Thanks for the interest, I have altered weapon placements and added a few extra paths. The top can still be held by a strong team (As can any point in any map), but now the evade and rockets are switched and there are two extra paths to the top from a side room and the silent lifts, and tactical jumps. The purple zone can be held, but it can more easily now be taken.
No more forging? That's sad. Sorry to see you go, even though I just got here. I really like this map. From the photos, it looks amazing and when doing a walkthrough in Forge, it looks spectacular. I love the ladder things with the shield doors. Sort of like my ziplines on Disseminate. It's still sad to see such a talented individual go, but hopefully you'll be back some day. Maybe even with Halo 4? And heres to hoping that they have an even bigger and better ForgeWorld in H4! Cheers!
Thank you for the compliment, though I have to say that I dont appreciate you openly advertizing your map here in the pages of my own. If you want to advertize put it in your signature. As for being in Halo 4 Im sure I'll be looking into forging at the very least if they have it (which im sure they will). Im glad you enjoyed Final Elegy, happy forging.
Sorry, I realized I never responded to you. I just meant that generally for a map to pull off using lights it usually has to be really simplistic, but your map is an exception. It is aesthetically detailed enough but as you said it doesn't have any real FR issues, so no worries. Congrats on the fhf!