Octavian

Discussion in 'Halo and Forge Discussion' started by X RS Sniper X, Jul 19, 2011.

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  1. X RS Sniper X

    X RS Sniper X Forerunner

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    Hello people of Forge Hub, I am here to show you my Map of Pentagon which will need Ideas for middle and stuff just for Suggestions and other stuff anyways here is the first picture

    Older Screenshots
    Older Preview
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    Old preview
    [​IMG]

    ↓ New Preview ↓
    [​IMG]

    New Screenshots ↓
    [​IMG]

    Not that all interesting anyways it will need a Better name and also give me Ideas for that map and i'll add it in (Maybe) so post !

    (Update 1 :
    I have completely changed "Pentagon" instead of levels i'll add Colours into the map for Callouts and level everything.)

    (Update 2: It is nearly ready to be posted and just for you Guys Post on what should the Custom Gametype be)

     
    #1 X RS Sniper X, Jul 19, 2011
    Last edited: Jul 20, 2011
  2. NlBBS

    NlBBS Forerunner

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    How are we supposed to help you when you only have ten or so pieces down?
     
  3. broccollipie

    broccollipie Ancient

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    Fifteen pieces, silly Noobles.
     
  4. X RS Sniper X

    X RS Sniper X Forerunner

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    Don't you mean 21 peices anyways i am open to suggestions that is why it is a bit empty but i'll update it with a Complete Pentagon.
     
  5. broccollipie

    broccollipie Ancient

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    I see 17 at most.

    2x Railing, Medium
    4x Block, 2x2
    5x Bridge, XLarge
    2x Bridge, Small
    2x Bridge, Large
    2x Corner, 2x2
     
    #5 broccollipie, Jul 19, 2011
    Last edited: Jul 19, 2011
  6. Xun

    Xun The Joker

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    You know you play too much Halo when you can identify Forge pieces from an image, at a reasonable distance... :p

    Besides, from the image I can only see;
    5 x Bridge, XL
    4 x 2x2 Block, Flat
    2 x Railing, Medium
    2 x Corner, 2x2
    2 x Bridge, Ramp, Small
    Thats fifteen, son. :p

    OT, this seems fairly early to post a preview for a map. I probably would have waited til I had something more substantial, but if I were short of idea I would have possibly drawn up a quick concept of what I wanted in the map and posted it here, asking people if they could try and elaborate on what I was going for. Sorry, Im not trying to troll, just seems a little premature, is all. :)
     
    #6 Xun, Jul 19, 2011
    Last edited: Jul 19, 2011
  7. X RS Sniper X

    X RS Sniper X Forerunner

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    4x Small Rails near the Stairs :p
     
  8. broccollipie

    broccollipie Ancient

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    There's a reason I said at most seventeen.
     
  9. Xun

    Xun The Joker

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    You were actually right in your estimation, apparently, but you got the pieces wrong. :p

    Anyway, lets not turn this into a Forge-pissing contest, we should stay OT.
     
  10. X RS Sniper X

    X RS Sniper X Forerunner

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    I have updated it now tell me what you guys think
     
  11. Xun

    Xun The Joker

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    Still needs more before we can give any definitive answers. Thats a very basic structure to give ideas from, but I would suggest adding some kind of building (of your own design) in the center to break up LoS, otherwise it will be too open and not much fun to run around on.

    Try multiple levels too, they always make gameplay more interesting.
     
  12. X RS Sniper X

    X RS Sniper X Forerunner

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    don't worr i am adding Multiple levels into play and might just make my own Center but problem that this map is trying to be Z-Fighting free and the Center has to have Fighting so i am Stuck.
     
  13. DavidJCobb

    DavidJCobb Ancient
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    You've misinterpreted the term "Z-fighting".

    Z-fighting refers to when two surfaces overlap perfectly. When this happens, the game doesn't know which surface is in front and which is behind. The two surfaces "fight" over which gets displayed. The result is that random patches of both surfaces are shown, and they flicker and flash whenever the camera moves.

    (The letter "Z" represents depth, you see.)

    So you can have fighting in the center without having Z-fighting, because the two have nothing to do with each other. Z-fighting is just a graphical glitch. Feel free to build a centerpiece.

    Also, you named your map "Pentagon" but it is octagonal.
     
  14. Xun

    Xun The Joker

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    I also noticed that, but forgot to mention it in my last post. :p Maybe its metaphorical, as in the center of the map is for defense? Perhaps not.
     
  15. NlBBS

    NlBBS Forerunner

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    I'd also like to point out that I'm not too big of a fan on how this project was started. Basically, you've got the furthest path on the outside done and are now working your way in. The problem here is that your going to end up limiting yourself on space since you don't actually have a set plan for the middle.

    But maybe that's just me.
     
  16. Tallt66

    Tallt66 The Joker
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    LOL

    I am now inspired to create a "Z" shaped map and call it "Z fighting". I will ensure that every piece will have z fighting and it will be the laggest map in all of forge hub!

    Anyway, back on topic. As others have said, you have so little to go on here it's difficult to give advice at this point. I do like the start you have made but without something more in the middle this map could go anywhere. Post back more when you have more to critique.
     
    #16 Tallt66, Jul 19, 2011
    Last edited: Jul 19, 2011
  17. pyro

    pyro The Joker
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    Why is it an octagon?
    Was that name just already taken by a thousand shitty remakes?

    I now see 40 objects. o/

    I think the z in z fighting refers to the fact that it was almost exclusively on the top of interlocked objects in Halo 3.
     
    #17 pyro, Jul 19, 2011
    Last edited: Jul 19, 2011
  18. pinohkio

    pinohkio Ancient
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    Name it "Octagonopentagonalism"
     
  19. Skater

    Skater Halo Reach Era
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    This would be good for multi-team. Make it assymetrical in the middle (might not work though) but with some paths partially underwater, and some paths that break off to your death in the water, with some open areas up above that provide trick jumping to move between the levels of them map. I cant really give you a name until its finished.
     
  20. DavidJCobb

    DavidJCobb Ancient
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    Z-buffer, not Z-axis. When rendering to a screen, X and Y are pixels and Z is the depth (where the "fighting" takes place).

    Also,
    This. OP, I suspect that you will run out of space in the middle, and the center will become quite cramped. It doesn't look like you've left yourself with a lot of room to work with.
     
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