Mosaic is my first attempt to wow the Halo Community. It is a 4v4 Slayer map that has a variety of weapons and offers tremendous lines of sight. I don't think you will be disappointed, but if I am wrong, feel free to tell me why and I will take all constructive criticism to better my forging capabilities.
In the future, report posts so that moderators can deal with these issues. You have twenty four (24) hours to make this post up to Forge Hub standards. These standards include: A thread thumbnail showing your map A description A working download link Pictures (at least 3 recommended) Any other information you would like to include A screenshot posting guide is found at the link below. http://www.forgehub.com/forum/halo-r...reenshots.html ANY POST STATING THIS THREAD IS NOT UP TO STANDARDS WILL BE TREATED AS SPAM FROM THIS POINT FURTHER
I would comment having played it last night but I can't remember which one of yours it is, could you post some more pics please
Sounds good, gentlemen. Allow me to go grab some more screen shots here in an hour or so. It was the middle one, by the way :-D
I just played on this map the other day, in the same lobby as you actually...anyway, I loved how this map but I really want the Rocket Launcher and Grenade Launcher to switch places. It was pretty fun to play on, nice map.
That does sound like a good idea. I'll actually do that next time I log into forge! [br][/br]Edited by merge: I added another screen shot. I had more but the others didn't save for some reason. I'll grab some more when I get the chance.
I played this and a few of your other maps yesterday, and I really liked it. I loved the steps that the power weapons sit on. You've got a very clean style with this and all your maps. Way to resist the urge to use all of the budget just cause it's there. No framerate issues. I loved the bottom floor. I never got my hands on a shotgun (was there one?) but if I did I could have had loads of fun in the bottom middle of the map. Lots of blind turns and tight spaces. My only critiques (and I think I brought this up yesterday) is that the top area is a little to open, and a little to prone to camping. If one team gets all the good weapons and sets up there, it'd be pretty hard to shake them lose. Also i fell though holes in the floor up there constantly. It was kinda confusing. The last screenshot is a great example of what i'm talking about, I would recommend adding some railings around those gaps.
Yeah Man. I haven't had a chance to forge on this again, but as soon as I do I will change the download link to the updated version(railing included) I will also try to configure the top to cut down on camping. [br][/br]Edited by merge: I have fixed this map and it is going back into my fileshare before 2 o clock today. Thanks for all the critiques.