Inspired is a big team map that was created in the gorge of Forgeworld. It contains two spires on each side of the map. For each custom game type you must make sure to change the custom power up settings to make a player invulnerable for four seconds in order to survive a jump from atop of a spire. Works with every game type besides invasion.
Interesting idea but there are a few problems I can find on the map without playing. First would be that there is frame lag which is very evident in the screenshots, mainly in the bases. I would suggest making a more effective layout for the bases that does not have any frame lag if possible. Now before I try to play the map, How do you get back up to the bases? Is there a grav lift or teleporter? I f the falcon is the only way up there that could be a problem because then the gameplay would be limited making it hard to capture in the bases or defend in the bases. (I believe I see a flag in the base.) I would just like to know this before I play the map and half my party decides to leave because they cant get into the spires...:/
Don't worry, along with the falcons there are three teleporters at the bottom of the base that take you to the top.
my only concern with the map from the screen shots i see is: Its Open...really open. now thats not bad as long as there is no sniper/focus rifle...cause frankly if there is id just hide in the cave(as long as you didnt block it off...) or in the base. If i don't hide i see the risk of getting sniped very....10 seconds. Other than that...im willing to test...
If you would look closely or even bothered downloading the map and taking 2 seconds you would see there are teleporters.. -- Wouldnt a 2 way teleporter be a better way then to jump down? also you can use one way shield doors with the blue side up to slow down your fall and survive.
I have custom power ups that you jump through in order not to die. They last until you reach the ground. I thought this would be the best way. You can always change it if you don't like it however.
Wow seems like something from Star-wars! I like The idea of The Floating base and that you could Be sniping somebody from across the Map then Boom! Someone is right behind you! The distance between the two sides is perfect, has a good feal. Also Maybe just have it Be purely in The air and add more Levels to The Bases but keep them symetrical. and The only Way between them is by teleporter/gravlift/Vehicle.