PAST Again I show you one of my maps created: Weapons: x1 Rocket launcher x1 Shotgun x1 Grenadelauncher x2 Sniper rifle x2 Needler x2 Plasma repeater x2 Spiker x2 Plasma rifle x2 Plasma pistol x4 DMR x4 Needler rifle x4 Plasma grenade x6 Frag grenade Gametypes: Assault CTF Slayer Team slayer SWAT Oddball Territories Headhunter King of the hill Infection Juggernaut Crazy king Overview: Red team base: Rocket launcher and Shotgun spawn: Map made by Black_master012
When I am in my first stage of designing a map, I use generic shapes (squares, circles, triangles) to mark a platform or room. Then I draw lines to show connection. Last I draw arrows to dictate flow. So I drew what would be your map if I designed it. It is two distant circles that look down on a large central oval. The rest of the map is narrow pathways with minimal LoS blocking. So I will list the problems to help you improve the map. 1. There is a 2 floors throughout the entire map, make some elevation variation to provide z-axis fighting and block LoS with natural cover. 2. There is too much LoS from Red to Blue spawn which encourages players to play defensively, which slows gameplay down. 3. The highest point of the map is in each base, which also rewards staying put. So if you want to improve your map you will: 1. Make elevation changes. 2. Limit more LoS from each base. 3. Give the bases more depth to ensure safe spawning 4. Make the middle more powerful to encourage players to push forward. 5. Give the players more fighting room by creating wide platforms. 6. Use different objects to reduce framerate. Hope this helped.
As I look at the weapon set, there may be too much weapons for this small of a map. The funny thing is, it looks really forerunner, but it actually looks nice at the same time. Nice job for that. I love the use of scenery on the bottom, crates. Great job, I see room for improvements.
xzamplez, thanks for the commentary but what's done is done. So, if you like the map as you say, when you download the map, you can improve it (if you want to download the map)
??? You did post this map so you could get feedback, right? "What's done is done" What does that mean? Are you saying that you will not even try to improve it? I am giving you all the feedback you need to have this map reach its potential, and you are going to ignore it? Would you rather I compliment the map on how cool it looks so you could feel good about yourself? Then the next map you make will have the same issues. I am being nice enough to tell you the problems of your map, and how to fix them. Not only to improve this map, but to ensure that you don't make the same mistakes on your future maps. I do not understand the people on this site.
@xzamplez You are right about that but I like to get reviewed on the things that make the map nice and interesting as well. Maybe keep both going and give pros and cons, that is what I do. To Map maker: I do agree about improvements dude, you need to make them or your maps will feel the same and not interesting. Listen to feedback and it will pay off don't take it offensive.