Gallant

Discussion in 'Halo and Forge Discussion' started by Erupt, Jul 26, 2011.

  1. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    [​IMG]

    Gallant and I have been through a lot together. It all started as a map for this 1v1 tournament a few friends and I were going to have. I had been drawing the map out differently for a full month and had finally decided I had an area that I liked. At that point in time I was obsessed with Nexn’s map, Sequence, so I wanted to forge the map in the Coliseum, death pits and all. I started on it, but then Nexn came out with Luca and all of it’s grassiness. I decided at that point I wanted the death pits area to be a playable area with grass as the flooring.

    I then moved the map up to the Quarry and almost finished it, but one thing got in the way. Budget. I got so frustrated with the map that I gave the design to Longshot. He had slowly started to quit gaming, and by the time he adopted Gallant, he had almost quit entirely. The design was back in my hands again.

    This time, I was determined. I built the map above Forge World, re-exploring the possibility of have death pits. After I gave up on that, I tried the island. Then in the Canyon. And then, finally, I tried a different area in the Canyon where Gallant stands today.

    [​IMG]
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    [​IMG]

    Weapon List
    Weapon/Amount/Spare Clips/Spawn Time
    *For Drop Spawn

    DMR/3/2/20
    Needle Rifle/1/2/20
    *Plasma Pistol/1/-/88
    Spiker/1/0/60
    CPU/1/-/75
    *Sniper Rifle/2/0/88
    *Grenade Launcher/1/2/118
    Health Pack/1/-/30
    Frag Grenade/2/-/45
    Plasma Grenade/2/-/45​

    Gametype Settings
    DMR Starts
    Sprint Starts
    x1 Frag Starts
    110% Speed
    110% Jump Height
    150% Gravity
    75% Melee

    Anyways, just wanted to get this out there before I started to hate it again. Thanks to Rho, Rorak, Nibs and Longshot for being over half the reason I got this far. <3

    Oh, and major +Rep/Win A Game On Gallant if you can guess the link between the map name and the map description. The name is "Gallant," and description is "The scourge of the royal knights."​
     
    #1 Erupt, Jul 26, 2011
    Last edited: Jul 27, 2011
  2. pinohkio

    pinohkio Ancient
    Senior Member

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    My name is Garrett Gallant and I am a knight.
    Did I win?
     
  3. Shanon

    Shanon Loves His Sex Fruits
    Senior Member

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    you spelled "knights" wrong.
     
  4. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    No.

    Oops.

    And how have the images not refreshed yet!? >.<
     
  5. Spicy Forges

    Spicy Forges Ancient
    Senior Member

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    Looks pretty sexy.

    Also Im sorry but I have to say this. The muzzle flare in the title image does not look right.
     
  6. iTz Longshot

    iTz Longshot Ancient
    Senior Member

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    lol...i fail

    Love the map bro, when ever im not a slave at work, we need some games on here so i can rape you ♥ and i can do your photos(?) :)
     
  7. Silentraine

    Silentraine Forerunner

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    Is there anyway you could post a overview or a shot of the center of the map itself? Im unable to really see how open the map itself is. Its look pretty hot, definately seems you added alot of details on the walls and roof, thats one thing I miss now that I've started to work on bigger projects cant add the detail like this sometimes :(. Id be interested in playing this sometime if you need testers hit me up GT: SilentRaine
     
  8. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    Thank you. And all I did for the title image is greyscale and blur everything but the crate and the people. :p I dunno.

    I can agree with everything in this post except you raping me. That never happens. lol:p

    And yes, yes you can. Was that dissing my photos? :p

    Uhhh, yea. Next time I get on I will. The center is extremely open, which is what I wanted actually. DMR/Sniper Fights going across the room every which way. Anyways, thanks. I'll invite you next time I wanna play it. :D

    EDIT: I put up a Weapon List and a Gametype Setting List.
     
    #8 Erupt, Jul 27, 2011
    Last edited: Jul 27, 2011
  9. iTz Longshot

    iTz Longshot Ancient
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    lol I was just saying, i do like the blurring to show more of a focal point. Also, its pretty awesome that guy is me (99.9% sure its me)
     
  10. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Lol, that failed.

    Anyways, another great map from you Erupt. You already know how I feel about the repetitiveness between all your maps, but whatever. I want to play this soon. By the way, you should probably get around to actually releasing a map sometime.
     
  11. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    Like I said, I dunno if I like the rock tunnel area. You can get trapped down there really easily. Aside from that, I do love this map. It's got such a lovely look to it, and the layout has some nice unique aspects to it. Good job with this one.
     
  12. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    I downloaded this off of your fileshare a few days ago and had a run-through. I loved the design and the fact that it was a bit cramped, but in a good way. Anyways, I'd like to play on this sometime, so hit me up.
     
  13. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    lol. It was all done on the piece of crap Photobucket Image Editor. And yes, it is.

    Thaaaank you. lol, it reminds me a lot of... That one map in the Coliseum... and the one above FW... and in the Quarry. This is like the only map I've been working on for the past few months. :p

    Rocks are the only way to pull that area off. I'm out of everything else, I believe. I can try to change it up back there, but I dunno what else I could do. Not like changing it to a normal incline would be that helpful, would it? Idk I guess. Anyways, thanks man.

    Thannnkss. I tried to make the outer areas a bit more cramped because of how opnen the center room is. So if you were in the same cramped area... Close quarters battle. But then you can still fight from one cramped side area to another through the center... Long range battle. I think it worked fairly well. And will do.
     

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