update MLG splashes v7 Currently Splashes is my best MLG map and due to that I present it here in the MLG forum. I spend much time on this map, had many ups and many downs but anyhow I suceed in creating a final version of it. I'm very proud of the community for helping me bringing the map on that perfect playable level. In my opinion it's not very useful to build a map which is awesome for the forger itself but badass for the players and the community hence it was my goal to materialize the imaginations of the community - and it definitely was a success. Special thanks to: - RapKillaHARDISS - Moccabeast - ChAoZz - SpLiiZY - VinTaGeZz - SparTan Ad1 - SE7ENRAGE - x Up DowN - Zcopez - Real Thug1971 - TL zAiirmaX - vF SiLenT - GGC Clan Further informations about the map: It took approximately 1 year to create it. I build that map without any ideas. The design was a result of the gameplay and the feedback of the Halo community. The desires of the community shall be fulfilled with my map. The spawn system was a enormous challenge for me but after many gametestings and some changes I slowly began to understand how everything works and so I perfected the whole spawn system. [HD] MLG SPLASHES by SE7ENGINE from F2P Halo Reach map , koth, ctf, ffa - YouTube SPLASH call outs for Arena Gaming - YouTube Arena Gaming Tournament Tour, Vote for Halo, and more! - YouTube
This map seems pretty solid. One thing tho is that it seems a bit to enclosed, but that's just from the pictures and video. Also where the teams spawn is to small, in my opinion. But the forging seems like it's great...If you would ever like another person to help test, add me GT: RejectedSnail.
The map looks small from it is not but you MuSt times they test is to play very well [br][/br]Edited by merge: the map is something different with the spawn or weapon system layout
Ha that map is looking very good I love the initial spawns it looks nice and the blue and red tunnels realy suit this map.I like it overall 9.5/10
Wow this map is awesome. We played a 4 vs 4 CTF game and it was alot of fun The aesthetic on this map is just great and the gameplay is fast but fine. I think this map should be in MLG-matchmaking The forging is very good, there are no bumps or sth. like that. At the beginning it was a bit confusing but with the time I got used to this map. The weapon-layout is also good so the map isn't overpowered. So SE7ENGINE good job and make more Soo homy. deine map ist echt hammer. Wie oben gesagt der Aufbau und das Design ist richtig gut und das Gameplay is zwar schnell aber gut. Das "geforgte" selbst ist seehr genau ohne iwelche Kanten oder ähnliches. Am Anfang war die map ein bisschen verwirrend aber man gewöhnt sich nach kurzer zeit dran. Die Waffen sind gut plaziert, die map ist nicht überpowerd. Alsoo Homy mach mehr 10/10
What up Se7en, it's good to see you post this. If this is intended for MLG, I will tell you current issues in regards to typical MLG Gameplay. If you simplify the layout, this map is essentially a circle with a cross in the center with very limited lines of sight and very subtle height variation. What this means is that strategy will rarely be used, instead it is more of a free for all with teams. The most powerful position on the map is the center, but a player can cross the map with the player on the power position only seeing him for a few seconds, which makes going top mid rather pointless. It also means that there is no way to control the map. Very clean and innovative forging, but the layout is almost too simplistic, has short lines of sight, and no useful power positions. It's a good map for a free for all or a competitive gametype, but MLG is not its strong suit as of now. I recommend giving the map more depth, more height variation, more LoS, and more routes.
This map has to be a mlg map I have something else built it is to play optiema. just what to say if you played on it Thank you for your verdict [br][/br]Edited by merge: I will in future only those cards because open easily build maps are crap closed maps are best you have to bring in security can
It's really difficult to understand what you are trying to say, but I believe you said open maps are crap, which isn't true. Both open and closed maps can play well if designed appropriately. You map is room based which is great, but room based maps only play well when they have good LoS. Your map has very limited LoS which means that there is little strategy involved and promotes individual skill rather than teamwork. The worst thing you could do in response to feedback is become defensive. I stated what the problems are, why they are problems, and how you could fix them. Like I said, the map looks nice, but the layout is overly simplistic.
[br][/br]Edited by merge: Yes, he doesn't like open maps But so do i cause i think on 'closed' maps the focus is more on the gameplay than on open maps. Open maps can be good throught You said : "It also means that there is no way to control the map". Is that a problem?! Your right sometimes it promotes individual skill rather than teamwork And yes the layout is very simple but in my opinion ok . Have you played on this map yet? Sry for my bad english
Personally, my favorite designs are room based asymmetrical maps, so I have no biased opinion about the style of the map. In MLG the team that has better teamwork gets rewarded with map control or "set ups". Remember, I am referring to MLG play style because this map is in the MLG section. Simple designs are fine, but what most people fail to realize is that the more simplistic a map is, the more repetitive it is going to play, which means that it will not have good replay value. Also an overly simplistic room base, such as this, will give players very few choices of how to traverse the map which makes the flow of the map predictable and repetitive. I am only giving you this feedback so if you decide to design another MLG map, you will be more aware of what kind of gameplay works on Halo: Reach MLG.
try them and you will change your opinion or not so thank you for your feedback [br][/br]Edited by merge: Although everything is weird but works
I agree with the most parts but i think it also works fine with MLG-Teamslayer or objective But overall your right that the map is maybe too simplistic.
cool map that you have built there the aesthetics is the hammer The colors for the call outs are great. [br][/br]Edited by merge: the photos you've made have become rotten you can not see the aesthetics of good on the pictures and game play the map is to play very well So keep it up .
yes I've been very careful that the map defines I've used it very long 2 months and I have built several times
I can remember the first design's of this map. The bottom midd looked a bit diffrent with the groundobjects. But as it is now it looks ****ing awesome I have played this map with some friends and they all where talking high stuff . The gameplay fits very good for MLG. Each "base" and the hallways to their left and right give me a nice aesthetic feeling. And the most of all is the bottom midd and this pillar with the sniper, they're great . Also one two cool mlg jumps included and the weapon layout looks excellent for this map. I just can recommand this great map to all buddies in the HaloUniverse Go on HOMY !!
woah, I didn't realize this map was released. For it's size, I was surprised how this map supported 4v4 games as well as FFA games. I personally think this map plays better for FFA though, which isn't a bad thing. It's a pretty intersting layout