Dead Mines is a very large and unique map that is almost as much fun to explore as it is to play. It boasts a very unique atmosphere where you feel as if you are underground. It contains tunnels, mines, bases, suspended bridges, multiple weapons, and much more. It was originally designed for infection and that is still the game mode of recommendation however it also works for standard Invasion which is also very fun. Since the map is so large it plays best with about 8–16 players. A recommended Human:Zombie Ratio would be about 4:1. The game mode for Dead Mines is pretty unique in that it gives both humans and zombies a choice of multiple armor abilities to use right in the beginning. Of course as a zombie you can always change your ability once you die in order to change up you tactics. Zombies are fairly traditional in this game starting with swords where as Humans start with assault rifles and are able to pick up equipment. Weapons are one of the biggest parts of the Infection game. There is only one of each weapon and they are spread out all over the map. Finding weapons will be imperative for the humans to not only survive but rack up some points killing zombies. Weapon List: **Note that while all weapons are available at the start in Infection, many spawn in later in the game or not at all in Invasion. -Plasma Repeater X2 (30 sec) -Plasma Turret (180 sec) -Needler (45 sec, 2 spare) -Fuel Rod Gun (120 sec, 1 spare) -Plasma Grenade X2 (45 sec) -Needle Rifle (120 sec, 0 spare) -Concussion Rifle (60 sec, 2 spare) -Focus Rifle (90 sec) -Magnum (90 sec, 1 spare) -Shotgun (120 sec, 0 spare) -DMR (120 sec, 0 spare) -Mounted Machine Gun (180 sec) -Frag Grenade X2 (45 sec) -Sniper Rifle (90 sec, 1 spare) -Rocket Launcher (120 sec, 1 spare) -Grenade Launcher (60 sec, 5 spare) Human Traits: Assault Rifle/No Secondary/No Grenades Damage Resistance: 10% Shield Recharge Rate: 125% Faster Damage: 110% All other traits standard Available Armor Abilities: Spring Armor Lock Jet Pack Zombie Traits: Sword/No secondary/No Grenades Damage Resistance: 150% Shields: None Damage: 300% Melee Damage: 300% Speed: 120% Jump Height: 110% Available Armor Abilities: Evade Hologram Active Camouflage Points: Kill Human as Zombie = 1 point Kill Zombie as Human = 1 point Last Man Standing = 1 point Human Survival = 2 points Eradication Screenshots: Invasion Screenshots: Phase 1: Territories Phase 2: Territories Phase 3: Capture the Core Comment, download, rate, and enjoy!
Wow, i love what you've done with the teleporters, are they just for aesthetics or are they operational, also congrats on making invasion work on it as well, +1 download
Wow I love the look of this map. Those teleporters and portable shield doors look crazy. I think my next map will be a zombie map similar to this one. Great job.
Woah, another infection map by you? I never see you post any of your maps, lol. Anyways, I played this one alittle while back and I remember it to be quite fun. The cave was perfectly made and it didn't feel cheaply made or thrown together in five mintutes. The hiding spots were great and the loadout for the zombies made it so much much more fair for them. I don't have anything bad to say about this infection map. It has tons of color and just feels like you're actually in the mines. If you need any help with testing your maps, hit me up man. Great work.
The teleporters are operational. It will randomly teleport you to 1 of 2 places in infection and in invasion the place it teleports you changes after the first phase. Yup you played a very old version of this map. In fact, you made me completely change up one area and take out the gravity hammer lol. That is what testing is for though.
This looks like an awesome infection/invasion map man. I love all the different areas, the colors, and of course the tunnels. It really makes you feel like you're in a cave. Really excited to try this one out. Good stuff, keep it up.
wow, played eradication on this map earlier, it was very intense and extremely fun as the camoed zombies jumped out of nowhere. However the only downside is that the roof of the glass tunnel (top of pic 10) was extremely over camped and with only one way up the humans almost always won