Atrium

Discussion in 'Reach Competitive Maps' started by Branzor, Aug 11, 2011.

  1. Branzor

    Branzor Forerunner

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    Atrium
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    "Exquisite in appearance, the intention of this Forerunner facility remains arcane."
    2-12 Players


    Video Preview:
    Screenshots Below

    Youtube Video Link (Weapon Spawn Preview starts at 2:40):
    reach22228927 0 - YouTube

    Bungie Link to Rendered Film:
    https://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22228168&player=Br4nd3n

    Description:

    Atrium is a aesthetically and competitively pleasing design. I had no intentions of a design originally and changed the map various times before arriving at the final draft. I understand that the name "Atrium" is used on Forgehub for other map designs, however I felt it was the only appropriate name for the map considering it's built around a sky-lit center room that's filled with water; which is the definition of Atrium.

    The map is side to side symmetrical, but not four way symmetrical. In length from Red Base to Blue Base it is 100% even, however one of the outer connecting sides is a tad bit wider; this was done on purpose (Think Purple side Vs. Carbine side on Midship). The less wide side has less cover, to help attribute to map balance.

    There is not a single spot on the map in which you can only get to one way, in fact most spots you can get to three or more ways; this ensures camping will not be a problem. Specific respawn area's have been properly placed in all and individual gametypes to limit the ability to spawn kill. Balance and Spawns has been tested in each working game type with 4 players on each team.

    Weapon/Health Layout:

    If you wish to see the weapon and health station spawns, you may watch the preview video posted above or download the map.

    6 x Plasma Grenades - 60 second respawn
    6 x Frag Grenades - 60 second respawn
    4 x Needler Rifle - 30 second respawn
    4 x DMR - 30 second respawn
    4 x Health Stations - 15 second respawn
    2 x Needler - 45 second respawn
    2 x Plasma Pistol - 30 second respawn
    2 x Plasma Rifle - 30 second respawn
    2 x Sniper Rifle - 180 second respawn
    1 x Shotgun - 180 second respawn
    1 x Sword - 180 second respawn
    1 x Grenade Launcher - 180 second respawn

    Respawn Layout:

    If you wish to directly see the respawn and initial spawn locations, you may download and see for yourself within forge.

    65 x Respawn Points
    20 x Neutral Initial Spawn Points
    6 x Red Team Initial Spawn Points
    6 x Blue Team Initial Spawn Points
    3 x Green Team Initial Spawn Points
    3 x Orange Team Initial Spawn Points
    3 x Purple Team Initial Spawn Points
    3 x Yellow Team Initial Spawn Points
    1 x Blue Team Respawn Area
    1 x Red Team Respawn Area
    1 x Weak Respawn Area
    1 x Flag Away Respawn Area
    1 x Bomb Away Respawn Area
    1 x Safe Boundary Zone
    1 x Kill Zone

    Screenshots:

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    Comments and Criticism are welcomed!
    I am currently working on other forge projects and plan to release more map builds in the future. I appreciate your time in reading my post, and hope you enjoy the map. Feel free to contact me via the thread, my Xbox Gamertag, or a private message.

    Thanks,
    Branden.
     
    #1 Branzor, Aug 11, 2011
    Last edited: Aug 14, 2011
  2. Yobo

    Yobo Forerunner

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    Cool aesthetics, I suggest removing the words - "aesthetic and competitive" in the tittle, I think theres a rule about that, better be safe than sorry.
     
  3. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    In the future, report any issues you find with map threads. Let the mods do their jobs.

    Like previously stated, map threads can only contain the name of the map. I've already changed it for you, just make sure to remember this in the future.
     
  4. Branzor

    Branzor Forerunner

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    Ah sorry, I must of overlooked that rule. I'll make sure not to do it again.. ^_^
     
  5. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

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    Great looking map especially for it being the first one you posted here on Forge Hub. It is very aesthetically pleasing. I cannot comment on gameplay because I have not tested it out yet, but it looks like it would play great. When I get a game on this, I will comment on the gameplay, but as of right now I cannot see anything wrong with the map. If you keep creating maps like this, then you are going to have a great time on Forge Hub. Also, next time you can use the Tester's Guild to test your maps and give you additional feedback on your maps.
     
  6. Branzor

    Branzor Forerunner

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    Thanks! I'll make sure of the Tester's Guild next time around. I'm not to aware of the way things completely work around here, but I am learning as much as I can to start off. I appreciate your comment about the map. I've been forging for quite awhile, just haven't went public with it.
     
  7. Technogician

    Technogician Forerunner

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    Nice map, looks like it'd play well. A good start at forgehub for your first map.
     
  8. Branzor

    Branzor Forerunner

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    Thanks! Everyone that I've played it with has told me that it played awesome. I'm just waiting for someone here to try it out and post some feedback. It was killer for KoTH in the center, and Multi CTF.
     
  9. Tyl3r

    Tyl3r Forerunner

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    I've played on it before, it's a great map. Highly recommend it. :)
     
  10. Branzor

    Branzor Forerunner

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    You were the one who helped me test it out.. :) Thanks for posting buddy!

    I really wish I could get more comments about the gameplay. Over 400 views, but barely any postings.
     

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