Nite

Discussion in 'WIP - Works In Progress' started by Erupt, Nov 7, 2011.

  1. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

    Messages:
    1,193
    Likes Received:
    803
    Nite's the first map that I've made that I truly like. I took many different concepts from favorite 1v1 maps of mine and tried to make them all work together in harmony. I tried to give it a Quake feel as well. Whether I did all that or not, I don't know.

    Anyways, Nite...

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    More information to come if I ever feel like it. lol​
     
    #1 Erupt, Nov 7, 2011
    Last edited: Nov 9, 2011
  2. RightSideTheory

    RightSideTheory Legendary
    Forge Critic Senior Member

    Messages:
    7,821
    Likes Received:
    8
    I like the gray and the boxy shapes.

    [​IMG]
     
  3. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

    Messages:
    3,552
    Likes Received:
    2,842
    /never-gonna-be-posted
     
  4. Teerav11

    Teerav11 Ancient
    Senior Member

    Messages:
    495
    Likes Received:
    0
    Looks pretty cool from what I can see in one pic. Im kinda curious what peices you used for the grey and blue squares at the bottom? Also, more pics please!
     
  5. Ociee

    Ociee Forerunner
    Senior Member

    Messages:
    368
    Likes Received:
    1
    The door piece on the bottom floor looks awful on an otherwise beautiful map.
    Anyways I love what you've done with the 2x2 flat/door combination.
     
  6. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

    Messages:
    1,528
    Likes Received:
    428
    I wanna come into Forge and play guess the object on here, as my poopy eyesight prevents me from being able to tell what you used for the floor in the picture. Anyway, looks like you're taking a less circular approach to this map, it does look sort of gray though. Anyway, invite me next time I'm on.

    EDIT:


    Damnit!

    Also, you spelled "Night" wrong.
     
    #6 Psychoduck, Nov 7, 2011
    Last edited: Nov 7, 2011
  7. Teerav11

    Teerav11 Ancient
    Senior Member

    Messages:
    495
    Likes Received:
    0
    Invite me if you like GT: Teerav11
     
  8. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

    Messages:
    1,716
    Likes Received:
    3,051
    Looks like a sick layout, but I know there's something more creative you can do with the walls. Don't be a noob.
     
  9. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

    Messages:
    1,193
    Likes Received:
    803
    /i-think-you'd-be-surprised

    Intentional -.-

    Which walls? :p

    EDIT: Also, there's a price you pay for using 28 walls on a 4x8 space. Awesome floor = meh walls

    Alllso, is it quake-y enough for you now? :p

    Thanks to everyone else!
     
    #9 Erupt, Nov 7, 2011
    Last edited: Nov 7, 2011
  10. DavidJCobb

    DavidJCobb Forerunner
    Senior Member

    Messages:
    596
    Likes Received:
    18
    Block 2x2s and numerous intersected Doors.
     
  11. Yobo

    Yobo Forerunner

    Messages:
    486
    Likes Received:
    0
    Looks great, did you keep my teleporter?
     
  12. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

    Messages:
    1,716
    Likes Received:
    3,051
    Walls: Objects that are used as a barrier.

    Not wall pieces. There are many objects you can use for walls from any catergory (decoratives, bridges, boxes). Like I said "don't be a noob".

    Almost gave me a Quakegasm.
     
  13. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

    Messages:
    1,477
    Likes Received:
    18
    Aww, seriously? One pic?

    Looks good as always. I doubt I need to say it, but more pics, please.

    Also, I like what you did with the floor, but it looks too complex to fit around most of the map, that is, if that's what you were trying to do.
     
  14. Rho Fs

    Rho Fs 2x2 Forge Judge
    Senior Member

    Messages:
    1,287
    Likes Received:
    3
    Am I allowed to take credit for the trend of adding quake style to maps?

    Regardless, this one picture looks solid. Can't say much more about the design until you
    A. Get off your satellite or B. Post more pictures.
     
  15. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

    Messages:
    1,716
    Likes Received:
    3,051
    I'm gonna have to give the credit to Nexn. Once he made Sequence, it was Quake from there to the end.
     
  16. aPK

    aPK Greatest Forger Alive
    Forge Critic Senior Member

    Messages:
    227
    Likes Received:
    430
    I'd suggest using Ramp Bridge, Larges where you have Brace Larges for walls. It would add color and efficiently uses a usually underutilized group (Inclines). Not to mention its more cost-efficient, with every 2 Ramp Bridge, Larges being used for every Brace Large helping you save $80 per replacement. The more obvious advantage is that it will add a lot of color.

    As for the design and feedback, it's hard to tell what the layout is like based off of one picture, but the only suggestion I potentially could make is to delete the Brace Larges in the farthest-right part of the picture to open up LoS, but again, it's hard to judge the layout with just a single picture.

    Feel free to send me a friend request if you need input/feedback or someone to play.
     
  17. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

    Messages:
    1,193
    Likes Received:
    803
    Thanks, and soon.

    Looks better with than without. Thanks!

    I will be changing the walls, though I'm not sure what I'm going to change them to.

    Those braces weren't originally there, I got added them to break up LoS for framerate. Sadly the doors are the cause of the framerate, so I'll need to adjust them if I want it gone. So those will probably be removed. The middle atrium is actually pretty open, however.

    And will do!

    No, no you are not.

    A. Get on more so you catch me on one of my good connections B. If I every get around to it >.>

    Again, soon. :p

    And it's the only place that floor is present. It will probably be simplified at some point for framerate, but the idea was to have it like a few Quake maps (Almost Lost, House of Pain) where you drop down into water and only have one way to move out of the area. I didn't, however, want it to be just the sandbar, so I cam up with that. Plus, it's the main point of the map, I think it deserves it's own awesome floor. :p

    Stfu

    I meant I wasted so many on the floor I didn't have that many to use as walls. I didn't meaning that as in Just the wall category.

    That map got dropped, this is a completely different build. In the one you put it in, however, I did not. Plus, why would you want a receiver on the bottom of the map? >.> No one would go through the sender.
     
  18. iTz Longshot

    iTz Longshot Ancient
    Senior Member

    Messages:
    668
    Likes Received:
    606
    So im finally going to post a comment on this. I think that the map is going pretty well so far. The lifts are an awesome touch that I think I showed you before :p I think it needs more Gallant though :)

    Also, no picts. The people demand it
     
  19. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

    Messages:
    1,193
    Likes Received:
    803
    Added 4 new pics of the newest version.
     
  20. neverendinghalo

    neverendinghalo Forerunner
    Senior Member

    Messages:
    647
    Likes Received:
    0
    oh hot damn! i have always wanted to make a a nice asymetrical map like this but always fail. this map is astheticaly pleasing. i could see gameplay being good on this...
     

Share This Page