Atrophy

Discussion in 'Reach Competitive Maps' started by a sharp corner, Oct 3, 2011.

  1. a sharp corner

    a sharp corner Ancient
    Senior Member

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    This is Atrophy. The first concept of this map was to make blood gulch cost as most money as possible, but when i finished one base and realized it wasn't terrible I made another, and then a middle structure to make it different.

    Gametypes-
    Slayer (team or ffa)
    CTF (multi or neutral flag)
    Assault (neutral bomb only)
    Juggernaut

    Weapons
    Dmr 4x
    assault rifle 4x
    magnum 2x
    plasma pistol 2x
    spartan laser 1x
    sniper rifles 2x
    needle rifles 4x
    shotgun 2x
    plasma repeater 2x
    plasma rifle 2x
    needler 2x
    spikers 2x
    concussion rifle 2x

    [​IMG]
    blue base

    [​IMG]
    red base rear

    [​IMG]
    red outpost (blue team have matching outpost)

    [​IMG]
    middle structure

    [​IMG]
    close up of one end of middle structure

    There is more not pictured too!

    download here- Bungie.net : Halo Reach : File Details
     
    #1 a sharp corner, Oct 3, 2011
    Last edited: Oct 3, 2011
  2. SPL4TTERMAN

    SPL4TTERMAN Forerunner
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    I really like the use of the two bunkers, really original! I'm still wondering about those curved wall peices.
     
  3. LordDonny

    LordDonny Forerunner

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    loving the bases and reckon the waves look pretty good.

    Biggest con I can see it that the falcons will get torn to shreds up there with little/no aerial cover.
     
  4. a sharp corner

    a sharp corner Ancient
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    Thank you for the feedback, and i assume the "waves" you talk about are the curved wall pieces.

    The safe boundaries of the map, though being equal to hemorrhage in terms of sides, allow players to get much higher, i think that i will have to replace the spartan laser with a rocket launcher, and then update this post with a new link in my file share.
     
  5. mcclintonsl

    mcclintonsl Forerunner

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    Love the bases and the curved walls, i'd say more aerial cover is needed too, maybe something above the center bridge?
     
  6. a sharp corner

    a sharp corner Ancient
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    The map is intended to be centered more around land vehicles like warthogs and revenants. As for adding cover, if I release a version two, I will replace the spartan laser with a rocket launcher, then i probably will find a way to make some sort of cover.

    Falcons are hard to take down though! The only thing capable of easily doing it is the spartan laser or sniper rifle, which both have a suitable spawn time
     
  7. LordDonny

    LordDonny Forerunner

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    Or a rocket, but you can dodge them IF your gunner in calling out and you have abit of luck.

    height is good and is in a way its on kinda of cover.

    The most place they will need cover is near the other teams base, I would suggest putting in a huge spire type part (like on renegade) to give them something to circle around and give cover.
     
  8. a sharp corner

    a sharp corner Ancient
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    My remaining budget really restricts having any elaborate cover, but i find that the height works decently well since you can't look straight up in halo games.
     

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