Blackout

Discussion in 'Halo and Forge Discussion' started by Rsvi Etzudee, Jul 2, 2011.

  1. Rsvi Etzudee

    Rsvi Etzudee Forerunner
    Senior Member

    Messages:
    104
    Likes Received:
    0
    Imaging walking inside a completely dark maze. You hear footsteps,followed by gunfire. After that, only silence. You hear footsteps again, but this time, they're close. You turn around and try to spot what made the sounds even though you can't see anything. The footsteps get closer and you fire a few shots, not knowing if they will hit the beast or not. You start running in the other direction and see some flashing light longer down the hallway. You know that the monster is right behind you, and you search the ground in desparation. Luckily, you find something with a small camera attached to it. You turn around, charging the weapon in hope of survival. The last thing you see before you die, is a white silhouette on the camera.

    This will be an infection map. I'll update the post later.
     
    #1 Rsvi Etzudee, Jul 2, 2011
    Last edited: Jul 2, 2011
  2. Skisma

    Skisma Creative Force
    Senior Member

    Messages:
    1,378
    Likes Received:
    30
    Not really a preview, just a description. Sounds cool though.
     
  3. MetaWaddleDee

    MetaWaddleDee Ancient
    Senior Member

    Messages:
    1,331
    Likes Received:
    0
    That sounds like an awesome movie, but a bad Halo map.
     
  4. Rsvi Etzudee

    Rsvi Etzudee Forerunner
    Senior Member

    Messages:
    104
    Likes Received:
    0
    Why? I think inefction is pretty boring sometimes and i'm spicing it up a little bit. At least the fear of it.
     
  5. seredhras

    seredhras Forerunner

    Messages:
    210
    Likes Received:
    0
    you might want to change the name, blackout is a bungie map everyone liked from Halo 2

    I can't think of any alternatives off the top of my head though
     
  6. Rho Fs

    Rho Fs 2x2 Forge Judge
    Senior Member

    Messages:
    1,287
    Likes Received:
    3
    How dare you.

    Lockout is from Halo 2.

    Anyways, it was a nice description but it wounds like every other infection map to me. Obviously, however, I can't judge it without having even seen it.
     
  7. 4shot

    4shot Bloodgulch
    Senior Member

    Messages:
    768
    Likes Received:
    4
    Blackout was from Halo 3, and just about everyone hated it. Have you even played Halo 3 before?

    OP, I suggest adding pictures. Otherwise, this isn't really a preview at all. It will direct more attention towards your map, as well.
     
  8. MetaWaddleDee

    MetaWaddleDee Ancient
    Senior Member

    Messages:
    1,331
    Likes Received:
    0
    An element of darkness requires control over something you cant easily control. It's almost impossible to get the right level of darkness compared to the light areas on the map, via filters. And there is no way to make footsteps have the correct balance in sound to make them reasonable to hear. And how do you balance weapons when you can't see your enemy?

    If you do manage to balance all of these elements, more power to ya, but it's very very hard.
     
  9. Silentraine

    Silentraine Forerunner

    Messages:
    251
    Likes Received:
    0
    Sounds interesting, I've seen some nice infection maps but most dont have the perfect atmosphere. From your description your aiming for something similiar to the Hive Mind map which is quite a nice infection map even though I miss the airducts from others like Asteroid mining. If you need any design help or ideas feel free to ask, I hope you go for a design similiar to a competitive map with hallways large enough to fit teams in, thats something most infection based map's dont do :( and it ruins the intensity. And please add a creative way for zombies to enter room's or get around :) that's something that really stands out as a infection based map, but maybe im just a fan of game's like dead space. You could also create your own unique zombie game type, make them real monsters for spartans and elites to deal with <3.
     
  10. newbieninja2

    newbieninja2 Forerunner

    Messages:
    232
    Likes Received:
    0
    why does everyone hate blackout from halo 3 i thought it was pretty good.

    OT: it seems boring for the humans, just walking around in complete darkness lol, im gessing the zombies have radar and they know where the humans are.
     
  11. Noxiw

    Noxiw Ancient
    Senior Member

    Messages:
    1,941
    Likes Received:
    0
    Being that this is Halo, and all the players involved are going in with an idea of what to do within the gametype, for it to play out as it is in your description everything would have to be premeditated: E.G. people playing roles as if it were scripted--not how Halo works.

    That being said, anything darker than the generic purple filter is annoying, being that the core senses in video games is sight and sound (sight being finitely more important than sound in Halo). Removing the visual ques of the game renders players practically worthless. Not to mention players are capable of making nearly no noise in Halo (not using AA's or weapons, crouching instead of walking.)

    Tl; dr: Players making no noise, not being able to see. = Rage quit.
     
  12. pyro

    pyro The Joker
    Senior Member

    Messages:
    3,703
    Likes Received:
    4
    fixed

    Not being able to see gets boring so fast. I tried playing halo blindfolded once. Turns out the force was not with me.
     
    #12 pyro, Jul 4, 2011
    Last edited: Jul 4, 2011
  13. Noxiw

    Noxiw Ancient
    Senior Member

    Messages:
    1,941
    Likes Received:
    0
    Didn't need fixing:

    Regarding the purple filter: That may be your opinion, which is fine, I wrote my opinion, of which is equally acceptable.

    Sound is still very important in video games, even Halo; less so than the visuals, sure, but they still play a very important role. Go play a 1v1 with anyone who owns Turtle Beech's while you have your audio off, you'll have a good time. Also finitely is a word, by the way, meaning that there is a measurable difference between the subjects at hand, it's just not worth defining being that that detail is arbitrary to each player. E.G. I could say sight is 10, 100, or 1000 times more important than sound, yet that cannot be accurately defined. Infinite would've been appropriate had we been comparing something truly infinite.

    Also, had these details actually been unneeded, to truly fix my statement you would've dropped the 's' in 'senses', making it singular. </nitpick> ;)
     
    #13 Noxiw, Jul 4, 2011
    Last edited: Jul 4, 2011
  14. Xun

    Xun The Joker

    Messages:
    1,493
    Likes Received:
    0
    Owned.

    OT, description sounds interesting. Could be some kind of novel if it were expanded upon more, but, no offense, it sounds like pretty much every other Infection map out there. If done right, Infection can be fun to play. Unfortunately, about 90% of Infection games cause me to make the sad face and I get bored. If you can make this map fun, however, I cant wait to see it.
     
  15. Rsvi Etzudee

    Rsvi Etzudee Forerunner
    Senior Member

    Messages:
    104
    Likes Received:
    0
    I didn't mean the map would be big. I mean a small tunnel system. And for visual, everyone spawn with a nightvision weapon. The reticle turns red too, and that should balance it out, but i guess it would require some testing.
     
  16. Xun

    Xun The Joker

    Messages:
    1,493
    Likes Received:
    0
    Im interested to see how you make this map work the way you're describing it. Could be enough of a hook to get people downloading, be sure to post pics and info once you've got something going. :)
     
  17. Nutduster

    Nutduster TCOJ
    Senior Member

    Messages:
    3,475
    Likes Received:
    38
    "Everyone" hated it in the MLG community, because it wasn't exactly like Lockout and there were things changed, some of which negatively impacted competitive play (stairs made grenade throwing trickier) and some of which were just changes (a window closed here, a hallway re-aligned there) that made the map play differently but not necessarily worse. Personally I was fine with it and I think the majority of Halo players felt the same, but I will concede one thing: it wasn't as pretty without that soft blue color and the snow.

    Back to topic: I've thought of building a map along these lines before but if you've ever played one, they're extremely annoying. It might work for something like Silent Hill, but Halo isn't Silent Hill.
     
  18. pyro

    pyro The Joker
    Senior Member

    Messages:
    3,703
    Likes Received:
    4
    Did the comment about playing blindfolded not get the point of it being a joke across? I have played halo with the volume off and still destroyed the other team.

    Also even if you make everything completely black people will turn the screen brightness up to get an advantage. <-----------this is on topic

    btw this forum uses bbcode not html code [/nitpick] ;)

    using lights built into some structures like ramps and bridges can give people an idea of where they are or where enemies are. <---------------------also on topic.

    Completely off topic V
     
    #18 pyro, Jul 5, 2011
    Last edited: Jul 5, 2011
  19. Noxiw

    Noxiw Ancient
    Senior Member

    Messages:
    1,941
    Likes Received:
    0
    I'm hoping that HTML bit was sarcastic.

    we're falling into a pit of off-topic spammy lava. We should probably stay OT.
     
    #19 Noxiw, Jul 5, 2011
    Last edited: Jul 6, 2011
  20. Vraith

    Vraith Forerunner

    Messages:
    15
    Likes Received:
    0
    The concept sounds similar to a map I've been working on a while with darkness being prevalent and useful to the infected. From experience I'd suggest getting a rough idea of what you want to include in your map and find a location that has what you need. If you want really good darkness with filters I'd suggest the cave in between the canyon and the island, the overhang of lagoon, or the Coliseum. There's a few other spots but not with as much room as those three.

    I'd suggest looking at some of the videos and maps by Insanmiac here on FH or on his youtube channel since he brings up good points on trying and keep it fun for both zombies and humans from a design stand point. Also look at Plasma Blades guide to infection and tips too. Good luck with your map and post some preview pics soon :)

    http://www.forgehub.com/forum/halo-reach-forge-discussion/120465-making-maps-our-undead-hands.html
     
    #20 Vraith, Jul 5, 2011
    Last edited: Jul 5, 2011

Share This Page