Hey, this is Sinless here with another one of my awesome maps, today I bring you my latest creation, Calamity. Calamity is an inverse symetrical map that consists of alot of height variations, don't believe me? Try it out for yourself. I know nobody likes reading, so here are the pics: Bungie.net : Halo Reach : File Details Be sure to download, feedback will be appreciated.
i remember this map dude! i also remember my batteries going out every 2 minutes lol this map was loads of fun to play. i thought tho it isnt exactly my kind of map but i think i like its asthetics but dont get me wrong i like the map and its gamplay. btw is this goin in the map pack?
@Terra- Sure thing, see you when I get online. @Halo- No, the pack is already packed with maps lol. Besides, it won't meet the deadline.
As always Sinless your aesthetics are top notch and this map doesn't disappoint. There were a few improvements I think the map could benefit from. Firstly I would look into replacing the snipers with another power weapon. When you grabbed the sniper rifle there was hardly any motive to move outside its spawn, being that it was the best spot to snipe from. I would also fix the teleporters they shoot you out at awkward angles most of the times and it can be disorienting.
Ok, so two problems, one's with the weapon, that can be easily fixed by replacing it with............maybe a spiker? As for the teleporters, I have no idea how to do that.
You just have to rotate the receivers so that you walk through it in the desired direction. Spiker sounds like a decent replacement. I would also look into getting rid of the fusion coils near bottom. Being there is already pretty disadvantageous in itself, so I think they are unnecessary.
It's hard to get an idea of the layout overall from the pics, but I like what I see so far. Hopefully I'll see this on the tgn, but if not feel free to invite me if you see me on and need testers.
I remember you showed me this in the lolbox, I use bridge mediums a whole lot more for aesthetics thanks to you.