Crescendo

Discussion in 'Reach Competitive Maps' started by EpicChief117, Jul 18, 2011.

  1. EpicChief117

    EpicChief117 Forerunner

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    Welcome to Crescendo.

    [​IMG]
    Reciever View


    Crescendo is a BTB map that focuses on reimagining the sort of gameplay that Avalanche (Halo 3) encouraged. Vehicle combat around an indoors contre with two bases beside each other. It isn't a remake of Avalanche but it is built to seem similar to it.

    [​IMG][​IMG]
    Mid Room Splazer Platform


    The above room takes more inspiration from Avalanche. The area below didn't seem deadly enough so i added all the killballs! The platform holds the spartan laser. There is another central path that is blocked in CTF and Assault due to the reason that it leads to the rear of each base. It also holds a Concussion Rifle.

    [​IMG]
    Base to Base Path


    The two bases are the mirrored. They have a high up ledges on the outside and close quarters interiors.

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    Red Base


    Do you like teh rocket hogz?! :)

    Weapons/ Vehicles list
    Sniper Rifle x2- 160 second respawn, 1 extra mag
    Spartan Laser- 180 second respawn
    Rocket Launcher x2- 170 second respawn, 1 extra mag
    Shotgun x2- 140 second respawn, no extra mags
    Needle Rifle x2- 55 second respawn, 2 extra mags
    DMR x4- 45 second respawn, 2 extra mags
    Plasma Grenade x8- 15 second respawn
    RocketHog x2- 140 second respawn
    Standard Warthog x2- 110 second respawn
    Banshee- 170 second respawn

    ENJOY!!!
     
  2. ChronoTempest

    ChronoTempest Senior Member
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    I was hoping to have this tested if I could get enough people together, but I wasn't able to.
    Looking at the map, however, it looked unbalanced and underdeveloped. The bases are not an equal distance away from the center, and with nothing there to stall people on foot, there seems to be no reason to ever use the outside path in a CTF game.
    While I like the idea of a re-imagined Sidewinder, I think you could do better.
     
  3. EpicChief117

    EpicChief117 Forerunner

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    The teleporters in the bases lead to the banshee and as for crossing each side of the map, the paths in the middle negate the lack of infantry fairness. That an the rockets an splazer. I appreciate that you tried to get a lobby though. :)
     
  4. ChronoTempest

    ChronoTempest Senior Member
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    I mean to say that the path through the middle makes moving between bases too easy, even on foot. This wouldn't be terrible, but one side still has an advantage on the other, so even that aspect doesn't work fairly, that's all.
     
  5. EpicChief117

    EpicChief117 Forerunner

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    no offence but i can't see how one base has a greater advantage over the other. I have made this map as even as i can.
     
  6. ChronoTempest

    ChronoTempest Senior Member
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    Time yourself from one base spawn to the center of the map, or to certain power weapons. It takes longer for one side than it does the other. Maybe you've changed things since I checked this out in Forge, but it's worth pointing out.
     
  7. EpicChief117

    EpicChief117 Forerunner

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    Ok. thanks i will do that. Can you try to get it tested whenever you can though if it isn't much bother? I really think that there are a lot of things that i am missing.
     
  8. ChronoTempest

    ChronoTempest Senior Member
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    If I happen to get into a party for it, but I definitely can't promise anything.
     
  9. EpicChief117

    EpicChief117 Forerunner

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    Thank you. I will update the TG link with the new version. It has rockethogz.
     

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