So Duck I felt like the test tonight went pretty well. I was really surprised how well the catwalk system preformed. More people used that area of the map than I expected, and it was not a dominating position yet added a new dimension to the map. I know that burning, I think, mentioned something about the flag placement. In some respects I see where he is coming from. I can't count how many times I spawned in your new high spawn, and turned the corner to see a hog sitting next to the flag and all I had to do was drop a couple grenades down there to stop them. Maybe there could be a way to block the flag from high spawn? IDK, my thoughts are a mess right now, I will try and catch you online and show you what I am talking about. Anyways, spawns seemed to work ok, game-play was far more diverse because of the height varations and banks. Overall, this is a great improvement to an already great map!
So I think we have all learnt something from this: Post a map where the name is 1 character and you'll easily reach 6 pages of posts... Also this looks really noice now. Drastic improvement since it was first created.
I haz 1 question, and I'm sorry if you've already answered it but I must know: Is it set up for Race?
Oh, wow. Huge changes. This updated version looks much cleaner and I feel like infantry will be better off now too, I would love to play this sometime so if you catch me online send me an invite please!
I just fixed spawning last night after the tests, I'm almost positive. I don't really agree about the flag, but if you have any ideas I'd love to see them. Umm... no, Cargo Port was like 8 pages and I think Scimitar was 6 or so. I don't think it has a whole lot to do with the name. And thanks Crippopotamus. Indeed it is. I wish I could set it up for rocket race as well, but it's just too linear for that to work. Certainly, I'm sure you're on the friends list of someone on mine. Thanks for the comments everyone!