MLG Haze

Discussion in 'Reach Competitive Maps' started by unoverrated, Jul 1, 2011.

  1. unoverrated

    unoverrated Legendary
    Forge Critic Senior Member

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    Haze

    By: unoverrated​

    About a month ago I was in a forger's block, so I went to other games for inspiration. I popped in GoW2 and started to run around some maps. Finally I found a map that would later become Haze. I had never played that map in GoW2 because it was a late map pack release. So I was basing Haze off of its geometry alone. For all I know that map could be the epitaph of Gears so I'm kinda happy I never played it. Haze has been a WIP of mine for about a month now. It's seen better day in terms of aesthetics but if you want a map this open it has to be ugly thanks to Bungie. Haze is one of my simpler designs.

    Countdown + Sanctuary = Haze

    Haze supports MLG Gametypes:

    • 5 Flag
    • Slayer
    • King of the Hill


    Weapons and AA's:

    • Snipe x2
    • Rockets x1
    • Custom x1
    • DMR x3
    • NR x3
    • Magnum x2
    • Plasmas x4
    • Frags x2
    • Health Pack x2
    • Jet Pack x2


    Screenshots:

    Overlook:
    [​IMG]

    Blue Hill:
    [​IMG]

    O2 // Custom Spawn:
    [​IMG]

    Red Basement:
    [​IMG]

    Main Hill:
    [​IMG]

    Blue Snipe:
    [​IMG]

    Red Jetty:
    [​IMG]

    Mid // Poop hole:
    [​IMG]





     
    #1 unoverrated, Jul 1, 2011
    Last edited: Jul 6, 2011
  2. NiZiGhTMaRe

    NiZiGhTMaRe Ancient
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    A great map indeed. Reminds me of LockDown from Halo 3, but much better. Feels like it'd be a good map for Ball and Territories, too bad KC and MLG don't allow more then just three game types. :v

    Also, is there anyway to add a slant at the bottom of the lift so you don't get hurt falling back down it?
     
  3. unoverrated

    unoverrated Legendary
    Forge Critic Senior Member

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    I want people to get hurt going down it... but the patch will fix that for you if you so choose to enable that new feature.
     
  4. CyborgAnthro

    CyborgAnthro Forerunner

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    I don't know if you had this in mind when making the map, but this reminds me of isolation from H3, only a much better version. Everything connects very well and the contours of the map provide good cover in most areas. My only gripe is that I feel like the ground level of the open side of the map should have a power weapon to promote players to go to down there. I feel like it would promote circulation to that side of the map, whereas now it seems like a race to the top/other half of the map where there are better weapons and cover. Anyways very well forged map. Bravo.
     
  5. ARcHiTeCT117

    ARcHiTeCT117 Forerunner

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    Oh wow you never let me down agian another great map by unoverrated eventhoe I still enjoy commons the most but I didnt enjoy the gameplay for this map as much I did the others due to the lack of cover I find some bare walkways but other than that I really do enjoy the geometery and structual detial
     
  6. wpcubs

    wpcubs Forerunner

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    I really like it's unique design and cleaness. Also, I like how you added rock and grass to the map for visual appeal. The rocket location is cool, being open to fire too. Overall great map, I would only change the platform in the 6th picture, the platform just seems a little boring.
     
  7. NiZiGhTMaRe

    NiZiGhTMaRe Ancient
    Senior Member

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    Countdown + Sanctuary =/= Haze.

    More like: Lockdown + Construct = Haze

    oxo
     

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