Lux

Discussion in 'Reach Competitive Maps' started by AceOfSpades, Oct 17, 2011.

  1. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    I'm gonna need a new set of pants thanks to you. Goddamn I liked those pair of pants too! After two games with my buddy (and shitting on him while doing it), I had to change my pants again! For F*** sakes you piece of S*** and your insane forging.

    All joking aside . . . why did I even comment? I already know there is nothing wrong with the map. Oh yeah BUMP! BUMP! BUMP! HUMP! BUMP! I FREAKEN HATE YOU BUT I FELL IN LOVE WITH YOUR MAP ROFL

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    Edited by merge:


    Not if I confess first! rawr! wait... you just did
     
    #21 xdemption, Oct 24, 2011
    Last edited by a moderator: Oct 24, 2011
  2. CyborgAnthro

    CyborgAnthro Forerunner

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    Aesthetically this is fantastic, it's one of the most original maps I have seen. That said, because of the detail being the "pinnacle of just-too-muchery", I do think the FR suffers for it. From the long view of the sniper rifle spawn and in some other places looking at the central structure, I have to assume that the drops do affect gameplay at least a little bit. If you do decide to work on a version that cuts back the FR, I have some suggestions. One of the major culprits for high object use is the floors that are made of banks. While the black looks cool, you could have picked some other more space efficient piece to contrast with the other greys. The middle green structure is also made up of a lot of pieces, and has a good number of LOS openings which reveal more pieces behind. The rocks in the tunnel are also pretty numerous. The teles are well placed, if a little hard to learn; for this I'd suggest color coding them as you did on opal, that worked really well. A final complaint I have is that the grav lift by active camo is kind of hard to use. I'd say this might be my favorite of your map pack despite the frame rate issue. Great job guys!
     
  3. Shik

    Shik Forerunner

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    I'm not sure If I commented on this, but this certainly is fun for 1v1s. The cave adds so much more fun for some reason. At first I was Wow'd by the way with the 3x3s how the water is flowing through them, but that was before I figured out where you built the map around.
     
  4. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    Looks like I've been a bit busy, I haven't replied to the new posts on here! Well that just isn't acceptable.

    The Framerate bugs me too, but I don't think that it's ever caused any sort of strife in a game, though. It's just sort of.... there.

    Thanks for your support with these, and again, I couldn't love you more for such lovely threads. <3

    I wouldn't even come close to saying that there's nothing wrong with it, I could name several aspects that Ace and I could improve upon, if Reach's engine could handle more objects, that is. Even now in hindsight, I see plenty of little issues that we might be able to resolve. Thanks for the love, though. It's always much appreciated.

    If we were to make a version a bit more friendly towards FR, I can think of a few things I'd do. The banks would be changed, the struts in the middle would be altered, the rock tunnel/lava pit would be redone for efficiency's sake, and hopefully with the savings, we would be able to raise the ceiling and add more interesting structures in the walls across the map.

    I always tell people the same thing for learning teles on this map. There are four tall platforms, three of which have receiver nodes. A sender will send you to the farthest tall platform that has a receiver node. Basically, they send you diagonally across the map in most cases. That usually helps to aid new players in orientation, although as a competitive 1v1 map, it's meant to be learnt down to the very last detail, and isn't meant to be forgiving towards new players at all. Thanks for the feedback, I'll keep it in mind, though I'm not sure if Ace and I will revisit this project in the future.

    Haha, I'm not sure how the cave would add more fun, but I sortof get what you're saying. It is a nice change of pace. Thanks for the input and the praise. <3
     

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