description: hey guys its been a little while but i am back with a new map for you all. inspired by older halo game mostly halo CE. i made a clash of relic + beaver creak + Valhalla + water works. now i know what you thinking and yes thats a whole hell of a lot of maps to try and put to gether but fear not it was only tiny parts from each map that made it in making a band new feeling experience for you guys to enjoy Flow: if you haven't watched the video many of the other forgers that played along side me in the tests agree thats combat is seen constantly throwout the entirety of the map. atheistic: as i said in the upper i drew on alot of the wonderful looks of older halo game and gave it a shot. spawning: not much here static for none slayer types and for team games, teams respawn in there respective bases the FR is good thanks to Equanox soul slasher moth and i did alot of work after this game to get the FR as low as posable Weapons and other: x5 dmr x5 needle rilfe x4 needler x2 ghost (3 min res) x2 ar x2 magnum x2 spiker x2 shotgun (one clip 120 sec) x1 sniper rifle (3 clip 130 sec) x1 laser ( same as ghosts) x6 plasma nades x4 frags x2 plasma pistol x1 grenade launcher (5 shots 130 sec) x4 med kits Video: i dont know if the vids bad or my PC hates bungie vids you let me know if it works fine for you if it fails i will put it on youtube... [bungievid]21308721[/bungievid] pictures action shots note atheistics that the have changed to solve any frame rate problems before seen as worded by of my friends "this map is just complex enough to keep me wondering" -soul slasher x "damn tenshi you have been working, everything on this map looks creative and well done" - eightball "i hope this map gets the attention it deserves" - knight of order " i think this is one is my favorite work of yours" -flying shoe ilr Thanks to: CareerGK117 Flying Shoe ILR Knight of 0rder Phoenixx47 Soul Slasher X AvailableMoth daboiboibert H0SH1ZAK1 iTz EightBall Preacher001 Th3 Equin0x xAudienceofone AtlasIsShruggin xDTx Kaos There where many more people that helped out and i thank you all... download: Bungie.net : Halo Reach : File Details
Wow I'm the first one to notice that this beauty has been posted. For all of you other Forge Hub members I would strongly suggest downloading this map. It is one of the better large scale maps on the forums. Once again great job Tenshi it was a blast to test this. Oddball is probably my favorite mode on this map.
thanks alot for the feed back and thanks again for all of the fun ass play testing i hope many people enjoys this map as half as much as the testers did i hope you look the changes i made to make the FR really smooth. and you flatter me i hope this has what it takes for people to have a good time. i am humbled by your comment
Definitely a very well-designed map here. The layout is not simplistic, nor did it succumb to the plague of overcomplexity. Honestly, this immediately stands out as a fantastic layout. The lines of sight offer a good mix of long-range and close-range combat. The amount of cover is sufficient but not cluttered. In addition, you have blended natural scenery with the forerunner architecture nicely. The aesthetics are unique and flow really well. It all looks balanced and fun. Also, I want you to know that I noticed the bases' resemblance to Waterworks before I actually read that it was designed with that in mind. Good work with that! The weapons seem to be perhaps a bit much, but thankfully not regarding power weapons. Maybe I'm wrong about there being too many weapons since, after all, I haven't played it. Just something to consider. Finally (and this is a really minor thing), the two Covenant shield barriers below the forerunner tower look kind of... out of place. Maybe it's just me. I just find it strange how they're staring at each other so closely. I don't think they're needed anyway. Overall, fantastic job here. This really is a great map!
Oh holy crap, lol. I wasn't expecting to see this up so soon, but I guess if it's done it's done. Anyways, the first time I saw this map when it was in its beta stages, I had a good feeling about it. The giant structures are soooo reminiscent of halo CE..I love halo CE. The gameplay was great when you put on DMR starts and no evade- much more enjoyable than running around holding down the trigger spraying and praying with an AR..Damn I hate those things. Rambling aside, this is a solid, fun, and creative map. The bases are also well-constructed, not just thrown together in 5 seconds using a pre-forged structure. I also didn't notice any FRL, which I didn't know was a past existing problem. Great work, Tenshi.
it looks like it would be fun to play, but honestly, it reminds me of the Transient Tower in Infamous. The Transient Tower is a huge tower of junk. it looks pretty from far away, but when u get close, its just a huge tower of clutter. on the plus side, atleast the clutter looks pretty! its not easy on the eyes, but i still like it looks like you put your hours into it
You forgot me! Either way I did enjoy the map. I noticed fighting in almost all parts of the map. Although we did just murder some guests that one match. Good job and keep up the good work.
Yeah, this is great, I love how the ghosts are actually balanced on such a small map and how the Splazor rapes but not too much. The structures are all great, they look good and give the map good lines of sight and an interesting flow, not to mention the cool tactical jumps (though I still think there should be a very easy one between the bases and the center structure.) Good job on this!
Great map. I'm glad that you lowered framerate, it was pretty... bad at one point. Anyway, It is a balanced and fun symmetrical map. It is complex at first, but overtime even a ub3r n00b can understand. Did I tell you it reminds me of a smaller version of sandtrap? Because it feels sorta like that... and that is one of my favorite maps.
thanks all you guys for the wonderful feed back i am glad you all could find something you liked. i made this map a little bit each day toke my time and planned out the best i could but i had no idea people where going to have THIS much fund with this map @sasquatch yeah they do feel a bit outta place but i was just to great of an area to just leave without any cover at all so i put them wherever seeing the covies in campaign put them where to lol @eightball i am glad you liked it man and thanks for all the play testing you and all the others who played really help make this map shine thanks again @djshftd yeah man i did put hours into this map i worked on this thing for about three weaks as for the clutter we all gotta work with what we got right any who i am still happy you liked my work @xdtx kaos i am sorry bro i will fix that and thank you for your time and now its yours to enjoy i hope you have fun XD @soul slasher i am humbled by you all i am really glad it was worth the time making and yeah slasher thanks again for helping out with the FRL your all awesome!
Wow, I was not expecting to see this posted so soon, made for a good surprise when I loaded up forgehub! You know what is kinda funny tenshi, I never noticed that you modeled your side structure after the big structure that is on the mountain. I saw your first picture, and thought wait a second lol. Pretty sad that I never noticed that detail while helping you with FR. Anyways, enough rambling and onto the map. This map truly stands on its own. Gameplay is exceptional, nearly the entire map was used during tests which made the gameplay fun and exciting! I hope people will realize what a gem this map is! Great job tenshi, by far your best map yet! Keep forging!
Tenshi, you had high expectations I think. You arrived on the site with your map pack and blew many away, including myself, at the impressive layout, forging, and dedication to your maps. This map has been no different (By the way, what does Radeata mean?). I only had the opportunity to play one testing session on this map- the final one (I saw myself in the video a few times, i was so kick-ass[joke]) and it played great. However I was slightly put off by how slow the game felt to go, sure it was great but I think this might be far better with 10 people, with teams of 5. As far as the map itself goes it is wonderful, with great aesthetics where they were able to be put, and a uniqueness in the laser and ghosts propels one's curiosity into this map and there was never an issue where one team had an advantage. Sure, blue started off bad, but we did come back with a score difference of just 2. My only complaint is the loadout cam- I just dont like how it shows the least pretty part of your map, and no areas one can get to. I recommend changing it to the side with the beautiful Valhalla spire.
wow thanks guys i hope the rest of forgehub can have fun with this map but it will go unnoticed becuase everyone's out for there own maps i put alot of work into this map to make it play just right i am gald it paid of i only wish more people could notice it and have a good time thats all i really want i put my time into these maps for you guys and with out you guys these map whould be pointless thanks for fallowing my work guys and lets hope my hard work thinking and plotted gets somewhere this time everything i used here on thing map was inspired by bungie and the many years they worked for us thanks everone
How come I haven't commented on this yet, I swear I have. This map was so much fun even though I found the sniper spawn time quite generous, as if that was a bad thing . It flowed well with unintentional tactical jumps and escape paths that proved more of a nuisance that anything else, but that's not a bad thing. Hope to see more maps from you.
i was hoping only the more skilled players whould use the tac jump and the other kinds of players whould just run around and destroy eachother i think this map is good for all kinds of skill ranges and personally hope this map gose abit feather then it has
this is so good in every aspect, I literally don't even know where to start. In my head I've turned the criticism knob all the way up, but nothing's comin out. So many subtle details on this map combine to make it really pretty to look at, and it looks wicked fun to play on. I'm a sucker for aesthetics, and I love how you paid homage to CE in your design; you can really see it. Great map man.
I loved playing on this map. The only issues involved some minor bumps here and there. The central structure was a lot of fun to hold down without being over-powering, despite it's advantages. The towers in each base were a little campable, but weren't abused very often. All of the map was used and DMR starts are definitely the best way to play it. I hope everyone takes the time to DL this original map. Lemme know if you're interested in co-forging sometime dude.
I love the old maps bungie used to make and in this game i feel like i nah more like want to continue what bungie was doing big huge towers scenic grass and rocks and to top it all off the gameplay of this map is fun fun fun which is the most important thing to me i love a map that plays well but over a map that looks good sometime in my maps i will sacrifice look for gameplay i am glad i could have both here thanks for the feed back man yep i made it over the last month i hope you have many great custom games on this thanks Bert you will be happy to know in the final version i hammered out most of the nasty bumps but i did leave some so the ghost wont stay in boost mode the whole game and even remade the big tower that gave my so much hard FRL thanks to you guys i was able to fix it all and try to post a map that all kinds off player can find something they love about it thanks for the feedback and i hope you enjoy yourself lol
Looks really great, you used some objects in ways i couldn't have thought of myself. Great job you've got my download