Templum

Discussion in 'Reach Competitive Maps' started by The Hell Lemon, Jul 31, 2011.

  1. The Hell Lemon

    The Hell Lemon Forerunner

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    Click This Link To DOWNLOAD:Download Now

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    Description

    Templum is a small symmetrical map designed primarily for Team Slayer but supports most game-types. Based in the Colosseum, Templum takes inspiration from maps such as The Pit and Citadel. As the name surgests, Templum is designed to look like a forerunner Temple, its main feature being a central plinth toward the back of the map. This houses the Energy sword. The Red and Blue bases are opposite each other on either side of the central aisle. They are connected to each other by a bridge upon which is the Rocket Launcher. Finally at both the top and bottom of the map are elevated walkways connecting both sides. the top one holds a focus rifle whilst the bottom one hold a shotgun. The location of the power weapons mean that there is great confrontation on the map making it exciting and fun to play.​

    Weapon List
    DMR x6
    Needler Rifle x3
    Assault Rifle x2
    Plasma Repeater x2
    Needler x2
    Plasma Pistol x2
    Magnum x2
    Energy Sword x1
    Rocket Launcher x1
    Focus Rifle x1
    Shotgun x1

    Frag Grenades x4
    Plasma Grenades x6

    Pictures

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    Special Thanks to

    Benforden
    Lethal Genius
    SmokeyVictor(3master)
    The Triffids
    v JaFa CaKe v
    tehblackmage
    pwn4cookiplxbai
    v COOKIE MONSTAv
    xPooLiFiiiedx
    CombativeStelth
    OceanicOctopus
    saintsfan2000
    BGC JSXxXChewie
    WeddingGinger
    Drag0n Klng
    PilotNoob pwner
    MrGreenWithAGun
    nopuntintended
    and any one else I may have forgotten
     
    #1 The Hell Lemon, Jul 31, 2011
    Last edited: Aug 9, 2011
  2. Poolio

    Poolio Forerunner
    Senior Member

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    This map is a great competitive map! I'm Definetly downloading the fixed map, the first was still great, but the revised Just makes it even better! Great job!
     
  3. The Hell Lemon

    The Hell Lemon Forerunner

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    Poolio, I couldn't have got this far without your help. So Thank you.
     
  4. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    I just forged through your map and saw some immediate problems with the spawning.

    First, if I recall, over the blue base you had a weak red zone. in contrast, you had an anti blue zone over the red base.

    But put that aside. Your map is advertised for team objectives, such as bomb and flag. Yet, you allow a team to spawn at their enemy's base.

    I recommend you eliminate all weak and anti zones and have only two Respawn Zones (strong zones), one for red and one for blue, and divide the map in half with those two. Don't use weak or anti, as they modify the spawning engine's algorithms too much.

    If you do this, then even stock pile will work really well.
     
  5. The Hell Lemon

    The Hell Lemon Forerunner

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    Thank you for the feedback Mr Green. This problem has now been solved. The Weak red Zone over the blue base was meant to be an Anti Red Zone. As for the spawning system Itself I went by The 'Stevo Spawning Meathod'

    So although I will not be redoing the spawn system on Templum I will keep your method in mind whilst creating any future maps. Thanks again for pointing out this fault.
     
  6. Poolio

    Poolio Forerunner
    Senior Member

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    When testing this map, I had not noticed any problem with the spawning, but nice catch anyways.
     
  7. Landderp

    Landderp Forerunner
    Senior Member

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    im eager to dl this and do it in a custom...anyone else =D?
     
  8. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    Try killing three players evenly spaced out along the red half of the map within a few seconds of each other and you should see the problem I describe. Given some deaths at key spots, you might even get a player to spawn at the enemy base per se, but the map size might not produce this affect.

    But I also want to say that I forged this map because it has a wonderful forerunner style architecture. If it had not caught my eye, I would not have downloaded it. So kudos to Lemon for the design.
     
    #8 MrGreenWithAGun, Aug 3, 2011
    Last edited: Aug 3, 2011
  9. The Hell Lemon

    The Hell Lemon Forerunner

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    Looking at your previous maps That quite a compliment. Thanks alot
     
  10. Poolio

    Poolio Forerunner
    Senior Member

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    Now I'm starting to see the problem. Nice catch. I would definitely recommend this map for people to download. I had such a great time testing this map! Nice job Lemon!
     
  11. CallMeSickBoy

    CallMeSickBoy Forerunner

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    Looks awsome, very cleverly designed, would love to play team slayer on it!
     
  12. Lethal Genius

    Lethal Genius Forerunner

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    Totally taking credit for the grass.

    It's an awesome map, but I've missed a lot of it due to holidays, care to fill me in on whats been added over the past few weeks since I last saw it?
     
  13. The Hell Lemon

    The Hell Lemon Forerunner

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    Ha ha I have to give you that the grass was your idea and that's why your in the special thanks :D

    Last Time you saw it lethal was after I put in the original power weapons spawn, these were the main alteration of the map.

    Sword has moved to the old Needler Rifle Spawn
    Needler Rifle has moved to the old Shotgun Spawn
    Shotgun has moved to the old Focus Rifle Spawn
    Focus Rifle has moved to the old Sword Spawn

    There were ramps added down to the Old Shotgun spawn from both sides
    And a final bit of tinkering and that was it.
     
  14. nopuntintended

    nopuntintended Forerunner
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    Overall I love the design of your map. There was one thing I noticed while running through it though...in the two corners of the bases on the energy sword side, if you pan left/right or up/down quickly while facing the interior of the map (for me its just a regular spin on sensitivity 5), you get quite a bit of lag and you see a lot of the pieces flashing white. Those are the only two places that I found where it happens, so maybe there is just a little too much geometry in those corners. Other then that though, it looks like a lot of fun and I can't wait to test it with some friends.
     
    #14 nopuntintended, Aug 7, 2011
    Last edited: Aug 18, 2011
  15. The Hell Lemon

    The Hell Lemon Forerunner

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    Where exactly do you mean I've looked around with the selectivity on 5 as you suggested but I can't find the effect you describe.
     
  16. nopuntintended

    nopuntintended Forerunner
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    Here is the general location (it also happens on the landing right above):

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    I didn't have room in my file share for the video, but I recorded it and put them unlisted on youtube...I did save the video though in case I get room later...However, I did note that when I tried to replicate it, it wouldn't happen unless I had roamed around ur map first. If I went straight to the corner it didn't happen, but if I walked around for a while then it would. When it first happened, I had been roaming around ur map for a couple of minutes.

    The first vid is of the flashing objects. The second is me first discovering the lag and the flashing.



     
    #16 nopuntintended, Aug 7, 2011
    Last edited: Aug 18, 2011
  17. The Hell Lemon

    The Hell Lemon Forerunner

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    Wow that is really strange I also tried to repeat what i saw on that video and could make it happen. I tried for an hour without but no change ... this is extremely puzzling
     
  18. nopuntintended

    nopuntintended Forerunner
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    I'll keep trying to see if I can figure out exactly how to get it to lag, but I'm guessing it's a memory problem from too much geometry in that corner...I'll see if I can figure out a way to fix it without ruining the basic layout/geometry of those areas...I'll let you know if I come up with anything...
     
    #18 nopuntintended, Aug 7, 2011
    Last edited: Aug 18, 2011
  19. The Hell Lemon

    The Hell Lemon Forerunner

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    I think I've sorted it out will update the download link in a few mins - LINK UPDATED
     
    #19 The Hell Lemon, Aug 7, 2011
    Last edited: Aug 7, 2011
  20. Lethal Genius

    Lethal Genius Forerunner

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    How the hell did you find that? =/
     

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