Halo Anniversary Forge Mode

Discussion in 'Halo and Forge Discussion' started by CookieKay, Sep 11, 2011.

  1. PhantomStrike

    PhantomStrike Forerunner
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    Dude, sorry I was just saying do you have something against me saying that. The 2011 map made it look a lot like Boneyard but only on the ground more like a torn down city like the maps by ZipZapZop. Please just chill.
     
    #41 PhantomStrike, Sep 12, 2011
    Last edited: Sep 12, 2011
  2. PacMonster1

    PacMonster1 Senior Member
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    ...Insanely difficult to understand sentence structure aside, I believe Overdoziz is messing with you and is saying the statement facetiously. Meaning he isn't flipping out at you.

    I do not think Boneyard has really any similarities with Headlong.
     
  3. PhantomStrike

    PhantomStrike Forerunner
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    woops, oh well anyway I only got a quick look at it so don't expect me to now how it really looks.
     
  4. CookieKay

    CookieKay Forerunner

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    so the new, old maps will be forgeable. but there is no word whether there is an area dedicated to forging... interesting.

    even if there is no dedicated forgeworld, i can't wait to see and make maps on the new terrains.
     
  5. Minister Muffin

    Minister Muffin Forerunner
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    I definitely agree. They haven't released any footage of this map yet, but every other map has been released and has a gameplay video. This map, if you look closely at the picture of it in the BTS multiplayer vidoc, seems to have an open area that may lead to a forerunner forgeworld version of foundry. I wouldn't be suprised if it was true, though.
     
  6. JDHarbs19

    JDHarbs19 Forerunner

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    There is no reason why every HCEA map has officially been announced except for HEH and Headlong unless there is something special about them like some extra forging abilities.

    Hang 'Em High is likely going to be like Foundry on steroids. All objects should be deleteable so you'll just end up with an empty box where you can let your creativity go wild.

    Timberland will likely have forgeable trees b/c 343 said they added more trees (likely through forge) for some extra cover, but they didn't say anything about the classic version of the map which will likely have the correct amount of trees. So Timberland is probably going to be like a more natural Hang 'Em High except the bases probably aren't forgeable in it.

    I don't see any other maps having much forgeability aside from if Headlong is a possible Forge City. Seriously, looking at the leaked footage the skybox is much bigger than it needs to be so it's definitely possible for the door being deleteable and revealing more New Mombasa areas to forge in (maybe even some District in there. no Turf or Terminal though b/c 343 denied them coming back). Expect a possible Invasion variant of the map that uses the entire space as well.
     
  7. Overdoziz

    Overdoziz Untitled
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    In a few days Headlong and Hang 'Em High will be 'revealed' at the Tokyo Game Show so ff they have anything worth announcing they'll probably announce it there.
     
  8. Skisma

    Skisma Creative Force
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    What makes you think they likely added trees through forge? They are a company that makes games so they could have easily added them without forge.
     
  9. PacMonster1

    PacMonster1 Senior Member
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    There's a big reason. It's called marketing. Release all your information at one time people forget and lose interest. (People are fickle like that). Release some more information right before a game releases, suddenly it is the talk of the town again and you increase sales just by increased word of mouth.

    I don't know where you're getting likely from. As a wanted opinion sure, but there is barely any case to act like it is a foregone conclusion.

    They said they scaled down the entire map and added more trees for game flow reasons. So again, I'm not sure where "likely" comes from as there is no source for "likely". Speculation is speculation.

    The skyboxes for all the latest maps are very big. That's the art style 343 likes. Doesn't mean players would be given the opportunity to forge outside the playable area of the map. Plus again, the point of CEA is for remembering the classic designs of Halo CE. As forge is confirmed and talked about in a pretty clear capacity, I would suspect that it is nothing more than blocking and unblocking pathways around the map or just altering how the map plays within the framework you're are given.

    Would I like to be wrong? Sure, but with the plethora of evidence that has been released about virtually everything about CEA with very little regarding Forge, and what has been said about Forge was pretty clear, I'd say the evidence is against a real forging space in the map pack. My guess is Halo 4 will be our next opportunity for serious forging.
     
    #49 PacMonster1, Sep 12, 2011
    Last edited: Sep 12, 2011
  10. CookieKay

    CookieKay Forerunner

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    i don't think there is some forge world that they secretly kept super hidden. nahh. dont believe it. its two months out. they would have been talking up forge world 2 if they had it, or peaked it for us. Annivers is not a game made for forgers. its a remake. i believe the multiplayer portion will consist of the current forge mode with the new maps being forgeable like any current map in the map list. 343's focus has been restoration of old material single player and multi, not the creation of new material of any kind. that could come with halo 4...
     
    #50 CookieKay, Sep 12, 2011
    Last edited: Sep 12, 2011
  11. Overdoziz

    Overdoziz Untitled
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    I don't even want a new Forge World. Give me reasonable sized area and some new objects. That's it.
     
  12. Xun

    Xun The Joker

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    I'd rather more objects to forge with than another area to forge in. If said new objects could be used in existing forge spaces, then that would be a bonus, but I doubt they would be able to be used outside of their designated maps. Seriously, there's enough space in the current Forgeworld, don't know why people are asking for another area. Sure, it's bland, but if we get more objects it could spice it up a little more and tide us over until Forgeworld 2 inevitably makes it's way into Halo 4.

    Again, I don't think they'll be able to be used in other places, but I could always be wrong...
     
  13. artifact123

    artifact123 Forerunner
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    I hope it got some good Scenery for H3 style Maps and not this grey cr*p.
     
  14. Nutduster

    Nutduster TCOJ
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    It won't happen because of the way the file system works. All the forge objects are encoded as part of the map. If they wanted to give us more objects for use in Forge World, you'd essentially have to install a new copy of Forge World, and more than likely existing custom map files would only work on the original copy of Forge World. It would be a pain and thus is unlikely to ever happen.
     
  15. Overdoziz

    Overdoziz Untitled
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    I really hope Halo 4 will not have a map the size of Forge World. It only makes the framerate crappier and the size serves little to no purpose. It only "looks cool".
     
  16. PacMonster1

    PacMonster1 Senior Member
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    It's not the size of forgeworld that causes the problem. They could have given us a plain box many game miles large and the framerate wouldn't have suffered. It's the intricacies of the forgepieces plus the environment that cause the lag. Block off from view the rest of forgeworld in a map and no framrate lag occurs.
     
  17. Stevo

    Stevo Drunken Bantersaurus Rex
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    Not true, collesium maps lag just as much.
     
  18. Overdoziz

    Overdoziz Untitled
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    I know. I should've been more clear. All the trees, rocks, waterfall etc. make the framerate suffer. Even when they can't be seen they have to be rendered (admittedly in very low quality).
     
  19. Xun

    Xun The Joker

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    I figured as much, but a man can dream, Nutty, a man can dream...
     
  20. JDHarbs19

    JDHarbs19 Forerunner

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    343 keeps talking up this new Forge palette and pieces that we can use on the HCEA maps, but I seriously don't see why they would bother with that w/o giving us a reasonable space to Forge with them. You can't seriously think that we can do something with maps like Beaver Creek, Damnation, etc. There hasn't been anything out yet about the forging capabilities of the already-announced remakes and there must be a reason for why they didn't officially reveal the last two maps for HCEA at Halofest unless there was something special about them. The fact that we all know what the last two maps are is all the more reason to just reveal them and get it over with, but 343 chose not to, why?

    I highly doubt that Headlong is a so called second Forge World, but it is definitely possible. You can't rule anything out just b/c it seems unlikely. After all, none of us saw the first Forge World coming.

    All the "likelys" I stated were just my opinion. I know full well that nothing has been confirmed yet. I'm just going off of basic reasoning trying to piece this thing together. as Halo fans, we're all used to being played by our developers. There is always speculation going around, I'm just trying to make sense of it. There is no need to bash me just b/c you don't agree with what I'm saying.
     
    #60 JDHarbs19, Sep 13, 2011
    Last edited: Sep 13, 2011

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