Anvil is a map that has been in the works for seven-odd months. It is my first and only Tempest map, and it is a creation I am incredibly proud of. I'm grateful to finally be able to give it to the community. This map is a medium-sized map, with plenty of cover and room for the resident Ghost to zoom about in. It has a fiercely competitive edge while maintaining the core fun of Halo for casuals in its array of weapons and encounter spaces. Anvil is playable on every single default gametype that shipped with Reach, sans Invasion and Race. A lot of time has been put into the placement of objectives and their inclusion in the map, another thing I'm very proud of about Anvil. My hesitancy towards releasing Anvil was due to a couple of things. First, the fact that it is on Tempest, thus making it unavailable for some people. Second, there are framerate issues. It is mostly unnoticeable while playing level with the map, but the framerate will drop in certain spots for anyone who dons a jetpack. I highly encourage you to download Anvil and give it a try. To date, I think it is my best map in terms of architecture and layout. A map that feels like a map. Download I want to thank everyone who helped test: AgentPaperCraft, and others. Thanks for reading and enjoy the map.
I don't have a great feel of the map. Maybe putting an overview shot would help. Judging from the pics, though, the map seems balanced. I agree with SinlessLegend, the ghost is perfect for this map. A warthog is too big, and mongooses won't really have a use on this map IMO. (I don't have anything against mogooses, but I feel they can help you get across the map faster and won't help you besides speed and an occasional splatter) The weapon spawn times for the needle rifle and DMR are a little... long. They don't seem to be actual power weapons considering you have a shotgun, concussion rifle, and a ghost on the map. The weapon that respawns the fastest (other than grenades) is the plasma rifle, which respawns at 80 seconds. Maybe toning one of the weapons down to 60 would help the gameplay, but I haven't played the map. If the flow is fine with the weapons, keep them as they are. Aesthetics are fine, and the map is decently sized. I would like to play a game on this if one of my friends had the Noble map pack...
First off I would just like to say that your presentation for your post is very well done, good job! As for gameflow I only WISH I could download. But by telling by the layout i can see the balance from just the base distance. Plus your balance of cover and access points looks superb. From the pics I can't say I could advise anything but I do recommend lowering the spawn times on the needle rifle and dmr for most of the time people start with it anyway. I am very excited to see what you will have in store for forgehub, you have great talent that far exceeds 70% of the forging community. WELL DONE AND KEEP FORGING!
Thanks for the feedback so far. I am glad to see the Ghost is well-received. I wasn't expecting that. It worked great during playtesting. Cutting down the respawn time on the DMRs and the NR is a definite possibility. Since there aren't a lot of them, upping the Max count is a possibility as well.
This is a very nice map and I enjoyed testing it! I love the rock room with the orange light in it, and everything is nicely forged! And I also love how you put a ghost in this map!
Here's a little tip. When you make a map DMRs/Nrs should almost always be at max 30 second respwns if it has 1 or 2 spare clips. I'd recommend it be on 10 second respawn and 1 spare clip. Id also say that spikers and plasma riles should be on 45 seconds seeing as the map is decently large and they are not a power weapon of any sort.
This map looks great, and it really feels like it's a map. It has a really consistent theme, while also making the areas look different. Unfortunately, I don't have the Noble Map Pack, but Tempest was definitely the right map to make the map on. Once again, great map.
Interesting idea. I guess it's a way to circumvent needing to place 8 different DMR spawns on the map. I suppose it would be better to have 2 or 3 DMR spawns that will reliably have a DMR there. Reducing the Plasma Rifle and Spiker spawn times is reasonable, although I will be keeping the Needler respawn time fairly high, as it is somewhat of a pseudo-power weapon. Thanks for the suggestion.
I think it would still be smart to keep at least 6 DMRs on a map made for 4v4, personally anyway. Needlers should be a little higher, I'd say around 60 seconds+ usually depending on the maps openness, seeing at it is basically a Semi-Power weapon.