I play mostly BTB, so I use toggle to stay crouched for almost all of my shots. For me it was never too slow to uncrouch and strafe if they seemed to be about to fire back. I've never tried using it when an enemy is close and facing me, though, so I have never had to incorporate it into a strafe.
Hold is the only way to go. I got used to it from the original Halo and never realized until recently that there even was another option. But I can't imagine going with toggle. The flexibility of being able to crouch and un-crouch quickly, on the fly, is something I need. Toggle is for crouch-walking camping HLG no-counts.
I wish I could say the same, I've played Halo when Halo 3 was out, I only played Halo PC. Days all together, I had to get used to hold to crouch, but I played with a keyboard, so it was different. I'm going to change to hold to crouch, and I am guilty I somewhat hide behind a wall if I have a power weapon and I know someone is coming. I thought it was a legitmit strategy, I am also guilty for HLG in doubles.
Hold is good for Teabagging and Crouch Jumping, but I use toggle as I find it a bit easier if you are under fire and taking cover, or if you are holding a sniping position.
Lawl, voted for the wrong one. Wish I could change it without invalidating the integrity of the poll, but it would show that it was edited and I don't wanna deal with angry messages in the future. Just remember, Toggle has one vote that was meant for Hold.
Hold, because I do way too ****ing much crouch jumping, and I personally believe that Hold is faster. Toggle seems to be for people who are either Lazy or have weaker thumbs.
I do toggle, and I seem to be able to do more jumps than most people I know who do hold to crouch. It's really helpful in almost every situation, for me at least.
Lucky number seven + whoever didnt quote the piccy I don't camp, I just like to sneak around a lot cos im all sneaky like
Truth is, it's totally legitimate, but it still pisses people off. I do think beyond the question of sportsmanship (which is very subjective and perhaps unanswerable), that players tend to stunt their own growth by playing that way. If you spend half your game time trying to avoid any risk and make sure you have the upper hand on people always, you'll find that you do badly against players who force you out of that comfort zone and make you abandon that style. I've noticed that every so often when I'm playing with a group of good players, we'll run up against a team who all seem to play that way - they grab the close range weapons and sit around the tightest corners in Countdown and Reflection. Usually the first half of those games are close, and then once we break their grip on the map and take their power weapons away, we tend to run them over. It's like they can't adapt and play a different game, they just HAVE to camp and rely on the motion tracker to get an advantage.
Agreed. I find this with hardcore Jetpack whores as well. When they're on a map where it gives a serious advantage, like Uncaged, it does them very well. But if my team can take control and get them trapped at Tower and Sniper spawns (and more importantly keep those angles watched so that they're under a rain of fire as soon as they do the only thing they know: hold JP off spawn) then their lack of aiming skill/awareness/reactions etc. really become apparent. This is even more true on Powerhouse, where the JP is a bit more balanced in terms of map control really defining whether it's a good approach or not. Then you get the really thoughtless JP whores who haven't even clicked about how map dependant it is and try to run 4 JPs on Asylum etc. At this point their lack of wider skill becomes very much apparent, happened only earlier today and it was not pretty. OP: Hold all the way. Toggle serves one purpose: to save your thumbs during extended crouching. Considering that I tend away from pretty much any play style which involves extended crouching (other than a 1v1 where the other person insists on having radar, *shudder*), toggle only serves to mess with my crouch jumps and teabags. The universe just tore in two. W. T. F.
I bet everyone here switched to toggle during the 2v2 Throwdown tournament. God, that gametype was frustrating.