Thank you. I'm glad you got what I was going for with the ships, I really wanted the player to feel like he was fighting something. Actually, when I was first starting this map, I intended to make the game entirely team based. As in, all the players have to fight against the map itself. That aspect of the game is technically still set up, just play king of the hill, set the hill movement to sequence, set some kind of time and score limit, and put everyone on the same team. See if your team can shoot the flying saucers fast enough to reach the end of the game through scoring before the time limit ends the game. But I didn't bother including that description in the first post because the game type didn't seem like it would be all that much fun. But making a small town for VIP would be awesome. I didn't use any boxes, so those could have been walls, and crates could have been like a collapsible ceiling or something. The first UFO shot breaking the ceiling, each subsequent shot shifting around the crates now trapped inside the building. It could have really looked like town under attack. Too bad I don't have any leftover budget for that kind of thing.
I never would have thought of that. Great execution and use of materials to maximize saucer numbers. I wonder if adding a turret to the rims of the saucer as well as a teleporter node to the top would offset the balance much. I know you could place the node in the ramp area so that it didn't stick out and ruin the saucer's appearance.
Good idea, but is there two teams? Is it like one team spawns on the UFOs or what? I like the map, I'm just having trouble understanding it.
Thank you for the compliment. It’s always nice see that people appreciate the difficulty in divvying up materials so that there can be four copies of a structure, while keeping each structure looking aesthetically pleasing. Yeah, you could definitely add a turret, not sure how it would effect gameplay, but like I said in original post, please feel free to do whatever you want with this map, I purposefully left it very open ended. Personally though, I wouldn’t add a turret. I wanted the flying saucers to really feel like its own entity, like you’re fighting something totally self reliant, totally separate from the players. Putting a turret up there might make the players too connected with the saucers, which would kind of detract from the self sufficient novelty of the map. Oh, and good job getting your map featured, It's nice to get input from someone who's successfully made a excellent space ship map on Avalanche. The team spawns are average for Avalanche; each team gets a base, with some vehicles sitting outside the base walls. The defenders would need to race to the UFOs before the attackers could incapacitate them. Try not to think of the UFOs as being attached to the players. If you get caught in the blast you’ll be killed no matter which side you’re on, it simply benefits you as a defender to make sure that the flying saucers keep on firing.
its looks really cool an all but does it interfere with the gameplay beacause otherwise it would be just avalanch with ufos in the air but still thats much more fun than the original map
Yeah, this is another for the Bungie Favorites List. Btw: Anyone who claims this map needs more interlocking needs to see a doctor...
Excellentuse of materials. I would have never thought to use the ramps and watchtower bases to make a UFO. Very nicely done.
Awsome! I've heard a lot about maps like this one but you have pulled it off with flying colors! Hope to see more maps soon!
very risky idea bujt war really great i think u should make it territoies one under each ufo but still a 5/5
That's honestly one of the best idea's ive seen in a long time. Well executed, a great concept and looks great as well. 5/5 and a download from me.