I thought you said you had a capture card? We appreciate it but the video could use a lot of work. Either way, thank you for your effort. I'm glad. Thank you. Look up a video on youtube if you're really interested in seeing the original I could always post a gameplay of it. Let me know.
I gave your map a quick run through, and I'm impressed. The aesthetics are beautiful. Your piece and color choices really add to the feel of the map. I really like your use of the stunt ramps. Very creative. At first I thought the pics were edited until I realized what you did. I did notice some slight z-fighting though. It is easier to spot it with the effects off. Other than that, it is a great map.
Ugh, why do people use such bad music in map videos? At least find something without lyrics, please. It may seem frivolous (and yes, I could just turn the volume down), but I actually do enjoy music in the showcase videos, especially if they're edited to beat/tempo, and bad music makes me stop watching.
Forging looks great. Pallet changes from room to room are great for orientation. I am looking forward to original designs from you in the future, as long as the forging and object use is as clean and creative as this.
Oh, there it is. Thank you for pointing those out. We will definitely fix all that as soon as we make an updated version. I'm glad you liked it otherwise. I have some maps posted already like Bishop and Erasure. for Rmidillo, I'm not sure if he has posted anyone of his solo projects. Haha. And again to you, I'm glad you like it. Thnk you for your reply.
sorry bout the vid but that is a cap card and i didnt pick the music rmidillow did. but thanks for the advice
Stealing my job is not nice. This looks really good now that it's all there and after looking around in forge, I think it could still play well with normal movement settings, although bumping into ceilings might be a problem in some places with normal gravity and jump height. My favorite part is definitely the blue outlining on that hallway. Gallium is the only serious map Rogue has posted.
It does still play with normal settings though it isn't as quake-y. The ceilings are all good, only the door ways and the bottom tunnel is even possible to hit your head off of for the most part and in that actually is a good thing so players can strafe and bounce off the roof while hitting people. EDIT: Don't for get to go nominate in FHF if you felt it's a good one.
Hi, i'm italian, so sorry for language.. You map is esthetically beautiful, i loved it. But, the gameplay of halo is not as quake.. Imho, the spaces are too open, so in game there is too confusion and little tactic. Also there aren't the sniper location! I have made a remake of your map for adapt it to the halo gameplay. I hope you like it. So, if you like it, you can use it for a remake version of your map, or i can rename it and open a new thread. If i will rename it, i will write that the map is a remake of your. You can decide it.
Hey Lukr4sh, that looks pretty cool. It's not at all like the original map though which is the point of a remake. And we are quite satisfied with the gameplay we have achieved in between the game types of play styles. The I personally don't mind at all if you post this map yourself as long as you give us credit. I understand what you did and I'm sure it would still be a fun map. Just make sure you mention that this was built off of "Subterrane" by rogue and myself. Either way, good job and I'll have to play it sometime.
You're quite welcome bud. Glad to see you did post it. But for now on you should probably try not to post short, nonconstructive replies like this. It can get you in trouble. I've been thinking about maybe an updated version here soon. Does anyone have nything they have found wrong with the map?
I havent played this, but with the lights it looks like the map may be slightly laggy splitscreen, maybe edit it so that it can be played splitscreen with no lag, if it isnt already. I hope to get a game on here sometime though, the map looks nice.
I always play split screen and that's been my main issue with most maps is the fact that theres FR lag. There surprisingly wasn't very much if any on this map, not enough to effect gameplay in the very least... :-D Good ****, bro.
I really wasnt trying to contradict you at all, I just know a lot of people don't split their screens very often but I ALWAYS have people here and we split screen all the time, there is ALWAYS a minimum of 2 people on my TV at all times, lol. It's great for making sure my own maps dont lag.
That's definitely good to know. Thank you. I would think so too, I didn't even think about split screen. Haha.
Did a 1v1 on this map for warm up, quite fun, but i set all weapons to be DMR's so i cant judge weapons.