I need help with Kill Zones: I cant get them to work

Discussion in 'Halo and Forge Discussion' started by wieselmand, Jul 4, 2011.

  1. wieselmand

    wieselmand Forerunner

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    I'm creating an asymmetrical map witch uses a part of the forge world near the blood gulch section and next to the water. Its an elevated long piece of the map. I wanted to make it so people could not fall down to blood gulch and survive. I tried placing kill zones but for some reason they don't work. I know the dimensions are right and placement is correct. Can any one help me out? Also what is the difference between regular kill zones and soft kill zones? (is that just the 10sec and instant death or is there more to it?)
     
  2. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    If you setup a kill zone, when the person falls through it, they will die instantly. If you use a soft kill zone, they are out of bounds only when they pass through it. If you still have problems, load your map on file share and I will take a look see...

    The soft kill zone is to give players time to get back into the game. Regular (hard) kill zones are used to speed up the death process to get the player back into the game sooner.
     
  3. wieselmand

    wieselmand Forerunner

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    Ok thats what I thought and to test this out i place two kill zones in my map that are in a spot easy to get to then when i go into the zone in a custom game using y saved map i dont get killed or told that im out of bounds. The kill zones are simply not working for me is there some kind of setting i should be looking at?
     
  4. DavidJCobb

    DavidJCobb Forerunner
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    You may have to make the kill zone thicker.
     
  5. XxZero117xX

    XxZero117xX Forerunner

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    another solution is to put safezpones over teh playable area,this will make anything outside your playable area a death zone.
     
  6. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    This would only cloud the issue. The issue is why isn't it working as advertised.


    @wieselmand - Again, if you put the map on your fileshare and let me know when it is there I will take a look see for you. I can't really help any more than this without seeing it.
     
    #6 MrGreenWithAGun, Jul 4, 2011
    Last edited: Jul 4, 2011
  7. wieselmand

    wieselmand Forerunner

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    it is on my file share now name of map is try1 (gt: XxDAWxCHAUNCExX)
     
  8. Nutduster

    Nutduster TCOJ
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    I downloaded this and checked it out for you. The answer is - I have no idea why it's not working for you, because it is working for me. The zones are set up properly and when I fall into them, I die. The only thing I will note is that they don't cover a lot of space. I'd make a couple of huge ones of max size and put them in the middle of the canyon so that the entire thing is covered, and there's no chance of someone flying past them with a jetpack or falcon; also I usually extend them all the way to the ground since that area isn't supposed to be playable, though it probably doesn't really matter. Alternatively, you can create a hard safe zone as a giant box that encompasses the entire map - but be careful with it since you have flying vehicles. It would probably be a good idea to do nested hard and soft safe zones, like this:

    [​IMG]

    This is obviously overhead, but the same thing would apply vertically - extend the hard safe zone probably 10-15 units or so above and below the soft one. That way if a jet packer or falcon is flying, he'll have warning before meeting an untimely death. And then just make sure that your hard zone doesn't go all the way to the bottom of the canyon, and you should be set (though you might need a hard kill zone on any small areas that a player could land on, if they happen to be inside the soft zone).
     
  9. Rsvi Etzudee

    Rsvi Etzudee Forerunner
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    Thanks for helping so much, but the version on my fileshare is the newest variant, so that might be the problem. Gonna check without killzones though.
     
  10. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    My understanding from Bungie documentation is that if a hard safe boundary exists, then all safe boundaries become hard, even the soft ones.

    Also, if you fully encapsulate a soft safe boundary with a safe boundary, then you never go out of bounds by leaving the former. You may as well remove the soft safe boundary.

    Finally, when you use hard Safe Boundaries, you allow out of bounds only internal to the boundary through the use of Soft Kill Boundaries. That is why using hard Safe Boundaries are not usually useful.

    If his latest map works fine, then problem solved. If not, I would be happy to look at it, but after your experience, Nutduster, I would want a film clip to go with it to show the problem so I can see what he was doing to trigger the problem.
     
    #10 MrGreenWithAGun, Jul 5, 2011
    Last edited: Jul 5, 2011
  11. Nutduster

    Nutduster TCOJ
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    Ah, I had no idea. That's a pain. In that case what you would want to do, I suppose, is put a larger soft safe zone with room around the map, and then hard kill zones where absolutely necessary, outside the boundaries of the safe zone.
     
    #11 Nutduster, Jul 5, 2011
    Last edited: Jul 5, 2011
  12. pyro

    pyro The Joker
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    The way you have it set up the soft safe zone will make no difference. Without going into the logic stuff I'm just going to say if you have soft and hard safe zones all areas in any safe zone will be safe, assuming no kill volumes are placed, and all areas not selected by any safe zone will be a hard kill zone.
     
  13. Nutduster

    Nutduster TCOJ
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    Twas already explained to me - thanks though. I probably should have realized it but I haven't ever tested this particular aspect of forge (in fact I almost never use safe zones, probably because I don't build a lot of outdoor maps).
     
  14. wieselmand

    wieselmand Forerunner

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    Thank you! i thought that is how the kill zones worked but for some reason they just were not working when i tried to play the map. but this was very helpful
     

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