Hello Forgehub. I've been a member for a while now, but this is first post. What I have for you today is a slayer gametype called Shotgun War. Shotguns are the only weapons, but you can choose from Sprint, Jet Pack, Hologram, and Drop Shield.The twist of the game is that you have 300% power, 10% resistance. and no shields. This means that you can shoot extra far, around 40m. That is all I have, but expect more GAMETYPES from me.
I've actually played something very similar to this a while back. it was the best fun i've ever had; then i had the idea of give player grenade launchers with bottomless clip, that was the single best thing ever.
The only problem with this kind of gametype is that it requires no real strategy; it's only useful when you're up close and personal with an enemy. With overpowered weapons, gameplay could be annoying and unilateral. This is a similar effect given off by Rocket CTF and Splockets in the Action Sack Gametype. However fun most games, it can also prove frustrating. I hope that you keep that in mind as you continue your gametype-creating career. Try making something more interesting that people can get more into. Check out some of my gametypes for possible ideas. Good luck!
Good enough. If that was the purpose, then well done. I just thought the application of the gametype was a little iffy, but I guess not...