rendered walk-through this map came to me wile playing the campaign for Halo 3. i wanted to recreate the atmosphere of the forerunner architecture. i think i nailed it here. wile i was building this map i felt as though the flood could come poring around the corner at any time. wen building this map i was really focused on the idea of playing this with classic settings, basically no loadouts. Sangheili plays really well with zero bloom and the loadouts hidden. the powerups i put on the map seem ether over powered or completely useless in games that use the loadouts. the layout is symmetrical built around the top of the pillar in forge world. the mane path is basically a circle around the very tip of the pillar with paths that lead to and through the center. Weapons DMRs x4 Needle Rifle x3 Assault Rifle x2 Magnum x1 Needler x2 Plasma pistle x2 Plasma repeater x1 Plasma aaarifle x1 Shotgun x1 (150 sec. re-spawn) Sniper rifle x1 (150 sec. re-spawn) Energy sword x1 (150 sec. re-spawn) powerups Drop Shield (re-spawn 150 sec.) Over-Shield (re-spawn 150 sec.)
I really like the way the green colors give the map a certain environment, but your pictures don't really show how the map connects, so a video or layout would be nice, also, The name is quite obvious and a bit uncreative.
there is a rendered walk-through that shoes off the paths. the link is right below the screen shots. though the name isnt very clever its familiar and pleasing. thanks for the impute though.