Delta facility

Discussion in 'Reach Competitive Maps' started by BADMAGIK, Jul 24, 2011.

  1. anime halo

    anime halo Forerunner
    Senior Member

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    This map was very fun to play btb on. The layout is very nice and has good aesthetics ad gameplay. Although every time I tested this map I was in the building to the right I found the map to be very balanced and not tiring to play. Overall a well made map that displays good layout, aesthetics, and gameplay. Hope to see this on match making soon and good luck. XD
     
  2. r21

    r21 Forerunner

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    I downloaded this map a while ago and love it. The architecture looks great and it has all the best aspects of an excellent BTB map.
     
  3. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    Ahh, it's that CTF map we played a week or two ago. I really liked this, is had lot's of good flag routes and routes of attack (though it did seem like an overpowering urge to jump off with the flag hit me every time.) Still, this worked very well with flag, the multi-hog gameplay was a blast and the falcon not too overpowered. Great job!
     
  4. BADMAGIK

    BADMAGIK Forerunner

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    I have edited Delta Facility and updated the link as well.

    Apparently I did not set the Assault gametype up properly. No bombs for standard assault, LOL. This mistake is fixed now.

    I have also removed just a few of the decorative pieces to help with frame rate. (there were no problems before, this was just a precaution)

    Download, play and provide feedback. I appreciate everyone's responses and thank you in advance.
     
  5. BlondishFiber

    BlondishFiber Forerunner

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    Yeah remember my comment?
    Uh dude this map is like lagging the hell out of evrything!!
     
  6. BADMAGIK

    BADMAGIK Forerunner

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    Explain to me where please so I can fix it. I have played this numerous times as well as in split screen and have never found any. I have never had any remarks come back to me (I ask after every play test) from the other players.

    You are the first person to say anything.
     
  7. Zigywig

    Zigywig Forerunner

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    I like how you kept Warthogs in mind when you made this. It gives the map a really unique feel. DL'd
     
  8. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    This looks like a fresh and very interesting big team experience. It looks like the vehicle gameplay is great, but the structures are close enough to each other for the map to be fun to traverse on foot as well, which is essential for a good big team map. I'm gonna need to play this once I get my Xbox back. You don't see decent looking BTB maps posted very often, and this looks better than decent. Can't wait to play!
     
  9. BlondishFiber

    BlondishFiber Forerunner

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    Well you know of F lagg??
    well i think thats it!!
    Me and my friend at live started a smal game on it an it lagged the hell out of our asses but that might have ben my friend if nobody else have seen it..
     
  10. 4shot

    4shot Bloodgulch
    Senior Member

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    So the map has problems with overpowering vehicles, specifically Warthogs? Thanks for letting me know that. I almost downloaded it.

    Next time you make a BTB map, try to balance out the vehicles and the infantry instead of making a map biased towards vehicles. This is a design mistake that breaks too many BTB maps. The recent FHF winning map by Nutduster is just one example of a map plagued by this problem.
     
    #30 4shot, Sep 28, 2011
    Last edited: Sep 28, 2011
  11. pyro

    pyro The Joker
    Senior Member

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    I've played about ten games on this and warthogs were not overpowering in a single one. The dense cover and sub-optimal vehicle paths make warthogs nearly useless for everything but carrying the flag away. With sprint or evade it was always easier to just avoid the warthog than try to destroy it. In a game of territories the best value I got out of a warthog was using one as a shield to capture a territory.

    The two bases worked out very well in the games I played and had a really epic feel with the high ceilings and open spaces that somehow managed to not be too open. The use of rock arches to make mini caves was an excellent idea to counter the warthogs, and made this map especially fun for territories. I can see land grab and other symmetrical territories gametypes, which usually consist of bum-rushing, being much more fun and tactical on here. Capture the Flag and Team Slayer were also fun although not as outstanding as territories.

    There were only a few things I had a problem with on the map, the two largest being the neutral falcon and laser. The structure of the bases and the rock arch structures gave good protection from the falcon, but I personally just hate neutral vehicles. The laser again is something I personally hate because it's nearly impossible to counter, especially when the person using it can get such a great view of the map. Another thing I dislike, again mostly on principle, is the use of teleporters which can mess with the flow of gameplay especially when they are not within sight of eachother in BTB. That brings me to the final problem, the center catwalk (the large walkway) in the middle of the map. It has a great view, although not into the bases, and a single player up there can quite easily suppress the enemy team and is difficult to bring down.

    All in all, Delta Facility is a great map, and with a few changes could be even better.
     

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