Welcome to my map Surveyor. Mainly hosting 2v2 matches and DIRTY 1v1's for bragging right Surveyor is perfectly capable of performing very well among other setups such as oddball, Crazy king, and FFA. Halo Reach Map: Surveyor:: by TOMisHIGH‏ - YouTube for your viewing pleasure i also have some more close up pictures below here is an overview of the second story initial spawn area 1st story base viewing center map and apposing base lift side view of needler spawn with destructible lights the lift top mid lift room viewing side base and drop shaft tac jump above shotgun to drop shaft some walls that are all over the place another destructible light setup as a generator for the shotgun holder this would be step one in putting the hurt on them and final product if I forgot someone just YELL AT ME and I will slip you in. thanks for viewing Special thanks to Security for the video another thanks to the following for helping with objects placed on the map such as spawns and weapons SugarJTSAids Atlasisshruggin stealthy link KingXin CareerGK JAMES to this guy for the top mid initial platform KSI Corruption all these guys for inspiration, ideas, and help when i needed it Marcass2021 IM Jackson Eighball and all of the above again for testing
Hell yeah, it is up dude! I was so surprised framework was not a problem with this map and how I enjoyed watching this map come up to how it is. Very original in it's style and plays very smoothly for 1 on 1 or 2 on 2. I honestly think this is your most original Tom, and as always, looking forward for the next big hit.
Inception soundtrack makes everything sound good man! And the generator concept seems pretty cool. *hides and prays that curious admins pay unhelpful comment little attention*
You finally posted one of your own! It's hilarious how often your name pops up in special thanks sections of posts It's good to see you get your own! This map has a lot of originality and works great for 2v2 matches. I especially loved the window that shows the falcon outside, it was a great touch! Beyond that, you are the most original forger here in regards to experimentation and creating new uses for pieces. And the best part is how giving you are with the designs that anyone else would keep for themselves. I'm glad to count you as a friend. -Atlas
What the...? TOM?! You never invited me to get games on this beast. Well, that's probably because I'm not on that much..Anyways, I'd really love to see what you did with this map, because when I first saw it I was extremely impressed with the useage of forge pieces. This map looks to have some great aesthetics and I'm sure that the gameplay will match them. I'll be sure to check this out. Great work man. I also like your map name choice.
Tell me your secret, how do you avoid frame-rate issues with all that glass. Anyway, pretty cool map, and it plays amazingly well for such a crowded basement. I like your little innovative touch with the use of struts for stairs even though they seem a bit misleading at times. Oh and before I end the comment; you might notice this before even reading the comment, but oh well. Couldn't resist
Glad you releases this. Gameplayed worked out very well in this and it's a great 2v2 map at that. I look foreword to seeing what you have next. The maps just keep getting better
Wow guys thanks for all the kind words so far! "Beyond that, you are the most original forger here in regards to experimentation and creating new uses for pieces. And the best part is how giving you are with the designs that anyone else would keep for themselves. I'm glad to count you as a friend." -Atlas This is the reason i post here. I know forge pieces are pretty bland sometimes but comming up with new stuff is the best part of forging. Im not the best forger but i am creative... thats probably why Im in the specail thanks section all the time haha "This map looks to have some great aesthetics and I'm sure that the gameplay will match them. " Eightball The gameplay is very unique, i think i might womp your ass ina 1v1 on this bad boy next time i see you on : ) The aesthetics (not to brag) are off the charts man.. I spent almost every penny and most pieces cost double thier use because of all the phasing. New aesthetics I brought in this map are large brace with 2x2 flats, destructable barriers as lights, and ramp/stair combination. You know there might as well be a disclaimer on everything i make cuz your aesthetics always inspire mine..a lil vice versa? smexy eightball "Tell me your secret, how do you avoid frame-rate issues with all that glass. Anyway, pretty cool map, and it plays amazingly well for such a crowded basement. I like your little innovative touch with the use of struts for stairs even though they seem a bit misleading at times. Oh and before I end the comment; you might notice this before even reading the comment, but oh well." -CareerGK haha that picture made me laugh so hard. I should have named this map crowded basement lol i guess my personal key to frame rate issues always stem around the layout. I really have to pay attention to sight lines when building. "Glad you releases this. Gameplayed worked out very well in this and it's a great 2v2 map at that. I look foreword to seeing what you have next. The maps just keep getting better" Securitym15 hopefully one day they will be great! thanks again for the video. hopefully its not wasted on me : )
I know right? It's amazing Tom was finally happy enough with a map to release it! lol I had a quick question Tom is this map set up for neutral gametypes, I was thinking that neutral assault could be some hectic fun the other day. -Atlas
This is pretty legit Im not gonna lie! I like how you made the barriers be the lights, thats what I did on my train map. Has my download.
This is one of the most aesthetically innovative maps I've ever seen. I walked through in Forge and smiled when I noticed the piecage usage. Love the strut pits you have on the bottom of the map. But one thing I really dislike are the strut ramps. Not only are they disorienting to jump on from angles, but they also catch grenades. If you made it this way intentionally then I can't really argue with your design. However, players will be frustrated when their nades don't bounce off of the invisible collision barrier. It could affect gameplay negatively. Other tan that I don't see any other issues forge-wise. The lack of a power weapon worth pushing for, however, concerns me. The Shotgun seems to be the only weapon worth going for. A grenade launcher would be a nice weapon to have on this map alongside the shotgun. Also, nice trick jump where shotgun spawns. Oh, and never have spawns face the back of the map like you have at the healthpacks.
Thank you for downloading and commenting on my map! The strut ramps were intentionally made this way. I designed them to be a mix between stairs and ramps, during testing i learned that it promoted a jump throw with the grenade. During testing i also learned that the grenade launcher is a pretty powerful weapon on this map and that is why i have two in each base to counter act the shotgun. Respawn and ammo times are set accordingly. health pack spawn may be not to your liking, i tried to maximize it by allowing players to view a pathway set consisting of; bottom middle of base-left hand side of view rear base/rampstairs- right hand side of view is the spawn lacking because of direction or is it because the corner wall is in mid view? Thanks again for feedback
nice layout it's defenitly a map i would wan't to play on..if i get a match on it i'll let you know my take on it in more detail but nice work.
I was about to write a review on this map , but I originally started a party of 4 then more and more people joined. It was a 12 game party.I thought this map was capable of holding 12 people. I misread it, cause it was very cramped. But this is a fun map for a SMALL party.
This map looks really good, impressive use of the dish to add concave flooring into the design along with some nice detailed staircases. Keep up the good work and don't forget to tell me when you release your next map.
Love the map, love the thread. Thanks for the inclusion in the thread. You have a natural ability with an eye for detail. Anytime you need something I'm glad to help. Can't wait to see the next one. Oh yeah, one more thing.. When it comes to the hub just refer to me as CORRUPTION, we can leave the KSI part out.. LOL Great job man.
Beautiful map Undeniably seamless gameplay Minor lag problems in the blue spawn Perfect aesthetics and I love the generator idea.
@ ShKai thanks for the kind words, next map is getting close to release : ) @ CORRUPTION Thanks for the help again man and yes I love my details! @ MC thanks for the "BUMP" lol there is ZERO frame rate issues and if it were in one base it would be in the other as well. once again ZERO frame rate issues
I still have no clue how I missed this map Tom. I remember seeing this map a really long time ago, and am glad to see it posted. I would say one of my favorite parts of the map would be top mid. I personally hate those 2v2, but damn they are sexy in that room. How you managed to pull off no FR issues astounds me also. Overall, great map man aside from a few bad spawns. You have my DL!