Midtown

Discussion in 'Reach Competitive Maps' started by Noooooch, Jan 8, 2012.

  1. Noooooch

    Noooooch Forerunner
    Forge Critic Senior Member

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    MIDTOWN

    Created by Noooooch

    Map Description:
    A small, simple urban map. V 1.6

    Tags: Midtown, Noooooch

    Sniper
    [​IMG]

    Sniper Spawn / Main Street
    [​IMG]

    Ramp to Top Mid / Green in the Distance
    [​IMG]

    Top Mid
    [​IMG]

    Green / Tombstone Corner
    [​IMG]

    Power Weapon Set Up:
    Grenade Launcher x 1 / 180s / 2 spare clips
    Sniper Rifle x 2 / 90s / 0 spare clips
    Shotgun x 2 / 90s / 0 spare clips
     
    #1 Noooooch, Jan 8, 2012
    Last edited: Jun 22, 2012
    Blaze likes this.
  2. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Looks pretty solid. In screenshot 4, the bridges, is that a power position or one of highest elevation points on the map? If so, I'd drop some of the cover. Screen shot 3 looks like there is a really loooong line of sight that could be potentially dangerous... Not too sure though. Over all, I'd say it looks pretty promising. Shame I can't DL... Don't have the maps. :(
     
  3. Zigywig

    Zigywig Forerunner

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    To think you made this with only $4500 budget! I never knew High Noon had this much potential to make maps, and this proved me wrong. Well done Noooooch!
     
  4. neverendinghalo

    neverendinghalo Forerunner
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    ooooooooooooooooohhhhhhhhhhhhhhhhhhhhhhhhhhhhhh damn, this looks very nice and i never knew that you could make such a decently sized map on hang em high, i didnt even know you had the map pack, enough about that tho im gonna download this to see how it plays, the lighting on hang em high is awesome. i will say in that last pic that wall double doesnt go along well with the map in my opion
     
  5. Southern

    Southern Forerunner

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    And now I need to download the Anniversary map pack. Man, this may be the most solid map I've seen on High Noon so far, congrats.
     
  6. Dobam

    Dobam Ancient
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    Reminds me a Halo CE map .....or a Halo 2 map .... Dont remember the name .

    Looks good for a High Noon map. Looks well forge too .

    I will download it and give you better feedback .
     
  7. Shik

    Shik Forerunner

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    I think I'm going to attempt maps on High Noon, I have perfect ideas for maps with such a small place, you should fix your map description, it only says it's capable of territitorries.
     
  8. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    This looks pretty cool, Noooooch. The new forge pieces along with high Noon's skybox help give the map a different feel than most. It looks like you avoided any awful lightmapping (which I've heard is rather difficult to do on High Noon). I'll give this a go sometime soon.
     
  9. RoboArtist

    RoboArtist Forerunner
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    God I wish those ramps werent covered in sand. Doesnt match anything :mad:

    [​IMG]
     
    #9 RoboArtist, Jan 8, 2012
    Last edited: Jan 8, 2012
  10. 4shot

    4shot Bloodgulch
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    Even if you don't have the maps, the maps that you download before you have the maps will save on your HDD and become playable once you do get the maps. So don't be afraid to download this. It'll still save on your HDD.

    Anyone else getting a Turf vibe from this map?
     
  11. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Thats good to know. As for Turf, some one referenced it in their post already but didn't know the map's name. But yeah, fairly strong vibe I'd say.
     
  12. Noooooch

    Noooooch Forerunner
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    It is the highest spot on the map, but is NOT a power position. The cover you mentioned is not really cover, but more of a little rail to keep players from falling off, and is mostly aesthetic. It offers no cover from players at a distance.

    Yeah, there's a $5,000 budget on High Noon, and that definitely makes it difficult to work with, hence the simplicity of the map. I barely had enough money for weapons! Thanks Zigy.

    The only reason I built this was because of the new forge pieces. I've had some people ask me to rebuild it in FW, but that defeats the point of me building this in the first place.

    I looked up what lightmapping means and I get the general idea of it, but I'm unfamiliar with the term and how it relates to Reach forge. I guess I'm glad i avoided "awful light mapping" though. I did use the 'corner 4x4' specifically to shine some light on the Snipe... But that's all.

    Let me know how your game went, thanks Duck.

    Yeah I know. I almost didn't use them. There's sand all over it, and nowhere else in the HN palette except for like one other piece. Makes it hard to blend. Im not too worried about it though. It functions how I wanted it to.

    My first response to the map was "reminds me of Turf." I didn't however, have Turf in mind at all when forging this. It turned out to be an urban map about halfway through my forge session. It wasn't until that someone mentioned how it reminded them of Turf that I myself saw it.

    So yeah, I agree with the "vibe", but it was not intentional.
     
    #12 Noooooch, Jan 9, 2012
    Last edited: Jan 9, 2012
  13. Nutduster

    Nutduster TCOJ
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    This is a nice little map, Nooooch, and I had fun playing it. The only thing I would caution downloaders is that it works better without jetpack. Budget and object limitations have made it so that the only thing preventing you from flying around freely is a soft kill zone. That prevents camping up high, but it doesn't prevent constant breaking of map flow. Apart from that reservation, this is a better map than I ever thought would be possible to make on High Noon, and it looks great too.
     
  14. EpicChief117

    EpicChief117 Forerunner

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    I have to say that this is the most beautiful map i have ever seen created in forge. This is understandable since Forge World doesn't have the variety that most people wish but this map feels different from even the aesthetic of High Noon. From the looks of things, the gameplay will go smoothly too. Congratulations!

    EDIT: If you need any help looking for people to test your maps i would be more than happy to help!
     
    #14 EpicChief117, Jan 9, 2012
    Last edited: Jan 9, 2012
  15. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
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    A little yes. When we played this last Monday, I got elongation/longest vibe as well. Its a very basic design but you can't really do much more with what you have to work with here. It gets the job done and does it well.
     
  16. Noooooch

    Noooooch Forerunner
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    Cool! Glad to hear you had fun playing it.

    I originally only had soft kills on the roofs, but traded them all for one soft kill ceiling as high as the roofs are. As you have pointed out, due to budget and object restrictions, jet packs are quite exploitable here.

    The good thing though is that Sprinters have just as much advantage as Jet Packers do, due to the good amount of corners and tac jumps. Sprinters can still out-slay the Jet Packers, even though they do break map flow.

    I'd also like to point out that Jet Packs break almost every map's flow. I mean, it is a jet pack. It takes you from point a to c without having to walk through point b.

    You don't have to swing off my nuts, but thanks for the compliment Chief. It doesn't look as great as I wanted it to, I had to sacrifice some aesthetic for function, like most do when forging a 4v4. The lack of budget is apparent as well.

    Send me a FR. I don't mind introducing you to the custom lobbies I'm involved in, if that's what you're looking for.

    Turf and Elongation/Longest are different maps with different environments. Not sure if you got the two confused or not, but I don't see the resemblance to Elongation.

    It is a basic design, but that doesn't prove that you can't do much more. I'm sure we'll see a more intricate map on High Noon eventually.

    A simple, functional map was all I wanted out this project, and I did my best to use the palette as selectively as possible to keep object usage consistent. I'm happy with both the gameplay and aesthetic.
     
    #16 Noooooch, Jan 9, 2012
    Last edited: Jan 9, 2012
  17. Zigywig

    Zigywig Forerunner

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    What's wrong with simplicity? You don't need fancy aesthetics to make a competitive map fun most of the time. That didn't work well with my planned slayer map; I ended up deleting it. Aesthetics are fine the way they are. And thank god you had barely enough budget for weapons! I give this a nom in the next FHF.
     
  18. Noooooch

    Noooooch Forerunner
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    True, nothings wrong with simplicity. It takes literally no time for a player to learn the map, and players can accordingly navigate themselves without being punished for a lack of map understanding. I happy with the end result.

    Thanks again Zigy!
     
  19. X2Sora

    X2Sora Halo 3 Era
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    I enjoyed the one game I had on the map. The map has motivated me to attempt and build something on high noon. Though I think my map will be more along the size of a 1v1 or 2v2. In regards to the jet packs on the map. Would it be possible to move the map so it hits the upper boundary of high noon. it would make it impossible to jet pack over the buildings. Though doing so may ruin the lighting.
     
  20. Noooooch

    Noooooch Forerunner
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    I attempted to do this, but there are a few issues with High Noon, which kept me from doing so.

    I wanted the blue hologram out of the map, I didn't want it poking through a wall, and I didn't want to have to build around it. So, instead I offset the center of the map, keeping the hologram out.

    Now, the other thing with High Noon is that the skybox ceiling is not flat, it declines around the edges, near red and blue base walls. Now since my map's center was offset, my map's red base is pretty much up against the wall. SO if I raised the map, to use the ceiling to keep players from jet packing over the buildings, then you wouldn't even be able to jump along the edges of red base, because the ceiling declines near that wall. Obviously that wasn't acceptable.

    Yeah, it's a headache. Anyway, jet packers have 10 seconds of air time, but again, Sprinters have the best advantage. The map plays fast, and being able to sprint is a bigger advantage the being able to get on the roof. Sprinters still out-slay the jet packers. Besides, it actually looks kind of fun to jet pack on rooftops.

    On a side note, Midtown's red and blue base coincide with High Noon's red and blue base. So it says 'Red Base' and 'Blue Base' on your HUD's callout at Midtown's Red and blue. I think it is pretty cool.
     

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