MW3 :: Out of the map on Outpost!

Discussion in 'Off Topic' started by PatchworkZombie, Nov 16, 2011.

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  1. PatchworkZombie

    PatchworkZombie Ancient

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    Sure I'd love to learn how to do it after the patch. Hopefully they won't double patch it.
     
  2. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    Error or not, the game still makes logical decisions resulting in the glitch so in a way every glitch is still programmed in. Be it intentional or not. BXR is a glitch because it was a mechanic which wasn't intended by the developers to happen. Some people may call it cheating and some think it adds depth to the game. BXR is a perfect example of where you can't be sure whether should ban people for it or not. It's exactly what I've been talking about.

    The only situation in which a developer should ban people for glitches is when they've given out a clear warning (preferably in-game) that abusing glitch X from that point on will result in a ban. That way there's still a clear distinction between cheating and abusing glitches because people don't get a warning from the developers about cheating because the Code of Conduct already warns you about it.


    On a sidenote: The only flaming that has been going on is caused by JFox, aside from that this has been quite a civilized discussion.
     
  3. PacMonster1

    PacMonster1 Senior Member
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    Again, not how it works. Are you a programmer? Like I said, the glitch is the result of subverting the "logical decisions" (which means code by the way), not because of the code. There is no code that tells the game, "player x moves through wall y and gets under map z". You can't say that everything that happens within a game was "programmed in" because that isn't true. Events can happen in a program because of something not being programmed in to stop it.

    As I explained, every part of the BXR combo was programmed in. Meleeing someone removes their shield. Shooting a three round burst into someone after their shield is down kills them. The BXR combo just does it faster then if you took the time to individually do the steps because of canceling the melee animation after the damage part of the melee was recorded. Which is not a glitch. It's like the "noob combo" of plasma pistol overcharge then dmr or battle rifle of halo 3/reach. That insta-kills people too but few people would call that a glitch. Both combo's are cheap things to do but their existence didn't result from a glitch in the code. I mean, you sort of have to know how programming works to look at a game how a developer looks at it. For a gamer who doesn't know the inner workings of a game everything seems like it was done purposefully or accidentally by the developer but that isn't how it works.

    This was exactly what I am talking about when I say this would be an impossible thing to do. The developer cannot account for every glitch that has or could ever occur within their game. To tell people what specific glitches would result in a ban (assuming they know of the glitch first which if they missed it while play testing a billion times then they don't know of it until fans tell them) would mean whatever they don't say would be ok to do.

    So for example let's see how your proposal would work in reality. A new glitch is discovered that let's players carry 3 weapons (A similar glitch occurred in Halo 2 at one point). A bunch of people start abusing this new found glitch over xbox live. The developers catch wind of it and decide to give a very specific warning on the community website or in-game (less likely). That day another glitch is found and people start abusing that one. Again the developer (once they hear about it which could be hours-days-weeks, etc) would have to give a specific warning about that glitch. So essentially the developer instead of focusing on new products would have to put more of their team to monitor community forums and live goings-on to give warnings about every specific glitch that gets found, which is really not practical. Why do you think it takes most developers weeks sometime to do a relatively minor patch to a somewhat major bug. There needs to be the monetary advantage to do it. If that bug is causing more and more people to complain and talk bad about the game that leads to less people buying it because of negative word of mouth.

    Or, they can assume people are more or less good and know the difference themselves in what they should or should not do in competitive play. Then all they need is a guideline stating people who cheat will be banned, warned, whatever. Which most developers say in a terms of service or code of conduct for their games.

    When you get banned from live from enough people reporting you I'll laugh my ass off.
     
  4. PatchworkZombie

    PatchworkZombie Ancient

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    I'm sure you will, but let us just agree to disagree now, for the sake of this forum. Any mods want to lock this?
     
  5. Bloo Jay

    Bloo Jay Ancient
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    Done.
     
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