Is my KD good?

Discussion in 'Halo and Forge Discussion' started by artifact123, Sep 21, 2011.

  1. Nutduster

    Nutduster TCOJ
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    Agreed! When it comes to k/d I've always taken a mild interest simply because everyone else talks about it so damn much. It's become the measuring stick of how good a player is (somewhat wrongly, IMO) and yet most people don't know anything about it except that .5 is terrible and 3.0 is amazing. I kind of enjoy dissecting it even though it's one of the things that annoys me most about playing and talking about Halo - people obsess over that dumb number.

    Not to mention sprinting for snipes on any halfway large map and spending the rest of the game as far away from the action as possible, and preferably invisible. A lot of what makes for a good k/d is not the same thing that makes for good team strategy or really helps your team win that much (depending on the gametype of course). I'd much prefer someone to go 20-18 in a big team flag game by hovering around the middle, damaging enemy vehicles, and helping control the most critical area of the map, rather than hanging back and going 15-0 by getting cheap kills with the sniper. (You CAN be helpful in objective games with the sniper, but many people are not. When both teams have snipers doing this, it results in a 0-0 tie way too often.)
     
    #21 Nutduster, Sep 21, 2011
    Last edited: Sep 21, 2011
  2. PatchworkZombie

    PatchworkZombie Forerunner

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    If you kill more than you die it's good. Weapons used or armour lock shouldn't come into iit. If someone gets 2.9 kd by hogging rockets, well done for keeping control of a maps weapons.
     
  3. Indie Anthias

    Indie Anthias Unabash'd Rubbernecker
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    My k/d is 12.18 in Firefight.
    Is this good?
     
  4. Overdoziz

    Overdoziz Untitled
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    MLG FF pro.
     
  5. artifact123

    artifact123 Forerunner
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    Firefight KDs are a bit harder to calculate but i think it's average. Not sure tho.
    Your comment was probable sarcastic anyway.

    Well guys, your reactions learned me a lot, and i think that i don't give a **** anymore about KD. Thank you guys.
     
  6. Overdoziz

    Overdoziz Untitled
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    I do give a **** about my K/D. Me getting tons of kills while not dying a lot will help out my team be it Slayer or Objective gametypes.
     
  7. Indie Anthias

    Indie Anthias Unabash'd Rubbernecker
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    It was a little sarcastic :p but thanks.
     
  8. IH8YourGamerTag

    IH8YourGamerTag Forerunner

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    Anything above 1.0 is good, I think.
     
  9. Nick Taber

    Nick Taber Forerunner

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    I'm not a good player and my K/D is 1.91. It's just a random stat. My ranked halo3 k/d on my friends profile was 3.60 and It was sheer luck. Also the grifball comment is completelely legit. Grifball is super easy to boost your kill death ratio in, especially if you know what ur doing. Just practice your precision weapons and nade placement. You'll get better, and then you wont have to post threads asking if your any good because you'll know, "I'm freakin good..."
     
  10. Neoshadow

    Neoshadow Forerunner
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    Infection takes about as much skill as Grifball. And that takes about as much skill as taking a dump.

    If you want to see how good you actually are, look at both your skill and K/D on Halocharts, especially in Arena or MLG.

    And "Power weapon hogging" isn't a viable excuse, either.
     
  11. Blaze

    Blaze Sustain Designer
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    I personally think, 2.0+ is a decent player up till 4.0+ then youre K/D is good.

    Even though you can't really tell by my stats (Because they are killed by other people who play on my account when I barely ever play besides forge), and pretty much I'd say my average in matchmaking spread is +12ish when I play? With 4 deaths? So I think you'd have to have a pretty damn high K/D to consider yourself a good player.
     
  12. Overdoziz

    Overdoziz Untitled
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    You best be trollin'.
     
  13. Neoshadow

    Neoshadow Forerunner
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    What?

    Anything above 1.1, as long as you don't over do Infection or Grifball, is a good K/D.
     
  14. Indie Anthias

    Indie Anthias Unabash'd Rubbernecker
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    It's entirely subjective. It's completely up to you to decide how you define words like "good". You don't need outside input. Make up your own criteria and stick with it. If you look for outside input for simple judgments like this, you are developing some bad habits of thinking what the crowd thinks. Think for yourself.

    For example, by my own reckoning, I am easily one of the best Halo players on Forge Hub because I have way more matchmaking Firebird (jet-pack kill) medals than most people of my rank.
     
    #34 Indie Anthias, Sep 22, 2011
    Last edited: Sep 22, 2011
  15. Overdoziz

    Overdoziz Untitled
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    He's saying someone with a k/d of 2 is decent and at 4 he considers people good. That's hilariously dumb. I think someone with a k/d of 4 is something more than just good. He's insane (or boosting).
     
  16. Neoshadow

    Neoshadow Forerunner
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    I've seen a few inheritors with Infinite K/D. Damn boosters.

    4 is insanely good. Honestly, you're great if you have a K/D of 2. But when I play MLG, I play support, mainly. My K+A/D is much higher than my K/D.
     
  17. Blaze

    Blaze Sustain Designer
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    Eh, if you don't screw around, be careful, play with a good team and you are a little better than decent yourself, you will go 4.0+ every match against randoms in match making, honestly.
     
    #37 Blaze, Sep 22, 2011
    Last edited: Sep 22, 2011
  18. Neoshadow

    Neoshadow Forerunner
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    You're obviously one of the lucky ones who has 3 friends to jump into a game with. I only have 1 friend I play with, so that plus the fact that you don't always play against complete idiots, along with the fact I usually only play gametypes like Objective, Squad Slayer and MLG, so I don't usually play against completely clueless idiots, means it's rare I get 4 times more kills than deaths.

    Are you sure you aren't confusing K/D ratio to Spread? It's pretty damn tough to go something like 20/5 EVERY game.
     
  19. Blaze

    Blaze Sustain Designer
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    No, I mean K/D. If you don't play as a team, already I wouldn't put you as an average player. A lot of being good at the game is being helpful to your teammates, by learning their patterns, calling out, picking up their call outs etc. Those are all sign of a good player in my opinion. Then I guess, there would be 2 different scales, players who are good by themselves and good with a team or more "without bad teammates to bring them down".

    You see, I don't play very often at all, and neither do the people I play with but when we get on and play together we do very well against randoms in MM.

    By the way, objectives could be a hit or miss, if you are playing the defensive role, you get pleant more kills then deaths because you are sitting back cleaning up all of your teammates one shots and such. If you want to higher your K/D I'd find some people you work well with and organize some set ups/plays.
     
    #39 Blaze, Sep 22, 2011
    Last edited: Sep 22, 2011
  20. Rorak Kuroda

    Rorak Kuroda Up All Night
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    There are some days where I'll play quite a few games in a certain playlist and do really well. In a day of team classic, I got three perfections, countless other high K/Ds, making the day about a 6.0 in terms of K/D. Just recently I got two perfections in a day of doubles, where I probably had like a 3.0 K/D for the day. I usually never sink beneath 1.3 in MM, but it's all random, really. Depends on my mood, depends on my teammates, depends on luck of the draw.

    That doesn't mean K/D is a totally useless tool for representing skill, though. If someone has over a 1.2, I assume that they will rush power weapons. (this would be in team doubles.) If someone is negative, I immediately turn on my "I'm gonna get a motherfuckin perfection" mode. The K/Ds can pretty accurately distinguish good from bad, but it isn't at all specific.
     

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