Reach is actually fun again!

Discussion in 'Halo and Forge Discussion' started by GrenadeGorilla8, Oct 5, 2011.

  1. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
    Senior Member

    Messages:
    679
    Likes Received:
    2
    I'm very happy with the TU beta playlist so far. Other than the obvious problems with the magnum and whatnot. It actually feels like a real Halo game now. Zero bloom is great, obviously, and 85% bloom is a great improvement as well. However I feel like it could be even less. More like 75%. And I also really enjoy bleed through. Feels more like H3.
    Reach is fun again. After barely playing MM for the last few months, it may suck me back in. I thought I sucked at Reach. Turns out, I sucked with Bloom. I'm actually good again!

    Thoughts? Concerns? How do feel about it?
     
  2. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

    Messages:
    1,890
    Likes Received:
    1,209
    Half the time I get a zero bloom vote option it's on Uncaged. Remove that pole of **** from matchmaking already.
    They should've put up a separate zero bloom playlist alongside the 85%.
     
  3. That Scorch Guy

    That Scorch Guy Forerunner

    Messages:
    580
    Likes Received:
    0
    Personally, I don't see a point in 85% bloom. If anything, it makes spamming easier and more effective.

    As for ZB (and every other change such as bleed-through for that matter), I love it. Pistol starts needs to go though. It's funny when I'm in a lobby with people who don't use the pistol in CQB...
    The changes do help put other weapons on the map, and I like it. Plasma weapons are now deadly in CQB, the magnum and DMR both work best at different ranges, and punching a sword no longer stops it. I really like it.
     
  4. Reign

    Reign Forerunner

    Messages:
    462
    Likes Received:
    0
    Reach will never be fun in my opinion.
     
  5. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
    Senior Member

    Messages:
    679
    Likes Received:
    2
    Uncaged is only a good map when jetpack isn't involved.

    If they just made the AR your secondary or had no secondary weapon it would be perfect.
     
  6. Audienceofone

    Audienceofone Forerunner
    Senior Member

    Messages:
    2,097
    Likes Received:
    2
    I played Reach on this new playlist and I havent even gten a Zero Bloom or 85% bloom game yet. Nobody but me has voted for it. However the maps dont excite me still, and because of that I just dont care about Reach MM right now. Maybe later I'll get into it and the gameplay has certainly improved, but in that playlist I have played on Zealot and Boardwalk and Uncaged. All pretty lame maps. I like Zealot occasionally, but Im sick of the map.
     
  7. RightSideTheory

    RightSideTheory Legendary
    Forge Critic Senior Member

    Messages:
    7,821
    Likes Received:
    8
    The only thing I don't like is the damn grenades. I'm wondering what the train of thought was.

    "Hey, we're trying to make halo better, and people seem to HATE how powerful the grenades are. Lets make them hurt you EVEN MORE!"
     
  8. Pegasi

    Pegasi Ancient
    Senior Member

    Messages:
    5,423
    Likes Received:
    22
    Every game in the playlist is either 85% or Zero Bloom. If it's called "ZB Slayer DMRs" then it's the Zero Bloom gametype, and every other gametype aside from that one uses 85% Bloom.
     
  9. Audienceofone

    Audienceofone Forerunner
    Senior Member

    Messages:
    2,097
    Likes Received:
    2
    lol. I dont mind the grenades, they never bothered me much. They are after all explosive devices, they are supposed to be dangerous. Im not defending them, I just personally dont dislike them.

    I didnt know this. I guess I have played on 85% bloom games, good to know.
     
  10. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
    Senior Member

    Messages:
    679
    Likes Received:
    2
    I agree with Audience. The grenades never bothered me. ACTUAL grenades would probably do more damage!

    And I'm surprised you didn't notice the difference of 85%. It's a major improvement over what it was.
     
  11. Audienceofone

    Audienceofone Forerunner
    Senior Member

    Messages:
    2,097
    Likes Received:
    2
    Well I never really had an issue with 100% bloom, so it wasnt really noticeable. My main focus was on times given to the usage of Armor Lock and Camo and the maps.

    I like Countdown, Tempest, and Anchor 9. I think those are the only I can say that for though and that just ruins a lot of Halo for me. That and people who quit games. That's why I play customs.
     
  12. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

    Messages:
    1,890
    Likes Received:
    1,209
    Because we all play Halo for its realism.


    Anyway, this would be my ideal playlist:
    -Zero bloom.
    -DMR starts (no secondary).
    -1 grenade at spawn.
    -No AAs, but improved movement settings. (120% movement speed and the like)
    -Combination of Slayer, Assault and CTF. (No 3-flag, Neutral Flag, Speed Flag and Flag Slayer bullshit)
    -Maps include: Arena Zealot, Countdown, Powerhouse, Boardwalk and Sanctuary (MLG version), Select.
    -NO GUESTS ALLOWED


    A man can dream.
     
  13. IH8YourGamerTag

    IH8YourGamerTag Forerunner

    Messages:
    1,014
    Likes Received:
    0
    Reach never stopped being fun.

    Also, grenades never bothered me either. They are small shrapnel explosive devices... they are going to do some damage
     
  14. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

    Messages:
    1,890
    Likes Received:
    1,209
    That's such a meaningless argument. Halo 3 grenades were perfect in my opinion. They were usually to aid you in killing someone rather than killing someone solely by using grenades.
     
  15. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
    Senior Member

    Messages:
    679
    Likes Received:
    2
    Touche.

    So basically you want halo 3
     
  16. WWWilliam

    WWWilliam Forerunner

    Messages:
    1,291
    Likes Received:
    0
    No matter the % there will be the "random factor" because shooting slightly faster then waiting for a perfect bloom every time will always be the recommended speed because your kill time will be quicker at the risk of randomness.
    But the lower the % the less bloom effects it, As you say it does make spamming easier and more effective the lower the % the better it is to spam, Example: 0% You pretty much have to spam, 100% You will find it really hard to get a kill spamming (spamming=pulling trigger as fast as possible)


    I thought removing sword block would get me a guaranteed 10 kills but I find it harder to get kills with the sword now not because the sword block was removed because in comparison the rest of the weapons, I do better with a sword vsing a DMR in default reach then a sword vs a DMR in the TU beta.

    IMO the sword is a weaker power weapon now. Its stronger but everything else was made even more stronger so the was made weaker. Only reason it was made stronger was to keep it from been useless. (if that made any sense lol)
     
  17. Pegasi

    Pegasi Ancient
    Senior Member

    Messages:
    5,423
    Likes Received:
    22
    Minus Select and you got yourself a deal. I like AAs in general, though I'd rather have Sprint starts across the board and others as pickups, but I'd also like a decent no AA playlist to boot.

    For general no bloom gametypes, I'd say that 110% speed and 110% jump height would be nice too. I know plenty of people like the default movement settings, but I think these are even more of a step up when you remove bloom, upping the movement speed just a tad helps keep shooting at least somewhat difficult.

    Also, if you guys haven't tried no bloom with 110% damage resistance then you don't know what fun is. It keeps the DMR a 5 shot, but if you try to kill with solely body shots then it takes it to an 8 shot kill rather than a 7. It brings the Pistol up to a 5sk as well, and has the same 8 body shot rather than 7 body shot effect too. Plus it makes nades and rockets a little less obnoxious.

    I know 343 will likely keep movement speeds the same with the majority of no bloom gametypes simply because deviating too far from default settings isn't too great an idea from their perspective, fair play if so. But I seriously hope they consider making 110% damage resistance standard with all no bloom gametypes, it's just better in every way imo.


    -.-

    I swear, if one more person says that I'm gonna go on an insane banhammer spree.
     
    #17 Pegasi, Oct 6, 2011
    Last edited: Oct 6, 2011
  18. CaMOfo

    CaMOfo Ancient
    Senior Member

    Messages:
    6,821
    Likes Received:
    2
    It definitely nerf'd the whole camping aspect. I like the new grenades.
     
    #18 CaMOfo, Oct 6, 2011
    Last edited: Oct 6, 2011
  19. artifact123

    artifact123 Forerunner
    Senior Member

    Messages:
    771
    Likes Received:
    2
    I just love how in ZB Slayer DMRs, the Magnum pwns the DMR!
    However, people are still too used to Halo: Reach so gameplay stays a bit awkward which wouldn't be necessary anymore but even i still try to run backwards when facing an enemy while, with bleedtrough being back i shouldn't be that afraid anymore of close-combat.

    So goddamn true, Halo 3 grenades were perfect.
     
    #19 artifact123, Oct 6, 2011
    Last edited: Oct 6, 2011
  20. Xun

    Xun The Joker

    Messages:
    1,493
    Likes Received:
    0
    Tried playing the TU Beta playlist, held my interest for about 3 games, went back to SWAT and Snipers. It's cool, but it's not enough to lure me away from my usual tendencies.

    Introduce some ZB to SWAT though, and ****'ll really hit the fan. Might even up the playing field between noobs and pro's.
     

Share This Page