Kinect

Discussion in 'Off Topic' started by Mr Pokephile, Jul 13, 2011.

  1. Mr Pokephile

    Mr Pokephile Forge Labs
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    So I'm not sure if there is a thread yet, but I figured we could get a little discussion going about Kinect and toss around ideas about it (not that they'll get seen by Microsoft or anything but just for the heck of it)

    Personally I think that a first person shooter would be so awesome, or possibly even third person (I'm more of a first person fan) and I'm sure this idea has already been thought of but think about it... You could do some sweet stuff, it would be a game based on true skill and just not the speed your fingers move at but rather your entire body. There would be limitless possibilities for movement, you could do the matrix thing if you wanted.. Movement to control would be easy, just run on the spot to go foreword, physically turn and run sideways to go side ways etc. For your gun, to shoot if its a semi automatic pivot your hand up in a gun like position, then for automatics pull your hands back etc, I just think that'd be amazing.

    Another idea would be first person hockey or a sporting game, same concept of movement but shooting would obviously be different. I have several Kinect games that are "sport" games but there third person and laggy.

    Anyways what do you guys think?
     
    #1 Mr Pokephile, Jul 13, 2011
    Last edited by a moderator: Jul 13, 2011
  2. Pegasi

    Pegasi Ancient
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    I hate to be that guy, but it's Kinect.
     
  3. Mr Pokephile

    Mr Pokephile Forge Labs
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    That's freaking what I wrote first but spell check auto changed it. FFS.
     
  4. Security

    Security Ancient
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    Apparently there's a South Park Kinect game in the works.
     
  5. QKT

    QKT Ancient
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    see ghost recon: future soldier to see how it doesnt work well.
     
  6. TantricEcho

    TantricEcho Ancient
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    I honestly don't think the Kinect would be able to handle a game, at least well, to the extent you have described it. I have heard rumors from E3 that the new Mass Effect game will utilize the kinect's voice recognition so that you can yell order's at your squadmates however. If the controller and the kinect can be subtly combined in ways like that, I think some ingenious stuff could be made. Idk.
     
  7. PacMonster1

    PacMonster1 Senior Member
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    ^ Agreed. Integrating the controller with the kinect would be the best use of the tech. The kinect's cameras and voice recognition could allow for some great immersion into the game. How about instead of picking from a dialogue wheel, your character speaks what you say?

    Fighting games could be made much better, head-tracking and changing your perspective on the screen would be great instead of constantly fumbling with the right thumbstick.
     
  8. A Legit Taco

    A Legit Taco Ancient
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    The only thing about kinect is the fact that you look like a dumbass waving your arms around like a chicken, or prowling along the carpet on all fours playing ****ing kinectimals.
    Kinect had potential but they made it out to be little kid games; worse than wii.

    Non-relevant edit:
    100th post Huzzah!
     
  9. PacMonster1

    PacMonster1 Senior Member
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    ...yes, those were its launch games...launch games usually suck. Way to miss the point of the thread.
     
  10. Pegasi

    Pegasi Ancient
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    This is a fair point. Launch games, especially for new technologies, tend to show off the capabilities of the technology rather than working too hard to make the most of it, that comes over time. Whilst there is a worry MS will simply continue this approach since it's very casual friendly, the hints we've heard about them pushing forward with it on big name core games like Halo indicate that they're taking it seriously as a move forward across the board. I'm not too invested in this personally, since I'm pretty wedded to my controller (when they don't slow turn anyway, which mine has just started to do, FU MS and your cheap ass peripherals), but for those interested in how Kinect will evolve it offers some interesting potential.
     
  11. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    I hate to be that guy, but Kinect is marketed solely towards casual gamers... even moreso to families. Why the hell would they make a competitive FPS for that market audience?
     
  12. Pegasi

    Pegasi Ancient
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    That's precisely my point. As of now you're correct, but not even attempting to expand that boundary with such a core technology would be foolish, even aside from the fact that MS have heavily hinted towards such an expansion in close to explicit terms. I don't think it'll take over from the controller by any means, but there's still untapped potential there, and MS attempting to tap said potential isn't even strictly conjecture anymore.
     
  13. PacMonster1

    PacMonster1 Senior Member
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    Obviously that's changing with games like forza motorsport 4, ME3, Child of Eden, Rome, Fable: The Journey, Ghost Recon:Future soldier.

    Point is stop thinking of kinect as casual party games only and start thinking of it in terms of what it can do and how it can be integrated with the controller to make better 360 games. The launch period is over.

    Always annoys me how people can't look past what is, and cannot see what could be.
     
    #13 PacMonster1, Jul 14, 2011
    Last edited: Jul 14, 2011
  14. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    I am not talking from the perspective of some average guy, and I am sure as HELL not talking about it as a launch. I know marketing, I know how it works, and if they wished to expand to a wider audience in the foreseeable future (read as 2-4 quarters, or 6-12 months) then they would start advertising it as having a potential there. Microsoft isn't into that whole "lets keep a secret, make sure nobody knows so that its a surprise" routine, they would build a hype train to make sure it gets talked about as much as possible. Basing it on what MICROSOFT says, the company that makes the damn console and approves the damn games, is not being narrow-minded at all. Its almost analyzing the facts too much.

    I haven't been going out of my way to keep it up to date, but I have yet to see an ad that wasn't focused on Kinectimals or some other pedophillic game, and so I have very little faith that we will see it used on a competitive scale any time soon. Although, to be fair there are very few competitive games on the console already, so its not like that would be unexpected. And if I forgot to mention... every one of those games is casual except for Forza, which is a racing game and therefore NOT an FPS. Did I not say "Competitive FPS?"

    Always annoys me how people are overly-optimistic and hope for all sorts of stuff that won't be any time soon, then get defensive when I suggest that their hopes may not happen.
     
  15. PacMonster1

    PacMonster1 Senior Member
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    E3 was there "marketing" for the new direction of kinect. You'll notice the nintendo down played casual party games for its more hardcore titles in the last few years. Did you hear of the "hype" train for that? No, you just saw advertisements for games, which Microsoft will eventually do to.

    I'm not saying they will not continue to focus on expanding their demographic through the kinect, but you have to realize that is NOT THE ONLY audience they intend to expand do with it. Eventually they will get back to the hardcore gamer, and the games announced at this years E3 are the start of that.
     
  16. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    You just said the same thing as I did, except it was from an optimistic point of view rather than my notoriously pessimistic alternative.

    Regardless, we agree that Kinect will be cool, yet it will take a while before it is. That is the gist of it, I think.
     
  17. stickmanmeyhem

    stickmanmeyhem Ancient
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    Idc what any of you say. Kinect Adventures is ****ing amazing.

    Anyways, Microsoft is continually making the Kinect more and more sensitive. That finger tracking paint-ish game they showed at E3 wasn't possible with the Kinect they released back in November. It probably is possible, in due time, for the Kinect to be able to handle a FPS where you're facing the screen holding an invisible gun in your hands and all you have to do to fire is move your finger.
    Of course this could only lead us back to what would be higher resolution versions of classic Rail Shooters, but with the proper integration, we could see them use the kinect in parts of games... Say the sniper mission in CoD 4. You get to the building with your controller in hand, but to actually take him out, you stand up hold the rifle.

    Call me a dreamer, call me a fool, I don't care. Frankly, I don't think I'd want to have to use the Kinect to play any FPS... But I think it'd be a cool option.
     
  18. Skisma

    Skisma Creative Force
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    I think I'd be cool to try out, but not to try out on any existing franchises. I'd be too risky, almost certainly leading in failure. If they are planning it, they need to make a brand new FPS that hasn't been done yet.
     
  19. Pegasi

    Pegasi Ancient
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    You're mixing points here.

    When people discuss the 'casual' nature of stuff like Kinect and the Wii, it's with relation to the 'casual games' vs. 'hardcore games' discussion, not so much the casual vs. competitive comparison which, frankly, is less concrete. It's alot easier to discern the target audience for a game (hardcore, more old school gamers or the newer Wii/DS driven generation, basically little girls and older people...), than it is to definitively comment on a games competitive value. ME2, Fable and and Tom Clancy games are staple hardcore market titles, thus not casual in the sense usually associated with Kinect in its current form, and in line with what you were saying with family games like Kinectimals. This is why I say you're mixing points here, as you're addressing one distinct use of casual with a much more overarching and tricky to define one.

    I also don't see how you can call any Tom Clancy FPS 'casual' when stuff like CoD and even Reach is considered 'competitive.' If you're going to attempt to define a competitive FPS on any basis other than the one above (which is tricky exactly because it requires an incredibly lengthy and subjective discussion on the competitive value of a game, which even then goes a long a scale rather than being a 'yes or no' kind of deal) then you have to approach it from the more generally appreciable 'do people play to win' or just whether it appeals to the hardcore market, both of which are true of TC games in general.
     
  20. TantricEcho

    TantricEcho Ancient
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    Agree with stick, Kinect Adventures is the ULTIMATE party game when you start drinking. After you've been drinking for a bit, switch to Mario Party.lol.

    In my opinion, the fact that they are starting to integrate it into other genres of games with a controller as a sidekick to the controller is a step in the right direction, however I believe that that is where the technology will remain as is. I don't think it can go much further than that with FPS', racing games, whatever the genre of Mass Effect is (RPG/adventure/shoot 'em up? idk.).
     

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