Reach is actually fun again!

Discussion in 'Halo and Forge Discussion' started by GrenadeGorilla8, Oct 5, 2011.

  1. Pegasi

    Pegasi Ancient
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    "And I would have gotten away with it too if it wasn't for you pesky Armour Abilities!"
     
  2. artifact123

    artifact123 Forerunner
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    With the bloom removed everybody plays twice as ***** as they already were and it plays like your playing Conquest in Call of Duty. Sounds, weird, but it's basically just people peeking around the corner(not even jumping out, only crouch and stick out your gun so you can just see the enemy. With the Melee Bleedtrough thing i expected people instead to rush like bumshits with a AR so i would just walk back and headshot them like i did in Halo 3, but no. Instead, people became even bigger pussies. Also, is it just me or has Connection become even more of a important factor in the TU than it already was? My Shotgun doesn't work, my Grenades are firecrackers and i get headshotted trough walls and when using Armor Lock. Yes i know Armor Lock is for noobs, but i used it only one game when playing against some grenade spamming kids.
     
  3. WWWilliam

    WWWilliam Forerunner

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    That's because bloom made you pace your shots so the further the distance the longer the kill time(more you had to pace)

    So out in the open was less dangerous the further away someone was but in the TU it doesn't matter how far away someone is if they can see you they can kill you just as fast as if they where 2 meters in front of you.

    I am not surprised about the bitching or the DMR/Mag rule, I've been trying to explain this to people since I first heard about the TU, and it is near impossible to "equalize" the weapons THAT'S THE POINT!
    Lies!, I presume you play a lot of swat/DMR start game types because you seem to have that perspective in your comments so maybe for you and the people you play with they only use the DMR or power weapons but other people who play AR/Pistol starts or BTB or anything that isn't just DMRvDMR use a lot of other weapons because there all balanced(not balanced in TU but that's why it was made so people who like DMRvDMR can play that)
    I use the Needler and plasma pistol quite often when ever it seemed fit to use it. Needler is pretty kick ass in Open spaces and corridors without cover(and that's purpose in the game) It still has that purpose in the TU but since it has received no buffs it has been significantly weakened making the situations where it is useful very tiny. (putting it in a tiny niche like all other non power weapon or precision weapons)
     
    #123 WWWilliam, Oct 12, 2011
    Last edited: Oct 12, 2011
  4. Zeeb

    Zeeb Forerunner
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    it seems to me that lowering bloom just makes the game even more broken. the reason bloom didn't work to begin with is because it wasn't random enough. players were not rewarded for pacing their shots, and often times the player who spammed their shots would win the encounter. lowering the bloom to 85% rewards pacing to an even lesser extent while encouraging more spamming with randomness still in the mix. I think 85% is a step in the wrong direction, that is if they are trying to fix and keep bloom. otherwise they need to rip it out completely and make zero bloom a global change.
     
    #124 Zeeb, Oct 12, 2011
    Last edited: Oct 12, 2011
  5. Nutduster

    Nutduster TCOJ
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    That's not been my experience. I get ****ed over by bloom on a near-daily basis, even when I AM pacing my shots. This is one reason I was looking forward to trying a reduced- or no-bloom version of the game - but it seems like the game could really use some other adjustments to compensate; otherwise it ends up playing so different as to almost feel like a different game.

    Not sure how I feel about bleedthrough yet.

    I'm definitely going to try Pegasi's suggested settings in customs - it sounds like an improvement. Hopefully they'll consider it for the playlist(s) as well, when and if the TU leaves the beta phase, because I play a lot more matchmaking than customs.
     
  6. Overdoziz

    Overdoziz Untitled
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    But they are weapons you just happen to come across. You won't go out searching for them. You're walking somewhere on the map and "oh, hey, a Needler. Let's try that.".
    How often do you see someone complain about there not being a Needler on the map? Exactly.

    Honestly, I find the the fact that those weapons are less effective a bit of a non-issue.
     
  7. Zeeb

    Zeeb Forerunner
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    yeah, i agree getting screwed over by bloom while pacing is frustrating indeed. especially when i have seen people spamming away hitting nearly all shots fired, but that was actually my point. spamming is not punished enough by the bloom currently in the game. and it appears that 85% bloom makes this worse. of course this is just my perspective of things. i also think things besides bloom need tweaking as you mentioned. without the bloom mechanic in place, the rate of fire needs to be nerfed on the magnum. i definitely am intrigued by pegasi's setting's suggestion, especially concerning grenades. i like the addition of bleedthrough and how it effects things like the AR and melee, but as people have been saying, the grenades have gotten rather rediculous.
     
    #127 Zeeb, Oct 12, 2011
    Last edited: Oct 12, 2011
  8. artifact123

    artifact123 Forerunner
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    The best would be no Reticule Bloom, 75 % Bloom, Magnum 10/12 Bullets per clip, DMR, Magnum and Needle Rifle no headshot magnetism, no bleedtrough and slightly slower rate of fire. Also, only 2x Scope for DMR. Also movement should be completely not skaty, have 110 % speed, no AAs but Equipment. Grenades having slightly bigger radius but even in the center of the explosion it can only drain 70% of your shields and the further the less damage however differences are small so it's not either instant-kill or barely damage. It'll always be decent damage. AR should have slightly less damage, slightly higher ROF and Magazines of 38 or 42 Bullets. All this, would make Halo near perfect.
     
  9. Overdoziz

    Overdoziz Untitled
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    I don't follow.
     
  10. artifact123

    artifact123 Forerunner
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    That would mean that bullets still spread but the reticule stays the same.
     
  11. Overdoziz

    Overdoziz Untitled
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    Spread =/= (reticle) bloom
     
  12. RightSideTheory

    RightSideTheory Legendary
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    To everyone complaining about the 85% bloom making the game take "no skill", and that it rewards spamming even more, here's an idea: Why don't you shoot the damn gun as fast as the people that are killing you?

    "But it takes no skill!"

    That's a crap excuse, it takes skill to position yourself, take enemies by surprise, land headshots, dodge/strafe, and anything else that comes into play in a fire fight. Play it like you would play halo 3, you wouldn't take time in between shots for no reason, so don't do it with zero and low bloom gametypes.

    Just a thought.
     
  13. R Richard P26

    R Richard P26 Ancient
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    I've been reading through threads like this on a couple of sights and though I haven't been able to try it out myself it seems like everyone is coming across the same problems, and though Pegasi's solution does help the main problem as well as a few others it doesn't solve the issue that the DMR, the pistol and needle rifle are now overpowered. The 110% sounds like it would help negate it, but I think they need to specifically weaken the precision weapons as well. The needle rifle had almost no spread even with full bloom, so as a result it was weaker than the DMR and pistol, now that the DMR doesn't have bloom it should be weaker as well, get my logic? (and maybe speed up the ROF, but weaken the needle rifle so it stays different) As for the pistol I don't know what could be done, I always viewed it as a more close range DMR because of it's faster ROF but worse bloom, now that bloom's gone it has to be ridiculously OP.
     
  14. Zeeb

    Zeeb Forerunner
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    i guess you haven't noticed that strafing in this game is completely useless. also randomness does not equal skill, ever. if they aren't going to fix bloom correctly to work as intended it should be removed completely.
     
  15. Security

    Security Ancient
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    Unless you're me in which you get killed by strafers all the time.
     
  16. RightSideTheory

    RightSideTheory Legendary
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    Yes, strafing matters. And you didn't argue any of my points.
     
    #136 RightSideTheory, Oct 12, 2011
    Last edited: Oct 12, 2011
  17. Shanon

    Shanon Loves His Sex Fruits
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    Does that mean you don't strafe?

    I think this might explain why you're not doing so hot.
     
  18. WWWilliam

    WWWilliam Forerunner

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    Not "oh a needler, Lets try it" Its more "I'm going to go in a open medium range area I'll go get a needler"

    The reason people don't complain about a needler not been on a map is because its not a utility weapon, its only useful in some situations (open area's corridors without cover etc) So its good in those situations and beats the DMR/Pistol/NR in those situations but in the TU the DMR/Pistol/NR (haven't tested it in battle enough) but they would stand a lot better chance against the Needler when the needler should have the advantage.(which makes the needler near useless if DMR beats it when its at its best)

    If you find it a non-issue then you can play the TU without worry, I don't find it a issue because the TU is meant to make weapons like the Needler near useless, I'm just trying to explain to people that want weapon balance in the TU that it wont happen.
     
  19. IH8YourGamerTag

    IH8YourGamerTag Forerunner

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    I know where the PP is on almost every map, needler on most as well. they are not weapons I just happen to come across. I actively search out the plasma pistol like you might rockets or a sword. Anytime I can get a mag/PP or dmr/PP combo on someone, I do. So I don't find it a non-issue
     
  20. Nutduster

    Nutduster TCOJ
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    Agreed. I go out of my way to get them on several maps - Countdown, Sword Base, Reflection, Asylum are the ones that come to mind.
     

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