious even on an unfinished 1v1 map. I am planning to change most of it to rocks, but that could end up just as bad. As well as the previously stated issues, I cant come up with a solid design for the rest of the map. If anyone has the aniversary maps an would like to help, you are welcome to it. Edit: after three versions of the map i bring you to the current most complete version. much help has come from DHG Redemption, especially on aesthetics. We have decided to release our two Ridgeline maps together. I dont have any pics of his map. Before After The framerate issues have pretty much been fixed. I was able to play a couple of 2v2s on it earlier and it was very balanced and fun. P.S. xamples, who says a map needs brace, larges...
You could probably make one of the trees look better, it does look natural. I was going to congradualate you on builiding a map around ridgeline so good job on that. Unique to see large walk ways for walls, looks nice from one picture, could you go under the area in the bottom right under that 2x4?
Those walkway covers as walls look absolutely ridiculous, its like making a wall of Greek pilasters. I understand you don't have the right pieces but that looks terrible. But other than that it seems pretty good so far - I'm looking forward to more pictures soon.
It's probably not entirely the trees' fault. I mean, it looks like half your map is made of Bridge XL's.
This, the lights on those as well as the lights on the Walkway Covers definitely aren't helping matters. I do like the look of this though, it's refreshing to see something different every once in a while.
Well I'm on my third rebuild right now. It's hard to find an area just big enough to handle the design. Me and my coforger DHG Redemption did a lot of work tonight. Were fixing the framerate while keeping a high aesthetic level. You can expect to see more tomorrow for sure.
Haha ace I was actually using this map. I was testing the different possible ares on here. They are very tall and long but not very wide.
Ah, I just assumed you were trying to build in Ridgeline since you said you had limited space. I do remember flying around on that canvas and there was one teleporter that led to an area that was sizable. Keep trying, because this looks promising.
Bridge XLs and Walkway Covers...and you dare blame it on that sexy hunk of virtual wood? The grass doesn't look smooth. Map's broken without Brace, Larges.
While the walkway larges has already been discussed about with me (in which we did change), I find it hilarious you would say that a map is broken without a certain piece. not according to me, i have been working side by side with kaos and the map is turning out impressively well. if anything good has come out of rigdeline, it is the fact that you have to be more creative with peices which is somthing i am very fond of. and who said grass is supposed to be smooth? Its a natural formation of course its gonna be rough around the edges, have you ever looked at indoor environment habitat before? i do not believe that any surface would be perfectly smooth. the fact that they wrapped moss around the rocks actually makes this more feasible. be mature kiddies, don't say something absurd just so i can speak my mind. it hurts my head to deal with such absurd comments.
First of all, how am I supposed to know if you have realized that the tree was not the source of the framerate? I don't follow you in forge. Second, clearly my Brace Large statement was sarcasm... Third, If the grass isn't smooth enough to where you can't walk on it without getting stuck, or can't bounce a grenade off of it without it going in a random direction, it should be tweaked. I don't believe you are in the position to be calling anyone "kiddies". I'm sorry that you have such a hard time dealing with four simple statements to the point that you get a headache. You may need a prescription for that. Don't take everything personal and get bitchy, there's no need for that.
alrighty . . . the adjustments. Well i didn't say anything on the tree, besides all that let us stop with this foolish debate. the rocks are directly under a power-up position so if you think about it the rocky area becomes a risk for the prize. And you must understand that we are not encompassing the map with rocks, that would be foolish. BESIDES ALL THAT, many adjustments were made after looking upon the causes of framerate and the effective amount of pieces we had. we had to trade out a lot of pieces and avoid using decorative for the most part. After several game tests we were very satisfied with most of the results but there is still much to be done. as for aesthetics i am proud to say i contributed much to it's design, but credit for the design as a whole must go to kaos as his layout played very well. games testers are much appreciated, msg redemption1272 or xdtx kaos if interested. I must say maybe i had gotten ahead of myself, but please comment honestly and not waste our time for i take all comments seriously whether big or small.