In Halo 2, it would be the green team (Zombies) versus different colored team (Humans) The zombies would all be equipped energy swords, and the honor rules included that Zombies would not pick up guns, and that humans would manually switch to the Green team once infected. But two games later, it has become the opposite of honorable, with mass camping and exploitation. That is where the irony comes in.
In custom games, you have the chance to ask players that already agreed to play whether or not they want to follow honor rules and boot those that don't agree. In matchmaking, you are matched with strangers who don't have to agree to anything. If you don't consider that, then yeah, I guess the change from customs to matchmaking is ironic.
Just saying but when I play infection I stray away from the main group of people and play solo, no hiding, and skill fully. If people are around me its because they have followed me. Also I don't care what people do in infection mainly because no one can escape from me when Im infected.
Well, I think Campsloitation is unfair, especially the dreaded Low Vent on Sword Base. Everybody goes in there, but after a while, zombies stopped trying. One game, I got 43 kills by going out of the tunnel, and running around solo. The other humans started whining about no zombies coming in, but were too busy camping to do anything about it. My point is, some areas need to be patched even though they aren't a glitch. 343 needs a Sword Base with a blocked vent for Infection, among many other things.
I don't like playing infection because of that reason. As a human in infection, I like going to a spot that is easy to hold, but one that the zombies can access fairly (the small tower on Uncaged and the upper corners in Countdown) and seeing how long I hold my own against the waves. ( I really like CQB in halo thus a gametype where you spawn with a shotgun and magnum appeals to me, however I don't play it much because of the OP.)
Wait a second, that sounds like a novel idea! I think Bungie should consider it, but how would they block it? Why would there even be such a long one-way passage in an infection map? It makes me wonder whether or not default canvas maps were actually designed specifically for infection. It's a shame we can't do such a thing- it would really help matchmaking infection if we could build infection maps
Can't tell if sarcasm, or serious. But yeah, 343 could easily put things in MM for infection, kind of like the MLG variant of Zealot. They just forged and put some sandbags and stuff in front of the lifts.
I tried to make it as obvious as I possibly could that I was being sarcastic- I was pretending to not know what Forge was on a Forge Hub forum, and in such a way pointing out that Bungie (well, now 343) didn't seem to know what forge was either when it came to MM infection. I don't play infection that much, but I haven't seen an entirely new forge map designed only for MM infection. Is there one?
Exploiting maps in matchmaking is wrong and gives the exploitor too much power. 343i need to patch things up more often then they are now.
True for some spots. AKA the glass rails above that area in boardwalk. But they shouldn't block the tunnel. I've never run out of zombies to fight and after every couple zombie dies they get a human in the tunnel. But sometimes I do just run around and try to get kills that way, but I end up getting in some close calls and decide to camp again.
I don't agree with that and I'll tell you why. That one spot teaches zombies how they should be playing... as a team and mob the humans. Besides, if they camp that corridor... then I can camp the top of that lift and keep getting my assassinations when they accidentally come up. Nothing more satisfying than getting that assassination to end the game.
the campspots were alright when you could betray. run into sword base vent and betray everyone for camping there now it sucks cause people still think theyre good when they go there but you cant betray them anymore.