Falling Objects help?

Discussion in 'Halo and Forge Discussion' started by BloodyRiot, Aug 22, 2011.

  1. BloodyRiot

    BloodyRiot Ancient
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    Hey all, I had a question and I was hoping somebody might be able to help. I've searched and I can't seem to find the answer I'm looking for, so I am sorry if this a re-post.

    Today, I had the idea to make a Grifball map where the bomb falls from the sky and the player has to catch it and take it to the other base to make it explode.

    Now, I've made a map before that has falling objects. It's quite easy to do, you make a platform beneath the object you want to fall, place the object and set physics to normal, then delete the platform. You then have a falling object.

    However, when I tried this with a flag stand for the assault bomb, the stand stays in mid air despite physics being set to normal. (If you delete the platform and then move the stand, it will fall, but it won't do so if you start a new round) The game just doesn't seem to apply the same rules to the stand as it does other objects. I'm not sure if there is a way to fix this or there is something I just overlooked. Thank you for your help.
     
  2. DavidJCobb

    DavidJCobb Ancient
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    Precisely.

    There are two classes of objects; I call them "movables" and "immovables". A movable is, well, movable. Crates, Fusion Coils, and the like. Immovables, on the other hand, never move outside of Forge regardless of their physics setting; these are objects like Structure pieces. The differences between the two stem from how the physics engine treats them and how often it checks their state; it's a distinction that existed at least as early as Halo 3's game engine.

    Your problem is that all of the objective items -- Flag Stands, Capture Plates, and Hill Markers -- are immovables. You could try using a Hill Marker and seeing if the bomb itself falls from the sky (lacking any corporeal object to attach to), but I am not certain that that would work.
     
  3. BloodyRiot

    BloodyRiot Ancient
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    Thanks, I'll try that and see if it works
     
  4. Moxus

    Moxus Ancient
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    I remember seeing in a ViDoc before Reach was released that something like, say, a Warthog, could be used as, say, the KOTH Hill. If the concept holds 'cross game-types, you could make something like a fusion coil or crate the Bomb Spawn. That'd give you a moveable object that could spawn the bomb. I've never tried anything like this though, so I have no idea if it'll work.

    Cheers,
    Moxus
     
  5. BloodyRiot

    BloodyRiot Ancient
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    I was able to do what DavidJCobb suggested, that worked perfectly. I'm going to put together a few screen shots and post the map a little later in the day.
     

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