hello and it has been a while from when i last posted but i have alot of other maps to post tonight one of them being... Ember i have been working on this map for a while and it is ready for testing. TIME FOR PICS well thats all i got this time but if you want to help me test this. im hosting a TGIF this friday. bye!!
I think you did a much better job with aesthetics on this map so far than the others. Your use of rocks is nice, although I'm still not a fan of the way you place the tin cups so you can tell they are circles. I would also suggest adding a bit more on that lower ground level (if that's even part of the map, i dunno) because it seems like people wouldn't have much of an incentive to go down there.
This was fun, though the sniper gametype made the map feel a little mini-game esque. I believe this is what it was crafted for though (for snipers only) so I think selling the map as that should get rid of that feeling. On subject of the gameplay, I liked it except for a few issues: 1. Spawning was so horrible I found myself consistently spawning within feet of an enemy. I believe only one or two points were even placed, so this should be easy to solve. 2. I didn't quite see the first time that you couldn't go down onto the grass. Later this felt fairly obvious, but it might be beneficial to put something else down there to say, "Hey! It's bad down here!". I felt that since the drop was small enough for me to survive I could go down. 3. I had a few times where I was doing some shotgun-sniping. Some of the areas around the rocks were cramped and could probably be replaced with smaller cover pieces. It felt too easy to get people at close range with those large rocks. 4. The center felt kind of useless for snipers, as it was lower and offered no extra cover or weapon. Unless this is meant for other gametypes (I've only played snipers here the two or three times I've played) I would suggest changing the middle for these reasons.
thank you for the kind words my good man. 1. i know. im ****ing terrible with the spawns in reach. 2. wait the grass in the middle or the grass that goes all the way around? 3. i will make it "un-cramped" 4. yes i was just bored and this was what i had just played so this is play able, but its not the best for the map
It seems the map has undergone some slight changes from the last time I played. The biggest problem with the map at the time was the spawning and lack of cover. From the screenshots it seems you have already added some cover so thats a good step in the right direction, but no one really ever wanted to be in the middle of the map. Other than rushing for rockets (which might end up in people just shooting down the enemy from the sides) there is not much incentive to stay there. I would also suggest you push the rock flats where sniper spawns so that they don't stick out. Other than that though the map has great potential, and I look forward to helping you test it.
The outside grass is what fooled me, as it seemed to flow around the map and I thought it was a path originally. The venter I barely noticed, as with the sniper fire I felt no need to go there. Hopefully that changes in regular gtametypes. I know this sounds gimmicky, but I think something bright like a traffic cone might help. Then again, if you think that looks dumb don't do it.