Calamity

Discussion in 'Halo and Forge Discussion' started by Yobo, Nov 9, 2011.

  1. Yobo

    Yobo Forerunner

    Messages:
    486
    Likes Received:
    0
    Hey, this is Sinless here with another one of my awesome maps, today I bring you my latest creation, Calamity. Calamity is an inverse symetrical map that consists of alot of height variations, don't believe me? Try it out for yourself. I know nobody likes reading, so here are the pics:
    [​IMG][​IMG][​IMG]

    Bungie.net : Halo Reach : File Details

    Be sure to download, feedback will be appreciated.
     
  2. Teerav11

    Teerav11 Ancient
    Senior Member

    Messages:
    495
    Likes Received:
    0
    looks good man, feel free to invite me when im online if your testing it
    GT: Teerav11
     
  3. neverendinghalo

    neverendinghalo Forerunner
    Senior Member

    Messages:
    647
    Likes Received:
    0
    i remember this map dude! i also remember my batteries going out every 2 minutes lol this map was loads of fun to play. i thought tho it isnt exactly my kind of map but i think i like its asthetics but dont get me wrong i like the map and its gamplay.
    btw is this goin in the map pack?
     
    #3 neverendinghalo, Nov 9, 2011
    Last edited: Nov 9, 2011
  4. Yobo

    Yobo Forerunner

    Messages:
    486
    Likes Received:
    0
    @Terra- Sure thing, see you when I get online.

    @Halo- No, the pack is already packed with maps lol. Besides, it won't meet the deadline.
     
  5. X2Sora

    X2Sora Halo 3 Era
    Senior Member

    Messages:
    196
    Likes Received:
    19
    As always Sinless your aesthetics are top notch and this map doesn't disappoint. There were a few improvements I think the map could benefit from. Firstly I would look into replacing the snipers with another power weapon. When you grabbed the sniper rifle there was hardly any motive to move outside its spawn, being that it was the best spot to snipe from. I would also fix the teleporters they shoot you out at awkward angles most of the times and it can be disorienting.
     
  6. Yobo

    Yobo Forerunner

    Messages:
    486
    Likes Received:
    0
    Ok, so two problems, one's with the weapon, that can be easily fixed by replacing it with............maybe a spiker? As for the teleporters, I have no idea how to do that.
     
  7. X2Sora

    X2Sora Halo 3 Era
    Senior Member

    Messages:
    196
    Likes Received:
    19
    You just have to rotate the receivers so that you walk through it in the desired direction. Spiker sounds like a decent replacement. I would also look into getting rid of the fusion coils near bottom. Being there is already pretty disadvantageous in itself, so I think they are unnecessary.
     
  8. Yobo

    Yobo Forerunner

    Messages:
    486
    Likes Received:
    0
    I did in the newer version.
     
  9. CyborgAnthro

    CyborgAnthro Forerunner

    Messages:
    458
    Likes Received:
    1
    It's hard to get an idea of the layout overall from the pics, but I like what I see so far. Hopefully I'll see this on the tgn, but if not feel free to invite me if you see me on and need testers.
     
  10. Shik

    Shik Forerunner

    Messages:
    653
    Likes Received:
    1
    I remember you showed me this in the lolbox, I use bridge mediums a whole lot more for aesthetics thanks to you.
     

Share This Page